DarkflameServer/dScripts/02_server/Map/AG/AgLaserSensorServer.h
Aaron Kimbrell 9708ea28dc
refactor: removed hardcoded ag laser logic (#1079)
* Removed hardcoded laser logic

* Address feedback
2023-05-13 18:21:17 -05:00

15 lines
281 B
C++

#pragma once
#include "CppScripts.h"
class SkillComponent;
class AgLaserSensorServer : public CppScripts::Script {
public:
void OnStartup(Entity* self);
void OnCollisionPhantom(Entity* self, Entity* target);
private:
float m_RepelForce = -25.0f;
int m_SkillCastID = 163;
};