mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-26 23:43:34 +00:00
a0d51e21ca
* allow usage of NiPoint3 and NiQuaternion in constexpr context * removed .cpp files entirely * moving circular dependency circumvention stuff to an .inl file * real world usage!!!!! * reverting weird branch cross-pollination * removing more weird branch cross-pollination * remove comment * added inverse header guard to inl file * Update NiPoint3.inl * trying different constructor syntax * reorganize into .inl files for readability * uncomment include * moved non-constexpr definitions to cpp file * moved static definitions back to inl files * testing fix * moved constants into seperate namespace * Undo change in build-and-test.yml * nodiscard
94 lines
3.3 KiB
C++
94 lines
3.3 KiB
C++
#include "MastTeleport.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "Preconditions.h"
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#include "eEndBehavior.h"
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#include "DestroyableComponent.h"
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#include "eStateChangeType.h"
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#ifdef _WIN32
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#define _USE_MATH_DEFINES
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#include <math.h>
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#endif
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#include "RenderComponent.h"
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void MastTeleport::OnStartup(Entity* self) {
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self->SetNetworkVar<std::string>(u"hookPreconditions", "154;44", UNASSIGNED_SYSTEM_ADDRESS);
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}
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void MastTeleport::OnQuickBuildComplete(Entity* self, Entity* target) {
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if (Preconditions::Check(target, 154) && Preconditions::Check(target, 44)) {
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self->SetVar<LWOOBJID>(u"userID", target->GetObjectID());
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GameMessages::SendSetStunned(target->GetObjectID(), eStateChangeType::PUSH, target->GetSystemAddress(),
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LWOOBJID_EMPTY, true, true, true, true, true, true, true
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);
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auto* destroyableComponent = target->GetComponent<DestroyableComponent>();
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if (destroyableComponent) destroyableComponent->SetStatusImmunity(eStateChangeType::PUSH, true, true, true, true, true, false, false, true, true);
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self->AddTimer("Start", 3);
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}
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}
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void MastTeleport::OnTimerDone(Entity* self, std::string timerName) {
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const auto playerId = self->GetVar<LWOOBJID>(u"userID");
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auto* player = Game::entityManager->GetEntity(playerId);
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if (player == nullptr) return;
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if (timerName == "Start") {
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auto position = self->GetPosition();
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auto rotation = self->GetRotation();
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GameMessages::SendTeleport(playerId, position, rotation, player->GetSystemAddress(), true);
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GameMessages::SendTeleport(playerId, position, rotation, player->GetSystemAddress(), true);
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const auto cinematic = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Cinematic"));
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const auto leanIn = self->GetVar<float>(u"LeanIn");
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if (!cinematic.empty()) {
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GameMessages::SendPlayCinematic(playerId, GeneralUtils::ASCIIToUTF16(cinematic), player->GetSystemAddress(),
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true, true, false, false, eEndBehavior::RETURN, false, leanIn
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);
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}
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GameMessages::SendPlayFXEffect(playerId, 6039, u"hook", "hook", LWOOBJID_EMPTY, 1, 1, true);
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float animationTime = 6.25f;
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animationTime = RenderComponent::PlayAnimation(player, "crow-swing-no-equip", 4.0f);
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RenderComponent::PlayAnimation(self, u"swing");
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self->AddTimer("PlayerAnimDone", animationTime);
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} else if (timerName == "PlayerAnimDone") {
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GameMessages::SendStopFXEffect(player, true, "hook");
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auto forward = self->GetRotation().GetForwardVector();
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const auto degrees = -25.0f;
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const auto rads = degrees * (static_cast<float>(M_PI) / 180.0f);
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const Vector3 newPlayerRot = { 0, rads, 0 };
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auto position = self->GetPosition();
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position.x += (forward.x * 20.5f);
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position.y += 12;
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position.z += (forward.z * 20.5f);
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GameMessages::SendOrientToAngle(playerId, true, rads, player->GetSystemAddress());
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GameMessages::SendTeleport(playerId, position, NiQuaternionConstant::IDENTITY, player->GetSystemAddress());
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GameMessages::SendSetStunned(playerId, eStateChangeType::POP, player->GetSystemAddress(),
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LWOOBJID_EMPTY, true, true, true, true, true, true, true
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);
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auto* destroyableComponent = player->GetComponent<DestroyableComponent>();
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if (destroyableComponent) destroyableComponent->SetStatusImmunity(eStateChangeType::POP, true, true, true, true, true, false, false, true, true);
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Game::entityManager->SerializeEntity(player);
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}
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}
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