mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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fced6d753a
* create resServer if not exist * Update README.md * Update README.md
917 lines
28 KiB
C++
917 lines
28 KiB
C++
#include <chrono>
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#include <cstdlib>
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#include <ctime>
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#include <iostream>
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#include <map>
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#include <string>
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#include <thread>
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#include <fstream>
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#include <bcrypt/BCrypt.hpp>
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#include <csignal>
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//DLU Includes:
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#include "CDClientDatabase.h"
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#include "CDClientManager.h"
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#include "Database.h"
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#include "MigrationRunner.h"
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#include "Diagnostics.h"
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#include "dCommonVars.h"
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#include "dConfig.h"
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#include "Logger.h"
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#include "dServer.h"
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#include "AssetManager.h"
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#include "BinaryPathFinder.h"
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#include "eConnectionType.h"
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#include "MessageType/Master.h"
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//RakNet includes:
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#include "RakNetDefines.h"
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//Packet includes:
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#include "AuthPackets.h"
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#include "Game.h"
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#include "InstanceManager.h"
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#include "MasterPackets.h"
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#include "PersistentIDManager.h"
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#include "FdbToSqlite.h"
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#include "BitStreamUtils.h"
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#include "Start.h"
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#include "Server.h"
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#include "CDZoneTableTable.h"
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#include "eGameMasterLevel.h"
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namespace Game {
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Logger* logger = nullptr;
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dServer* server = nullptr;
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InstanceManager* im = nullptr;
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dConfig* config = nullptr;
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AssetManager* assetManager = nullptr;
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Game::signal_t lastSignal = 0;
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bool universeShutdownRequested = false;
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std::mt19937 randomEngine;
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} //namespace Game
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bool shutdownSequenceStarted = false;
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int ShutdownSequence(int32_t signal = -1);
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int32_t FinalizeShutdown(int32_t signal = -1);
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void HandlePacket(Packet* packet);
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std::map<uint32_t, std::string> activeSessions;
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SystemAddress authServerMasterPeerSysAddr;
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SystemAddress chatServerMasterPeerSysAddr;
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int main(int argc, char** argv) {
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constexpr uint32_t masterFramerate = mediumFramerate;
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constexpr uint32_t masterFrameDelta = mediumFrameDelta;
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Diagnostics::SetProcessName("Master");
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Diagnostics::SetProcessFileName(argv[0]);
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Diagnostics::Initialize();
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#if defined(_WIN32) && defined(MARIADB_PLUGIN_DIR_OVERRIDE)
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_putenv_s("MARIADB_PLUGIN_DIR", MARIADB_PLUGIN_DIR_OVERRIDE);
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#endif
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//Triggers the shutdown sequence at application exit
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std::atexit([]() { ShutdownSequence(); });
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std::signal(SIGINT, Game::OnSignal);
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std::signal(SIGTERM, Game::OnSignal);
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Game::config = new dConfig("masterconfig.ini");
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//Create all the objects we need to run our service:
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Server::SetupLogger("MasterServer");
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if (!Game::logger) return EXIT_FAILURE;
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if (!dConfig::Exists("authconfig.ini")) LOG("Could not find authconfig.ini, using default settings");
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if (!dConfig::Exists("chatconfig.ini")) LOG("Could not find chatconfig.ini, using default settings");
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if (!dConfig::Exists("masterconfig.ini")) LOG("Could not find masterconfig.ini, using default settings");
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if (!dConfig::Exists("sharedconfig.ini")) LOG("Could not find sharedconfig.ini, using default settings");
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if (!dConfig::Exists("worldconfig.ini")) LOG("Could not find worldconfig.ini, using default settings");
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const auto clientNetVersionString = Game::config->GetValue("client_net_version");
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const uint32_t clientNetVersion = GeneralUtils::TryParse<uint32_t>(clientNetVersionString).value_or(171022);
