mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 03:38:20 +00:00
455f9470a5
* Move EntityManager to Game namespace * move initialization to later Need to wait for dZoneManager to be initialized. * Fix bugs - Cannot delete from a RandomAccessIterator while in a range based for loop. Touchup zone manager initialize replace magic numbers with better named constants replace magic zonecontrol id with a more readable hex alternative condense stack variables move initializers closer to their use initialize entity manager with zone control change initialize timings If zone is not zero we expect to initialize the entity manager during zone manager initialization Add constexpr for zone control LOT * Add proper error handling * revert vanity changes * Update WorldServer.cpp * Update dZoneManager.cpp
243 lines
6.9 KiB
C++
243 lines
6.9 KiB
C++
#include "ImgBrickConsoleQB.h"
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#include "RebuildComponent.h"
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#include "dZoneManager.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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#include "InventoryComponent.h"
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#include "eTerminateType.h"
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int32_t ImgBrickConsoleQB::ResetBricks = 30;
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int32_t ImgBrickConsoleQB::ResetConsole = 60;
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int32_t ImgBrickConsoleQB::ResetInteract = 45;
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void ImgBrickConsoleQB::OnStartup(Entity* self) {
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self->SetNetworkVar(u"used", false);
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self->AddTimer("reset", ResetBricks);
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}
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void ImgBrickConsoleQB::OnUse(Entity* self, Entity* user) {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
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if (!self->GetNetworkVar<bool>(u"used")) {
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const auto consoles = Game::entityManager->GetEntitiesInGroup("Console");
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auto bothBuilt = false;
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for (auto* console : consoles) {
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auto* consoleRebuildComponent = console->GetComponent<RebuildComponent>();
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if (consoleRebuildComponent->GetState() != eRebuildState::COMPLETED) {
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continue;
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}
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console->CancelAllTimers();
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if (console->GetNetworkVar<bool>(u"used")) {
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bothBuilt = true;
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}
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}
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if (bothBuilt) {
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SmashCanister(self);
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} else {
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SpawnBrick(self);
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}
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self->AddTimer("Die", ResetInteract);
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auto onFX = 0;
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const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"console"));
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if (location == "Left") {
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onFX = 2776;
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} else {
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onFX = 2779;
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}
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const auto& facility = Game::entityManager->GetEntitiesInGroup("FacilityPipes");
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if (!facility.empty()) {
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GameMessages::SendStopFXEffect(facility[0], true, location + "PipeEnergy");
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GameMessages::SendPlayFXEffect(facility[0]->GetObjectID(), onFX, u"create", location + "PipeOn");
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}
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}
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auto* player = user;
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auto* missionComponent = player->GetComponent<MissionComponent>();
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auto* inventoryComponent = player->GetComponent<InventoryComponent>();
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if (missionComponent != nullptr && inventoryComponent != nullptr) {
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if (missionComponent->GetMissionState(1302) == eMissionState::ACTIVE) {
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inventoryComponent->RemoveItem(13074, 1);
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missionComponent->ForceProgressTaskType(1302, 1, 1);
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}
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if (missionComponent->GetMissionState(1926) == eMissionState::ACTIVE) {
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inventoryComponent->RemoveItem(14472, 1);
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missionComponent->ForceProgressTaskType(1926, 1, 1);
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}
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}
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self->SetNetworkVar(u"used", true);
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GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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}
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}
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void ImgBrickConsoleQB::SpawnBrick(Entity* self) {
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const auto netDevil = dZoneManager::Instance()->GetSpawnersByName("MaelstromBug");
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if (!netDevil.empty()) {
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netDevil[0]->Reset();
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netDevil[0]->Deactivate();
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}
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const auto brick = dZoneManager::Instance()->GetSpawnersByName("Imagination");
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if (!brick.empty()) {
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brick[0]->Activate();
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}
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}
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void ImgBrickConsoleQB::SmashCanister(Entity* self) {
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const auto brick = Game::entityManager->GetEntitiesInGroup("Imagination");
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if (!brick.empty()) {
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GameMessages::SendPlayFXEffect(brick[0]->GetObjectID(), 122, u"create", "bluebrick");
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GameMessages::SendPlayFXEffect(brick[0]->GetObjectID(), 1034, u"cast", "imaginationexplosion");
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}
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const auto canisters = Game::entityManager->GetEntitiesInGroup("Canister");
