DarkflameServer/dScripts/02_server/Map/njhub/ImaginationShrineServer.cpp
Aaron Kimbrell 6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00

17 lines
421 B
C++

#include "ImaginationShrineServer.h"
#include "RebuildComponent.h"
void ImaginationShrineServer::OnUse(Entity* self, Entity* user) {
// If the rebuild component is complete, use the shrine
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
if (rebuildComponent == nullptr) {
return;
}
if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
// Use the shrine
BaseUse(self, user);
}
}