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LOG("Using net version %i", clientNetVersion);
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LOG("Starting Master server...");
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LOG("Version: %s", PROJECT_VERSION);
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LOG("Compiled on: %s", __TIMESTAMP__);
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//Connect to the MySQL Database
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try {
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Database::Connect();
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} catch (std::exception& ex) {
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LOG("Got an error while connecting to the database: %s", ex.what());
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LOG("Migrations not run");
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return EXIT_FAILURE;
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}
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try {
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std::string clientPathStr = Game::config->GetValue("client_location");
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if (clientPathStr.empty()) clientPathStr = "./res";
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std::filesystem::path clientPath = std::filesystem::path(clientPathStr);
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if (clientPath.is_relative()) {
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clientPath = BinaryPathFinder::GetBinaryDir() / clientPath;
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}
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Game::assetManager = new AssetManager(clientPath);
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} catch (std::runtime_error& ex) {
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LOG("Got an error while setting up assets: %s", ex.what());
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LOG("Is the provided client_location in Windows Onedrive? If so, remove it from Onedrive.");
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return EXIT_FAILURE;
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}
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MigrationRunner::RunMigrations();
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const auto resServerPath = BinaryPathFinder::GetBinaryDir() / "resServer";
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std::filesystem::create_directories(resServerPath);
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const bool cdServerExists = std::filesystem::exists(resServerPath / "CDServer.sqlite");
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const bool oldCDServerExists = std::filesystem::exists(Game::assetManager->GetResPath() / "CDServer.sqlite");
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const bool fdbExists = std::filesystem::exists(Game::assetManager->GetResPath() / "cdclient.fdb");
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const bool resServerPathExists = std::filesystem::is_directory(resServerPath);
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if (!resServerPathExists) {
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LOG("%s does not exist, creating it.", (resServerPath).c_str());
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if (!std::filesystem::create_directories(resServerPath)) {
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LOG("Failed to create %s", (resServerPath).string().c_str());
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return EXIT_FAILURE;
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}
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}
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if (!cdServerExists) {
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if (oldCDServerExists) {
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// If the file doesn't exist in the new CDServer location, copy it there. We copy because we may not have write permissions from the previous directory.
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LOG("CDServer.sqlite is not located at resServer, but is located at res path. Copying file...");
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std::filesystem::copy_file(Game::assetManager->GetResPath() / "CDServer.sqlite", resServerPath / "CDServer.sqlite");
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} else {
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LOG("%s could not be found in resServer or res. Looking for %s to convert to sqlite.",
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(resServerPath / "CDServer.sqlite").string().c_str(),
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(Game::assetManager->GetResPath() / "cdclient.fdb").string().c_str());
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auto cdclientStream = Game::assetManager->GetFile("cdclient.fdb");
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if (!cdclientStream) {
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LOG("Failed to load %s", (Game::assetManager->GetResPath() / "cdclient.fdb").string().c_str());
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throw std::runtime_error("Aborting initialization due to missing cdclient.fdb.");
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}
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LOG("Found %s. Converting to SQLite", (Game::assetManager->GetResPath() / "cdclient.fdb").string().c_str());
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Game::logger->Flush();
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if (FdbToSqlite::Convert(resServerPath.string()).ConvertDatabase(cdclientStream) == false) {
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LOG("Failed to convert fdb to sqlite.");
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return EXIT_FAILURE;
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}
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}
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}
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//Connect to CDClient
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try {
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CDClientDatabase::Connect((BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").string());
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} catch (CppSQLite3Exception& e) {
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LOG("Unable to connect to CDServer SQLite Database");
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LOG("Error: %s", e.errorMessage());
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LOG("Error Code: %i", e.errorCode());
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return EXIT_FAILURE;
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}
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// Run migrations should any need to be run.
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MigrationRunner::RunSQLiteMigrations();
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//If the first command line argument is -a or --account then make the user
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//input a username and password, with the password being hidden.
