Files
DarkflameServer/tests/dCommonTests/HotPropertySlotsTests.cpp
Aaron Kimbrell 37459e0019 fix(properties): top property slots show only their own world
The news screen's slot tooltip names the slot's own property world
whatever property is sent for it, so a property of another world was
shown under the wrong name. Each slot now only shows a property of its
own world: a location stored by the older per-slot setting is kept in
the table but not used, full auto fills each slot with its own world's
top property instead of the top four across every world, and the
dashboard no longer offers a location or candidates from other worlds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:31:14 -05:00

182 lines
8.7 KiB
C++

#include "HotPropertySlots.h"
#include <gtest/gtest.h>
using namespace HotPropertySlots;
namespace {
// A cut of the 1.10.64 CDClient: test and unused rows share the spawn names; only the live worlds have entrances
const std::vector<TemplateRow> TEMPLATES{
{ 25218, 58001, "AGSmallProperty" }, { 25219, 521, "AGSmallProperty" }, { 25220, 162, "GFSmallProperty" },
{ 25221, 63, "NSSmallProperty" }, { 25166, 1150, "AGSmallProperty" }, { 25168, 1151, "AGMedProperty" },
{ 25188, 1250, "NSSmallProperty" }, { 25189, 1251, "NSMedProperty" }, { 25191, 1350, "GFSmallProperty" },
{ 25194, 1450, "FVSmallProperty" }, { 25208, 45, "FVSmallProperty" }, { 25216, 542, "TestPath" },
};
const std::vector<EntranceRow> ENTRANCES{
{ 1150, "AGSmallProperty" }, { 1150, "AGSmallProperty" }, { 1151, "AGMedProperty" }, { 1250, "NSSmallProperty" },
{ 1251, "NSMedProperty" }, { 1350, "GFSmallProperty" }, { 1450, "FVSmallProperty" },
};
}
// The four slots are the template ids live sent: 25166, 25188, 25191, 25194, in that order
TEST(HotPropertySlotsTests, ResolvesTheFourLiveSlots) {
const auto slots = ResolveSlots(TEMPLATES, ENTRANCES);
const std::vector<Slot> expected{
{ 25166, 1150, "AGSmallProperty" }, { 25188, 1250, "NSSmallProperty" }, { 25191, 1350, "GFSmallProperty" }, { 25194, 1450, "FVSmallProperty" },
};
EXPECT_EQ(slots, expected);
}
TEST(HotPropertySlotsTests, WorldsTheNewsScreenCannotShowHaveNoSlot) {
for (const auto& slot : ResolveSlots(TEMPLATES, ENTRANCES)) {
EXPECT_NE(slot.mapId, 1151u);
EXPECT_NE(slot.mapId, 1251u);
}
}
TEST(HotPropertySlotsTests, SlotWithoutEntranceIsLeftOut) {
const std::vector<EntranceRow> entrances{ { 1250, "NSSmallProperty" }, { 1450, "FVSmallProperty" } };
const auto slots = ResolveSlots(TEMPLATES, entrances);
ASSERT_EQ(slots.size(), 2u);
EXPECT_EQ(slots[0].templateId, 25188u);
EXPECT_EQ(slots[1].templateId, 25194u);
EXPECT_TRUE(ResolveSlots(TEMPLATES, {}).empty());
}
TEST(HotPropertySlotsTests, LowestTemplateIdWinsWhenSeveralMatch) {
const std::vector<TemplateRow> templates{ { 30000, 1150, "AGSmallProperty" }, { 25166, 1150, "AGSmallProperty" } };
const auto slots = ResolveSlots(templates, ENTRANCES);
ASSERT_EQ(slots.size(), 1u);
EXPECT_EQ(slots[0].templateId, 25166u);
}
TEST(HotPropertySlotsTests, OnlyApprovedPublicPropertiesOfTheSlotsWorld) {
EXPECT_TRUE(Featurable(1, 2, 1150, 1150));
EXPECT_FALSE(Featurable(0, 2, 1150, 1150)); // awaiting review
EXPECT_FALSE(Featurable(2, 2, 1150, 1150));
