DarkflameServer/dScripts/ActivityManager.cpp
David Markowitz 455f9470a5
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace

* move initialization to later

Need to wait for dZoneManager to be initialized.

* Fix bugs

- Cannot delete from a RandomAccessIterator while in a range based for loop.

Touchup zone manager initialize

replace magic numbers with better named constants
replace magic zonecontrol id with a more readable hex alternative
condense stack variables
move initializers closer to their use
initialize entity manager with zone control

change initialize timings

If zone is not zero we expect to initialize the entity manager during zone manager initialization

Add constexpr for zone control LOT

* Add proper error handling

* revert vanity changes

* Update WorldServer.cpp

* Update dZoneManager.cpp
2023-07-15 13:56:33 -07:00

219 lines
6.9 KiB
C++

#include "ActivityManager.h"
#include "EntityManager.h"
#include "ScriptedActivityComponent.h"
#include "LeaderboardManager.h"
#include "GameMessages.h"
#include <algorithm>
#include "dLogger.h"
#include "Loot.h"
bool ActivityManager::IsPlayerInActivity(Entity* self, LWOOBJID playerID) {
const auto* sac = self->GetComponent<ScriptedActivityComponent>();
return sac != nullptr && sac->IsPlayedBy(playerID);
}
void ActivityManager::UpdatePlayer(Entity* self, LWOOBJID playerID, const bool remove) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr)
return;
if (remove) {
sac->PlayerRemove(playerID);
} else {
auto* player = Game::entityManager->GetEntity(playerID);
if (player != nullptr) {
sac->PlayerJoin(player);
SetActivityScore(self, playerID, 0);
}
}
}
void ActivityManager::SetActivityScore(Entity* self, LWOOBJID playerID, uint32_t score) {
SetActivityValue(self, playerID, 0, score);
}
void ActivityManager::SetActivityValue(Entity* self, const LWOOBJID playerID, const uint32_t valueIndex,
const float_t value) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr)
return;
sac->SetActivityValue(playerID, valueIndex, value);
}
float_t ActivityManager::GetActivityValue(Entity* self, const LWOOBJID playerID, const uint32_t valueIndex) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr)
return -1.0f;
return sac->GetActivityValue(playerID, valueIndex);
}
void ActivityManager::StopActivity(Entity* self, const LWOOBJID playerID, const uint32_t score,
const uint32_t value1, const uint32_t value2, bool quit) {
int32_t gameID = 0;
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr) {
gameID = self->GetLOT();
} else {
gameID = sac->GetActivityID();
}
if (quit) {
UpdatePlayer(self, playerID, true);
} else {
auto* player = Game::entityManager->GetEntity(playerID);
if (player == nullptr)
return;
SetActivityScore(self, playerID, score);
SetActivityValue(self, playerID, 1, value1);
SetActivityValue(self, playerID, 2, value2);
LootGenerator::Instance().GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
// Save the new score to the leaderboard and show the leaderboard to the player
LeaderboardManager::SaveScore(playerID, gameID, score, value1);
const auto* leaderboard = LeaderboardManager::GetLeaderboard(gameID, InfoType::Standings,
false, player->GetObjectID());
GameMessages::SendActivitySummaryLeaderboardData(self->GetObjectID(), leaderboard, player->GetSystemAddress());
delete leaderboard;
// Makes the leaderboard show up for the player
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard",
gameID, 0, playerID, "",
player->GetSystemAddress());
if (sac != nullptr) {
sac->PlayerRemove(player->GetObjectID());
}
}
}
bool ActivityManager::TakeActivityCost(const Entity* self, const LWOOBJID playerID) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr)
return false;