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bool createAccount = Database::Get()->GetAccountCount() == 0 && Game::config->GetValue("skip_account_creation") != "1";
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if (createAccount) {
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LOG("No accounts exist in the database. Please create an account.");
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}
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if ((argc > 1 &&
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(strcmp(argv[1], "-a") == 0 || strcmp(argv[1], "--account") == 0)) || createAccount) {
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std::string username;
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std::string password;
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std::cout << "Enter a username: ";
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std::cin >> username;
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const auto checkIsAdmin = []() {
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std::string admin;
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std::cout << "What level of privilege should this account have? Please enter a number between 0 (Player) and 9 (Admin) inclusive. No entry will default to 0." << std::endl;
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std::cin >> admin;
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return admin;
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};
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auto accountId = Database::Get()->GetAccountInfo(username);
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if (accountId && accountId->id != 0) {
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LOG("Account with name \"%s\" already exists", username.c_str());
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std::cout << "Do you want to change the password of that account? [y/n]?";
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std::string prompt = "";
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std::cin >> prompt;
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if (prompt == "y" || prompt == "yes") {
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//Read the password from the console without echoing it.
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#ifdef __linux__
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//This function is obsolete, but it only meant to be used by the
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//sysadmin to create their first account.
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password = getpass("Enter a password: ");
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#else
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std::cout << "Enter a password: ";
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std::cin >> password;
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#endif
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// Regenerate hash based on new password
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char salt[BCRYPT_HASHSIZE];
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char hash[BCRYPT_HASHSIZE];
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int32_t bcryptState = ::bcrypt_gensalt(12, salt);
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assert(bcryptState == 0);
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bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
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assert(bcryptState == 0);
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Database::Get()->UpdateAccountPassword(accountId->id, std::string(hash, BCRYPT_HASHSIZE));
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LOG("Account \"%s\" password updated successfully!", username.c_str());
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} else {
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LOG("Account \"%s\" was not updated.", username.c_str());
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}
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std::cout << "Update admin privileges? [y/n]? ";
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std::string admin;
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std::cin >> admin;
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bool updateAdmin = admin == "y" || admin == "yes";
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if (updateAdmin) {
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auto gmLevel = GeneralUtils::TryParse<int32_t>(checkIsAdmin()).value_or(0);
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if (gmLevel > 9 || gmLevel < 0) {
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LOG("Invalid admin level. Defaulting to 0");
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gmLevel = 0;
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}
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Database::Get()->UpdateAccountGmLevel(accountId->id, static_cast<eGameMasterLevel>(gmLevel));
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}
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return EXIT_SUCCESS;
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}
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//Read the password from the console without echoing it.
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#ifdef __linux__
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//This function is obsolete, but it only meant to be used by the
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//sysadmin to create their first account.
