.. |
AirMovementBehavior.cpp
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Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044)
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2023-04-05 08:57:47 -05:00 |
AirMovementBehavior.h
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Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044)
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2023-04-05 08:57:47 -05:00 |
AndBehavior.cpp
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
AndBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
ApplyBuffBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
ApplyBuffBehavior.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
AreaOfEffectBehavior.cpp
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Rename RebuildComponent to QuickbuildComponent
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2023-06-09 17:12:57 -05:00 |
AreaOfEffectBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
AttackDelayBehavior.cpp
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Fix more invisible enemy issues (#1052)
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2023-04-11 00:42:12 -07:00 |
AttackDelayBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
BasicAttackBehavior.cpp
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Rename from GetOwningEntity to GetParentEntity
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2023-06-09 01:28:01 -07:00 |
BasicAttackBehavior.h
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Basic Attack Behavior Live Accuracy Improvements (#926)
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2022-12-28 14:04:37 -08:00 |
Behavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
Behavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
BehaviorBranchContext.cpp
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
BehaviorBranchContext.h
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Correct Projectile behavior bitStream reads (#907)
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2022-12-21 00:26:17 -08:00 |
BehaviorContext.cpp
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Rename RebuildComponent to QuickbuildComponent
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2023-06-09 17:12:57 -05:00 |
BehaviorContext.h
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Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044)
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2023-04-05 08:57:47 -05:00 |
BehaviorSlot.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
BehaviorTemplates.cpp
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
BehaviorTemplates.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
BlockBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
BlockBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
BuffBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
BuffBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
CarBoostBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
CarBoostBehavior.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
ChainBehavior.cpp
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Cleanup behavior bitstream reads (#888)
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2022-12-16 15:23:02 -06:00 |
ChainBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
ChangeIdleFlagsBehavior.cpp
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Add change idle flags behavior and GM (#871)
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2022-12-16 15:24:13 -06:00 |
ChangeIdleFlagsBehavior.h
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Add change idle flags behavior and GM (#871)
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2022-12-16 15:24:13 -06:00 |
ChangeOrientationBehavior.cpp
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use z axis
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2023-04-03 13:10:51 -05:00 |
ChangeOrientationBehavior.h
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remove empty line
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2023-04-03 08:25:47 -05:00 |
ChargeUpBehavior.cpp
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Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044)
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2023-04-05 08:57:47 -05:00 |
ChargeUpBehavior.h
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Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044)
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2023-04-05 08:57:47 -05:00 |
ClearTargetBehavior.cpp
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
ClearTargetBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
CMakeLists.txt
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feature: Implement FallSpeedBehavior (#1084)
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2023-05-13 09:30:59 -05:00 |
DamageAbsorptionBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
DamageAbsorptionBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
DamageReductionBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
DamageReductionBehavior.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
DarkInspirationBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
DarkInspirationBehavior.h
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Update DarkInspirationBehavior.cpp (#897)
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2022-12-23 18:05:30 -08:00 |
DurationBehavior.cpp
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
DurationBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
EmptyBehavior.cpp
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
EmptyBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
EndBehavior.cpp
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
EndBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
FallSpeedBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
FallSpeedBehavior.h
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feature: Implement FallSpeedBehavior (#1084)
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2023-05-13 09:30:59 -05:00 |
ForceMovementBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
ForceMovementBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
HealBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
HealBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
ImaginationBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
ImaginationBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
ImmunityBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
ImmunityBehavior.h
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Imminuty updates (#925)
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2023-01-06 23:59:19 -06:00 |
InterruptBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
InterruptBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
JetPackBehavior.cpp
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Implement flying command (#713)
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2022-08-06 01:19:34 -07:00 |
JetPackBehavior.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
KnockbackBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
KnockbackBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
LootBuffBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
LootBuffBehavior.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
MovementSwitchBehavior.cpp
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Fix MovementSwitch Behavior (#927)
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2022-12-28 14:03:07 -08:00 |
MovementSwitchBehavior.h
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Fix MovementSwitch Behavior (#927)
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2022-12-28 14:03:07 -08:00 |
NpcCombatSkillBehavior.cpp
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
NpcCombatSkillBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
OverTimeBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
OverTimeBehavior.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
PlayEffectBehavior.cpp
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
PlayEffectBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
ProjectileAttackBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
ProjectileAttackBehavior.h
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Fix overread in projectile behavior and address broken stuns (#898)
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2022-12-19 14:52:00 -06:00 |
PropertyTeleportBehavior.cpp
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Add property Teleport behavior (#846)
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2023-01-07 00:16:43 -06:00 |
PropertyTeleportBehavior.h
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Add property Teleport behavior (#846)
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2023-01-07 00:16:43 -06:00 |
PullToPointBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
PullToPointBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
RemoveBuffBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
RemoveBuffBehavior.h
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Add Remove Buff Behavior and patch infinite use Imagination Backpack(#845)
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2022-11-27 16:40:14 -08:00 |
RepairBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
RepairBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
SkillCastFailedBehavior.cpp
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
SkillCastFailedBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
SkillEventBehavior.cpp
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fix other script calls
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2023-06-13 22:01:51 -05:00 |
SkillEventBehavior.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
SpawnBehavior.cpp
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Rename RebuildComponent to QuickbuildComponent
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2023-06-09 17:12:57 -05:00 |
SpawnBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
SpawnQuickbuildBehavior.cpp
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
SpawnQuickbuildBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
SpeedBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
SpeedBehavior.h
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add uncast to speed behavior (#932)
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2022-12-31 02:46:25 -06:00 |
StartBehavior.cpp
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
StartBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
StunBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
StunBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
SwitchBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
SwitchBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
SwitchMultipleBehavior.cpp
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Fix incorrect SwitchMultiple handling
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2023-04-03 04:11:02 -07:00 |
SwitchMultipleBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
TacArcBehavior.cpp
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Rename RebuildComponent to QuickbuildComponent
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2023-06-09 17:12:57 -05:00 |
TacArcBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
TargetCasterBehavior.cpp
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
TargetCasterBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
TauntBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
TauntBehavior.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
VentureVisionBehavior.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
VentureVisionBehavior.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
VerifyBehavior.cpp
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |
VerifyBehavior.h
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convert to unix line endings
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2022-08-05 22:01:59 -05:00 |