EXPECT_FALSE(Featurable(1, 1, 1150, 1150)); // friends only
EXPECT_FALSE(Featurable(1, 0, 1150, 1150)); // private
EXPECT_FALSE(Featurable(1, 2, 1151, 1150)); // another world
}
// news.gfx always walks four entries and reuses the previous slot for a missing one
TEST(HotPropertySlotsTests, NewsOrderPadsWithTheLastEntry) {
EXPECT_TRUE(NewsOrder(0).empty());
EXPECT_EQ(NewsOrder(1), (std::vector<size_t>{ 0, 0, 0, 0 }));
EXPECT_EQ(NewsOrder(2), (std::vector<size_t>{ 0, 1, 1, 1 }));
EXPECT_EQ(NewsOrder(3), (std::vector<size_t>{ 0, 1, 2, 2 }));
EXPECT_EQ(NewsOrder(4), (std::vector<size_t>{ 0, 1, 2, 3 }));
}
TEST(HotPropertySlotsTests, Modes) {
for (const auto mode : { eMode::AUTO, eMode::PICKED, eMode::EMPTY }) {
EXPECT_EQ(ParseMode(ModeName(mode)), mode);
EXPECT_EQ(ModeFromInt(static_cast<int64_t>(mode)), mode);
}
EXPECT_EQ(ParseMode("bogus"), std::nullopt);
EXPECT_EQ(ModeFromInt(7), eMode::AUTO);
// Stored values the database keeps; never renumber
EXPECT_EQ(static_cast<int>(eMode::AUTO), 0);
EXPECT_EQ(static_cast<int>(eMode::PICKED), 1);
EXPECT_EQ(static_cast<int>(eMode::EMPTY), 2);
}
// Every property world players can launch to, small and medium; test and unused maps are left out
TEST(HotPropertySlotsTests, PropertyWorldsAreTheEnteredTemplateMaps) {
EXPECT_EQ(PropertyWorlds(TEMPLATES, ENTRANCES), (std::vector<uint32_t>{ 1150, 1151, 1250, 1251, 1350, 1450 }));
EXPECT_TRUE(PropertyWorlds(TEMPLATES, {}).empty());
}
TEST(HotPropertySlotsTests, LocationDefaultsToTheSlotsWorld) {
const auto worlds = PropertyWorlds(TEMPLATES, ENTRANCES);
const Slot blockYard{ 25166, 1150, "AGSmallProperty" };
EXPECT_EQ(Location(0, blockYard, worlds), 1150u);
// A location stored by an older version isn't used: the news screen would name the slot's own world
EXPECT_EQ(Location(1251, blockYard, worlds), 1150u);
EXPECT_EQ(Location(58001, blockYard, worlds), 1150u);
}
namespace {
// Approved public properties: 1xx on Block Yard (1150), 2xx on Avant Grove (1151), 3xx on Nimbus Rock (1250)
const std::vector<Candidate> CANDIDATES{
{ 101, 1150, 500 }, { 102, 1150, 400 }, { 103, 1150, 300 }, { 201, 1151, 900 }, { 202, 1151, 50 }, { 301, 1250, 700 },
};
std::vector<std::optional<int64_t>> Shown(const std::vector<Showing>& showing) {
std::vector<std::optional<int64_t>> ids;
for (const auto& slot : showing) ids.push_back(slot.propertyId);
return ids;
}
using Ids = std::vector<std::optional<int64_t>>;
}
TEST(HotPropertySlotsTests, AutoShowsEachLocationsBest) {
const std::vector<Choice> choices{ { eMode::AUTO, 1150 }, { eMode::AUTO, 1250 }, { eMode::AUTO, 1350 }, { eMode::AUTO, 1151 } };
EXPECT_EQ(Shown(Resolve(choices, false, CANDIDATES)), (Ids{ 101, 301, std::nullopt, 201 }));
}
TEST(HotPropertySlotsTests, AutosOnOneLocationShowItsFirstAndSecond) {
const std::vector<Choice> choices{ { eMode::AUTO, 1150 }, { eMode::AUTO, 1150 }, { eMode::AUTO, 1150 }, { eMode::AUTO, 1150 } };
EXPECT_EQ(Shown(Resolve(choices, false, CANDIDATES)), (Ids{ 101, 102, 103, std::nullopt }));
}
TEST(HotPropertySlotsTests, PicksComeFirstAndAutosSkipThem) {
// The first slot's auto would be 101, but a later slot picked it