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password = getpass("Enter a password: ");
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#else
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std::cout << "Enter a password: ";
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std::cin >> password;
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#endif
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//Generate new hash for bcrypt
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char salt[BCRYPT_HASHSIZE];
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char hash[BCRYPT_HASHSIZE];
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int32_t bcryptState = ::bcrypt_gensalt(12, salt);
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assert(bcryptState == 0);
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bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
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assert(bcryptState == 0);
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//Create account
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try {
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Database::Get()->InsertNewAccount(username, std::string(hash, BCRYPT_HASHSIZE));
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} catch (std::exception& e) {
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LOG("A SQL error occurred!:\n %s", e.what());
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return EXIT_FAILURE;
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}
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LOG("Account created successfully!");
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accountId = Database::Get()->GetAccountInfo(username);
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if (accountId) {
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auto gmLevel = GeneralUtils::TryParse<int32_t>(checkIsAdmin()).value_or(0);
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if (gmLevel > 9 || gmLevel < 0) {
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LOG("Invalid admin level. Defaulting to 0");
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gmLevel = 0;
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}
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Database::Get()->UpdateAccountGmLevel(accountId->id, static_cast<eGameMasterLevel>(gmLevel));
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}
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return EXIT_SUCCESS;
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}
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Game::randomEngine = std::mt19937(time(0));
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uint32_t maxClients = 999;
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uint32_t ourPort = 2000;
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std::string ourIP = "localhost";
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const auto maxClientsString = Game::config->GetValue("max_clients");
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if (!maxClientsString.empty()) maxClients = std::stoi(maxClientsString);
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const auto masterServerPortString = Game::config->GetValue("master_server_port");
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if (!masterServerPortString.empty()) ourPort = std::atoi(masterServerPortString.c_str());
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const auto externalIPString = Game::config->GetValue("external_ip");
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if (!externalIPString.empty()) ourIP = externalIPString;
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Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal);
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std::string master_server_ip = "localhost";
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const auto masterServerIPString = Game::config->GetValue("master_ip");
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if (!masterServerIPString.empty()) master_server_ip = masterServerIPString;
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if (master_server_ip == "") master_server_ip = Game::server->GetIP();
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Database::Get()->SetMasterIp(master_server_ip, Game::server->GetPort());
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//Create additional objects here:
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PersistentIDManager::Initialize();
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Game::im = new InstanceManager(Game::logger, Game::server->GetIP());
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//Get CDClient initial information
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try {
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CDClientManager::LoadValuesFromDatabase();
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} catch (CppSQLite3Exception& e) {
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LOG("Failed to initialize CDServer SQLite Database");
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LOG("May be caused by corrupted file: %s", (Game::assetManager->GetResPath() / "CDServer.sqlite").string().c_str());
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LOG("Error: %s", e.errorMessage());
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LOG("Error Code: %i", e.errorCode());
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return EXIT_FAILURE;
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}
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//Depending on the config, start up servers:
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if (Game::config->GetValue("prestart_servers") != "0") {
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StartChatServer();
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Game::im->GetInstance(0, false, 0);
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Game::im->GetInstance(1000, false, 0);
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StartAuthServer();
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}
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auto t = std::chrono::high_resolution_clock::now();
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Packet* packet = nullptr;
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constexpr uint32_t logFlushTime = 15 * masterFramerate;
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constexpr uint32_t sqlPingTime = 10 * 60 * masterFramerate;
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constexpr uint32_t shutdownUniverseTime = 10 * 60 * masterFramerate;
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constexpr uint32_t instanceReadyTimeout = 30 * masterFramerate;
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uint32_t framesSinceLastFlush = 0;
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uint32_t framesSinceLastSQLPing = 0;
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uint32_t framesSinceKillUniverseCommand = 0;
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Game::logger->Flush();
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while (!Game::ShouldShutdown()) {
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//In world we'd update our other systems here.