auto* player = Game::entityManager->GetEntity(playerID);
if (player == nullptr)
return false;
return sac->TakeCost(player);
}
uint32_t ActivityManager::CalculateActivityRating(Entity* self, const LWOOBJID playerID) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr)
return 0;
return sac->GetInstance(playerID)->GetParticipants().size();
}
uint32_t ActivityManager::GetActivityID(const Entity* self) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
return sac != nullptr ? sac->GetActivityID() : 0;
}
void ActivityManager::GetLeaderboardData(Entity* self, const LWOOBJID playerID, const uint32_t activityID, uint32_t numResults) {
LeaderboardManager::SendLeaderboard(activityID, Standings, false, self->GetObjectID(), playerID);
}
void ActivityManager::ActivityTimerStart(Entity* self, const std::string& timerName, const float_t updateInterval,
const float_t stopTime) {
auto* timer = new ActivityTimer{ timerName, updateInterval, stopTime };
activeTimers.push_back(timer);
Game::logger->LogDebug("ActivityManager", "Starting timer '%s', %f, %f", timerName.c_str(), updateInterval, stopTime);
self->AddTimer(GetPrefixedName(timer->name), timer->updateInterval);
}
void ActivityManager::ActivityTimerStopAllTimers(Entity* self) {
for (auto* timer : activeTimers) {
self->CancelTimer(GetPrefixedName(timer->name));
delete timer;
}
activeTimers.clear();
}
float_t ActivityManager::ActivityTimerGetCurrentTime(Entity* self, const std::string& timerName) const {
auto* timer = GetTimer(timerName);
return timer != nullptr ? timer->runTime : 0.0f;
}
int32_t ActivityManager::GetGameID(Entity* self) const {
int32_t gameID = 0;
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr) {
gameID = self->GetLOT();
} else {
gameID = sac->GetActivityID();
}
return gameID;
}
float_t ActivityManager::ActivityTimerGetRemainingTime(Entity* self, const std::string& timerName) const {
auto* timer = GetTimer(timerName);
return timer != nullptr ? std::min(timer->stopTime - timer->runTime, 0.0f) : 0.0f;
}
void ActivityManager::ActivityTimerReset(Entity* self, const std::string& timerName) {
auto* timer = GetTimer(timerName);
if (timer != nullptr) {
timer->runTime = 0.0f;
}
}
ActivityTimer* ActivityManager::GetTimer(const std::string& name) const {
for (auto* timer : activeTimers) {
if (timer->name == name)
return timer;
}
return nullptr;
}
void ActivityManager::ActivityTimerStop(Entity* self, const std::string& timerName) {
auto* timer = GetTimer(timerName);
if (timer != nullptr) {
self->CancelTimer(GetPrefixedName(timer->name));
activeTimers.erase(std::remove(activeTimers.begin(), activeTimers.end(), timer),
activeTimers.end());
delete timer;
}
}
std::string ActivityManager::GetPrefixedName(const std::string& name) const {
return TimerPrefix + "_" + name;
}
void ActivityManager::OnTimerDone(Entity* self, std::string timerName) {
auto nameSplit = GeneralUtils::SplitString(timerName, '_');
if (nameSplit.size() > 1 && nameSplit.at(0) == TimerPrefix) {
const auto& activityTimerName = nameSplit.at(1);
auto* timer = GetTimer(activityTimerName);
if (timer != nullptr) {
timer->runTime += timer->updateInterval;
if (timer->stopTime != -1.0f && timer->runTime >= timer->stopTime) {
activeTimers.erase(std::remove(activeTimers.begin(), activeTimers.end(), timer),
activeTimers.end());
delete timer;
Game::logger->LogDebug("ActivityManager", "Executing timer '%s'", activityTimerName.c_str());
OnActivityTimerDone(self, activityTimerName);
} else {
Game::logger->LogDebug("ActivityManager", "Updating timer '%s'", activityTimerName.c_str());
OnActivityTimerUpdate(self, timer->name, timer->stopTime - timer->runTime, timer->runTime);
self->AddTimer(GetPrefixedName(timer->name), timer->updateInterval);
}
}
}
}