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for (auto* canister : canisters) {
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canister->Smash(canister->GetObjectID(), eKillType::VIOLENT);
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}
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const auto canister = dZoneManager::Instance()->GetSpawnersByName("BrickCanister");
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if (!canister.empty()) {
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canister[0]->Reset();
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canister[0]->Deactivate();
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}
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}
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void ImgBrickConsoleQB::OnRebuildComplete(Entity* self, Entity* target) {
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auto energyFX = 0;
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const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"console"));
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if (location == "Left") {
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energyFX = 2775;
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} else {
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energyFX = 2778;
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}
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const auto& facility = Game::entityManager->GetEntitiesInGroup("FacilityPipes");
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if (!facility.empty()) {
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GameMessages::SendStopFXEffect(facility[0], true, location + "PipeOff");
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GameMessages::SendPlayFXEffect(facility[0]->GetObjectID(), energyFX, u"create", location + "PipeEnergy");
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}
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const auto consoles = Game::entityManager->GetEntitiesInGroup("Console");
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for (auto* console : consoles) {
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auto* consoleRebuildComponent = console->GetComponent<RebuildComponent>();
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if (consoleRebuildComponent->GetState() != eRebuildState::COMPLETED) {
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continue;
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}
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console->CancelAllTimers();
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}
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self->AddTimer("Die", ResetConsole);
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}
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void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer) {
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if (self->GetVar<bool>(u"Died")) {
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return;
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}
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self->CancelAllTimers();
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self->SetVar(u"Died", true);
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
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auto offFX = 0;
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const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"console"));
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if (location == "Left") {
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offFX = 2774;
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} else {
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offFX = 2777;
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}
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const auto& facility = Game::entityManager->GetEntitiesInGroup("FacilityPipes");
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if (!facility.empty()) {
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GameMessages::SendStopFXEffect(facility[0], true, location + "PipeEnergy");
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GameMessages::SendStopFXEffect(facility[0], true, location + "PipeOn");
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GameMessages::SendPlayFXEffect(facility[0]->GetObjectID(), offFX, u"create", location + "PipeOff");
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GameMessages::SendPlayFXEffect(facility[0]->GetObjectID(), 2750, u"create", location + "imagination_canister");
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}
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}
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const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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const auto pipeGroup = myGroup.substr(0, 10);
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const auto firstPipe = pipeGroup + "1";
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const auto samePipeSpawner = dZoneManager::Instance()->GetSpawnersByName(myGroup);
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if (!samePipeSpawner.empty()) {
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samePipeSpawner[0]->Reset();
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samePipeSpawner[0]->Deactivate();
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}
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const auto firstPipeSpawner = dZoneManager::Instance()->GetSpawnersByName(firstPipe);
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if (!firstPipeSpawner.empty()) {
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firstPipeSpawner[0]->Activate();
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}
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const auto netdevil = dZoneManager::Instance()->GetSpawnersByName("Imagination");
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if (!netdevil.empty()) {
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netdevil[0]->Reset();
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netdevil[0]->Deactivate();
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}
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const auto brick = dZoneManager::Instance()->GetSpawnersByName("MaelstromBug");
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if (!brick.empty()) {
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brick[0]->Activate();
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}
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const auto canister = dZoneManager::Instance()->GetSpawnersByName("BrickCanister");
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if (!canister.empty()) {
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canister[0]->Activate();
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}
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self->SetNetworkVar(u"used", false);
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}
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void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "reset") {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent->GetState() == eRebuildState::OPEN) {
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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} else if (timerName == "Die") {
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const auto consoles = Game::entityManager->GetEntitiesInGroup("Console");
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for (auto* console : consoles) {
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console->Smash(console->GetObjectID(), eKillType::VIOLENT);
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}
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}
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}
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