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//Check for packets here:
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packet = Game::server->Receive();
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if (packet) {
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HandlePacket(packet);
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Game::server->DeallocatePacket(packet);
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packet = nullptr;
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}
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//Push our log every 15s:
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if (framesSinceLastFlush >= logFlushTime) {
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Game::logger->Flush();
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framesSinceLastFlush = 0;
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} else
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framesSinceLastFlush++;
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//Every 10 min we ping our sql server to keep it alive hopefully:
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if (framesSinceLastSQLPing >= sqlPingTime) {
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//Find out the master's IP for absolutely no reason:
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std::string masterIP;
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uint32_t masterPort;
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auto masterInfo = Database::Get()->GetMasterInfo();
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if (masterInfo) {
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masterIP = masterInfo->ip;
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masterPort = masterInfo->port;
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}
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framesSinceLastSQLPing = 0;
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} else
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framesSinceLastSQLPing++;
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//10m shutdown for universe kill command
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if (Game::universeShutdownRequested) {
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if (framesSinceKillUniverseCommand >= shutdownUniverseTime) {
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//Break main loop and exit
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Game::lastSignal = -1;
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} else
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framesSinceKillUniverseCommand++;
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}
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const auto instances = Game::im->GetInstances();
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for (auto* instance : instances) {
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if (instance == nullptr) {
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break;
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}
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auto affirmTimeout = instance->GetAffirmationTimeout();
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if (!instance->GetPendingAffirmations().empty()) {
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affirmTimeout++;
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} else {
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affirmTimeout = 0;
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}
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instance->SetAffirmationTimeout(affirmTimeout);
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if (affirmTimeout == instanceReadyTimeout) {
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instance->Shutdown();
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instance->SetIsShuttingDown(true);
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Game::im->RedirectPendingRequests(instance);
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}
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}
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//Remove dead instances
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for (auto* instance : instances) {
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if (instance == nullptr) {
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break;
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}
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if (instance->GetShutdownComplete()) {
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Game::im->RemoveInstance(instance);
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}
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}