const std::vector<Choice> choices{ { eMode::AUTO, 1150 }, { eMode::PICKED, 1150, 101 }, { eMode::EMPTY, 1350 }, { eMode::AUTO, 1150 } };
const auto showing = Resolve(choices, false, CANDIDATES);
EXPECT_EQ(Shown(showing), (Ids{ 102, 101, std::nullopt, 103 }));
EXPECT_FALSE(showing[1].pickFellBack);
}
TEST(HotPropertySlotsTests, APropertyPickedTwiceIsShownOnce) {
const std::vector<Choice> choices{ { eMode::PICKED, 1150, 103 }, { eMode::PICKED, 1150, 103 }, { eMode::AUTO, 1250 }, { eMode::AUTO, 1250 } };
const auto showing = Resolve(choices, false, CANDIDATES);
EXPECT_EQ(Shown(showing), (Ids{ 103, 101, 301, std::nullopt }));
EXPECT_FALSE(showing[0].pickFellBack);
EXPECT_TRUE(showing[1].pickFellBack);
}
TEST(HotPropertySlotsTests, AnUnavailablePickFallsBackToAuto) {
// 999 is no candidate (no longer approved or public); 301 is, but not of the slot's location
const std::vector<Choice> choices{ { eMode::PICKED, 1150, 999 }, { eMode::PICKED, 1150, 301 }, { eMode::AUTO, 1150 }, { eMode::EMPTY, 1450 } };
const auto showing = Resolve(choices, false, CANDIDATES);
EXPECT_EQ(Shown(showing), (Ids{ 101, 102, 103, std::nullopt }));
EXPECT_TRUE(showing[0].pickFellBack);
EXPECT_TRUE(showing[1].pickFellBack);
EXPECT_FALSE(showing[2].pickFellBack);
}
TEST(HotPropertySlotsTests, APickOfAnotherWorld) {
const std::vector<Choice> choices{ { eMode::PICKED, 1151, 202 }, { eMode::AUTO, 1151 }, { eMode::AUTO, 1151 }, { eMode::AUTO, 1250 } };
EXPECT_EQ(Shown(Resolve(choices, false, CANDIDATES)), (Ids{ 202, 201, std::nullopt, 301 }));
}
TEST(HotPropertySlotsTests, FullAutoShowsEachSlotsWorldsBest) {
// The modes and picks don't matter; each slot still shows only its own world
const std::vector<Choice> choices{ { eMode::EMPTY, 1150 }, { eMode::PICKED, 1150, 103 }, { eMode::AUTO, 1350 }, { eMode::AUTO, 1151 } };
const auto showing = Resolve(choices, true, CANDIDATES);
EXPECT_EQ(Shown(showing), (Ids{ 101, 102, std::nullopt, 201 }));
for (const auto& slot : showing) EXPECT_FALSE(slot.pickFellBack);
}
TEST(HotPropertySlotsTests, FullAutoWithFewerPropertiesThanSlots) {
const std::vector<Choice> choices{ { eMode::AUTO, 1150 }, { eMode::AUTO, 1151 }, { eMode::AUTO, 1250 }, { eMode::AUTO, 1350 } };
EXPECT_EQ(Shown(Resolve(choices, true, { { 202, 1151, 50 }, { 301, 1250, 700 } })), (Ids{ std::nullopt, 202, 301, std::nullopt }));
EXPECT_EQ(Shown(Resolve(choices, true, {})), (Ids(4, std::nullopt)));
}
TEST(HotPropertySlotsTests, ACandidateListedTwiceCountsOnce) {
// A picked property is added to the candidates even when a world's list already has it
auto candidates = CANDIDATES;
candidates.push_back({ 101, 1150, 500 });
const std::vector<Choice> choices{ { eMode::AUTO, 1150 }, { eMode::AUTO, 1150 }, { eMode::AUTO, 1150 }, { eMode::AUTO, 1150 } };
EXPECT_EQ(Shown(Resolve(choices, false, candidates)), (Ids{ 101, 102, 103, std::nullopt }));
}
TEST(HotPropertySlotsTests, CandidateWorlds) {
const std::vector<Choice> choices{ { eMode::AUTO, 1150 }, { eMode::PICKED, 1151, 202 }, { eMode::EMPTY, 1350 }, { eMode::AUTO, 1150 } };
EXPECT_EQ(CandidateWorlds(choices, false), (std::vector<uint32_t>{ 1150, 1151 }));
EXPECT_EQ(CandidateWorlds(choices, true), (std::vector<uint32_t>{ 1150, 1151, 1350 }));
}