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t += std::chrono::milliseconds(masterFrameDelta);
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std::this_thread::sleep_until(t);
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}
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return ShutdownSequence(EXIT_SUCCESS);
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}
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void HandlePacket(Packet* packet) {
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if (packet->length < 1) return;
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION) {
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LOG("A server has disconnected");
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//Since this disconnection is intentional, we'll just delete it as
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//we'll start a new one anyway if needed:
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Instance* instance =
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Game::im->GetInstanceBySysAddr(packet->systemAddress);
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if (instance) {
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LOG("Actually disconnected from zone %i clone %i instance %i port %i", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance->GetPort());
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Game::im->RemoveInstance(instance); //Delete the old
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}
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if (packet->systemAddress == chatServerMasterPeerSysAddr) {
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chatServerMasterPeerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
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StartChatServer();
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}
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if (packet->systemAddress == authServerMasterPeerSysAddr) {
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authServerMasterPeerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
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StartAuthServer();
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}
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}
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if (packet->data[0] == ID_CONNECTION_LOST) {
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LOG("A server has lost the connection");
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Instance* instance =
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Game::im->GetInstanceBySysAddr(packet->systemAddress);
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if (instance) {
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LWOZONEID zoneID = instance->GetZoneID(); //Get the zoneID so we can recreate a server
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Game::im->RemoveInstance(instance); //Delete the old
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}
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if (packet->systemAddress == chatServerMasterPeerSysAddr) {
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chatServerMasterPeerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
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StartChatServer();
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}
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if (packet->systemAddress == authServerMasterPeerSysAddr) {
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authServerMasterPeerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
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StartAuthServer();
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}
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}
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if (packet->length < 4) return;
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
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switch (static_cast<MessageType::Master>(packet->data[3])) {
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case MessageType::Master::REQUEST_PERSISTENT_ID: {
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LOG("A persistent ID req");
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
uint64_t requestID = 0;
|
|
inStream.Read(requestID);
|
|
|
|
uint32_t objID = PersistentIDManager::GeneratePersistentID();
|
|
MasterPackets::SendPersistentIDResponse(Game::server, packet->systemAddress, requestID, objID);
|
|
break;
|
|
}
|
|
|
|
case MessageType::Master::REQUEST_ZONE_TRANSFER: {
|
|
LOG("Received zone transfer req");
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
uint64_t requestID = 0;
|
|
uint8_t mythranShift = false;
|
|
uint32_t zoneID = 0;
|
|
uint32_t zoneClone = 0;
|
|
|
|
inStream.Read(requestID);
|
|
inStream.Read(mythranShift);
|
|
inStream.Read(zoneID);
|
|
inStream.Read(zoneClone);
|
|
if (shutdownSequenceStarted) {
|
|
LOG("Shutdown sequence has been started. Not creating a new zone.");
|
|
break;
|
|
}
|
|
Instance* in = Game::im->GetInstance(zoneID, false, zoneClone);
|
|
|
|
for (auto* instance : Game::im->GetInstances()) {
|
|
LOG("Instance: %i/%i/%i -> %i", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in);
|
|
}
|
|
|
|
if (in && !in->GetIsReady()) //Instance not ready, make a pending request
|
|
{
|
|
in->GetPendingRequests().push_back({ requestID, static_cast<bool>(mythranShift), packet->systemAddress });
|
|
LOG("Server not ready, adding pending request %llu %i %i", requestID, zoneID, zoneClone);
|
|
break;
|
|
}
|
|
|
|
//Instance is ready, transfer
|
|
LOG("Responding to transfer request %llu for zone %i %i", requestID, zoneID, zoneClone);
|
|
Game::im->RequestAffirmation(in, { requestID, static_cast<bool>(mythranShift), packet->systemAddress });
|
|
break;
|
|
}
|
|
|
|
case MessageType::Master::SERVER_INFO: {
|
|
//MasterPackets::HandleServerInfo(packet);
|
|
|
|
//This is here because otherwise we'd have to include IM in
|
|
//non-master servers. This packet allows us to add World
|
|
//servers back if master crashed
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
uint32_t theirPort = 0;
|
|
uint32_t theirZoneID = 0;
|
|
uint32_t theirInstanceID = 0;
|
|
ServerType theirServerType;
|
|
LUString theirIP;
|
|
|
|
inStream.Read(theirPort);
|
|
inStream.Read(theirZoneID);
|
|
inStream.Read(theirInstanceID);
|
|
inStream.Read(theirServerType);
|
|
inStream.Read(theirIP);
|
|
|
|
if (theirServerType == ServerType::World) {
|
|
if (!Game::im->IsPortInUse(theirPort)) {
|
|
Instance* in = new Instance(theirIP.string, theirPort, theirZoneID, theirInstanceID, 0, 12, 12);
|
|
|
|
SystemAddress copy;
|
|
copy.binaryAddress = packet->systemAddress.binaryAddress;
|
|
copy.port = packet->systemAddress.port;
|
|
|
|
in->SetSysAddr(copy);
|
|
Game::im->AddInstance(in);
|
|
} else {
|
|
auto instance = Game::im->FindInstance(
|
|
theirZoneID, static_cast<uint16_t>(theirInstanceID));
|
|
if (instance) {
|
|
instance->SetSysAddr(packet->systemAddress);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (theirServerType == ServerType::Chat) {
|
|
SystemAddress copy;
|
|
copy.binaryAddress = packet->systemAddress.binaryAddress;
|
|
copy.port = packet->systemAddress.port;
|
|
|
|
chatServerMasterPeerSysAddr = copy;
|
|
}
|
|
|
|
if (theirServerType == ServerType::Auth) {
|
|
SystemAddress copy;
|
|
copy.binaryAddress = packet->systemAddress.binaryAddress;
|
|
copy.port = packet->systemAddress.port;
|
|
|
|
authServerMasterPeerSysAddr = copy;
|
|
}
|
|
|
|
LOG("Received server info, instance: %i port: %i", theirInstanceID, theirPort);
|
|
|
|
break;
|
|
}
|
|
|
|
case MessageType::Master::SET_SESSION_KEY: {
|
|
CINSTREAM_SKIP_HEADER;
|
|
uint32_t sessionKey = 0;
|
|
inStream.Read(sessionKey);
|
|
LUString username;
|
|
inStream.Read(username);
|
|
|
|
for (auto it : activeSessions) {
|
|
if (it.second == username.string) {
|
|
activeSessions.erase(it.first);
|
|
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::NEW_SESSION_ALERT);
|
|
bitStream.Write(sessionKey);
|
|
bitStream.Write(username);
|
|
SEND_PACKET_BROADCAST;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
activeSessions.insert(std::make_pair(sessionKey, username.string));
|
|
LOG("Got sessionKey %i for user %s", sessionKey, username.string.c_str());
|
|
break;
|
|
}
|
|
|
|
case MessageType::Master::REQUEST_SESSION_KEY: {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LUWString username;
|
|
inStream.Read(username);
|
|
LOG("Requesting session key for %s", username.GetAsString().c_str());
|
|
for (auto key : activeSessions) {
|
|
if (key.second == username.GetAsString()) {
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SESSION_KEY_RESPONSE);
|
|
bitStream.Write(key.first);
|
|
bitStream.Write(username);
|
|
Game::server->Send(bitStream, packet->systemAddress, false);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case MessageType::Master::PLAYER_ADDED: {
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
LWOMAPID theirZoneID = 0;
|
|
LWOINSTANCEID theirInstanceID = 0;
|
|
|
|
inStream.Read(theirZoneID);
|
|
inStream.Read(theirInstanceID);
|
|
|
|
auto instance =
|
|
Game::im->FindInstance(theirZoneID, theirInstanceID);
|
|
if (instance) {
|
|
instance->AddPlayer(Player());
|
|
} else {
|
|
printf("Instance missing? What?");
|
|
}
|
|
break;
|
|
}
|
|
|
|
case MessageType::Master::PLAYER_REMOVED: {
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
LWOMAPID theirZoneID = 0;
|
|
LWOINSTANCEID theirInstanceID = 0;
|
|
|
|
inStream.Read(theirZoneID);
|
|
inStream.Read(theirInstanceID);
|
|
|
|
auto instance =
|
|
Game::im->FindInstance(theirZoneID, theirInstanceID);
|
|
if (instance) {
|
|
instance->RemovePlayer(Player());
|
|
}
|
|
break;
|
|
}
|
|
|
|
case MessageType::Master::CREATE_PRIVATE_ZONE: {
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
uint32_t mapId;
|
|
LWOCLONEID cloneId;
|
|
std::string password;
|
|
|
|
inStream.Read(mapId);
|
|
inStream.Read(cloneId);
|
|
|
|
uint32_t len;
|
|
inStream.Read<uint32_t>(len);
|
|
for (uint32_t i = 0; len > i; i++) {
|
|
char character;
|
|
inStream.Read<char>(character);
|
|
password += character;
|
|
}
|
|
|
|
Game::im->CreatePrivateInstance(mapId, cloneId, password.c_str());
|
|
|
|
break;
|
|
}
|
|
|
|
case MessageType::Master::REQUEST_PRIVATE_ZONE: {
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
uint64_t requestID = 0;
|
|
uint8_t mythranShift = false;
|
|
|
|
std::string password;
|
|
|
|
inStream.Read(requestID);
|
|
inStream.Read(mythranShift);
|
|
|
|
uint32_t len;
|
|
inStream.Read<uint32_t>(len);
|
|
|
|
for (uint32_t i = 0; i < len; i++) {
|
|
char character; inStream.Read<char>(character);
|
|
password += character;
|
|
}
|
|
|
|
auto* instance = Game::im->FindPrivateInstance(password.c_str());
|
|
|
|
LOG("Join private zone: %llu %d %s %p", requestID, mythranShift, password.c_str(), instance);
|
|
|
|
if (instance == nullptr) {
|
|
return;
|
|
}
|
|
|
|
const auto& zone = instance->GetZoneID();
|
|
|
|
MasterPackets::SendZoneTransferResponse(Game::server, packet->systemAddress, requestID, static_cast<bool>(mythranShift), zone.GetMapID(), instance->GetInstanceID(), zone.GetCloneID(), instance->GetIP(), instance->GetPort());
|
|
|
|
break;
|
|
}
|
|
|
|
case MessageType::Master::WORLD_READY: {
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
LWOMAPID zoneID;
|
|
LWOINSTANCEID instanceID;
|
|
|
|
inStream.Read(zoneID);
|
|
inStream.Read(instanceID);
|
|
|
|
LOG("Got world ready %i %i", zoneID, instanceID);
|
|
|
|
auto* instance = Game::im->FindInstance(zoneID, instanceID);
|
|
|
|
if (instance == nullptr) {
|
|
LOG("Failed to find zone to ready");
|
|
return;
|
|
}
|
|
|
|
LOG("Ready zone %i", zoneID);
|
|
Game::im->ReadyInstance(instance);
|
|
break;
|
|
}
|
|
|
|
case MessageType::Master::PREP_ZONE: {
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
int32_t zoneID;
|
|
inStream.Read(zoneID);
|
|
if (shutdownSequenceStarted) {
|
|
LOG("Shutdown sequence has been started. Not prepping a new zone.");
|
|
break;
|
|
} else {
|
|
LOG("Prepping zone %i", zoneID);
|
|
Game::im->GetInstance(zoneID, false, 0);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case MessageType::Master::AFFIRM_TRANSFER_RESPONSE: {
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
uint64_t requestID;
|
|
|
|
inStream.Read(requestID);
|
|
|
|
LOG("Got affirmation of transfer %llu", requestID);
|
|
|
|
auto* instance = Game::im->GetInstanceBySysAddr(packet->systemAddress);
|
|
|
|
if (instance == nullptr)
|
|
return;
|
|
|
|
Game::im->AffirmTransfer(instance, requestID);
|
|
LOG("Affirmation complete %llu", requestID);
|
|
break;
|
|
}
|
|
|
|
case MessageType::Master::SHUTDOWN_RESPONSE: {
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
auto* instance = Game::im->GetInstanceBySysAddr(packet->systemAddress);
|
|
|
|
if (instance == nullptr) {
|
|
return;
|
|
}
|
|
|
|
LOG("Got shutdown response from zone %i clone %i instance %i port %i", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance->GetPort());
|
|
instance->SetIsShuttingDown(true);
|
|
break;
|
|
}
|
|
|
|
case MessageType::Master::SHUTDOWN_UNIVERSE: {
|
|
LOG("Received shutdown universe command, shutting down in 10 minutes.");
|
|
Game::universeShutdownRequested = true;
|
|
break;
|
|
}
|
|
|
|
default:
|
|
LOG("Unknown master packet ID from server: %i", packet->data[3]);
|
|
}
|
|
}
|
|
}
|
|
|
|
int ShutdownSequence(int32_t signal) {
|
|
if (!Game::logger) return -1;
|
|
LOG("Recieved Signal %d", signal);
|
|
if (shutdownSequenceStarted) {
|
|
LOG("Duplicate Shutdown Sequence");
|
|
return -1;
|
|
}
|
|
|
|
if (!Game::im) {
|
|
FinalizeShutdown(EXIT_FAILURE);
|
|
}
|
|
|
|
Game::im->SetIsShuttingDown(true);
|
|
shutdownSequenceStarted = true;
|
|
Game::lastSignal = -1;
|
|
|
|
{
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SHUTDOWN);
|
|
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
|
LOG("Triggered master shutdown");
|
|
}
|
|
|
|
PersistentIDManager::SaveToDatabase();
|
|
LOG("Saved ObjectIDTracker to DB");
|
|
|
|
// A server might not be finished spinning up yet, remove all of those here.
|
|
for (auto* instance : Game::im->GetInstances()) {
|
|
if (!instance->GetIsReady()) {
|
|
Game::im->RemoveInstance(instance);
|
|
}
|
|
}
|
|
|
|
for (auto* instance : Game::im->GetInstances()) {
|
|
instance->SetIsShuttingDown(true);
|
|
}
|
|
|
|
LOG("Attempting to shutdown instances, max 60 seconds...");
|
|
|
|
auto t = std::chrono::high_resolution_clock::now();
|
|
uint32_t framesSinceShutdownStart = 0;
|
|
constexpr uint32_t maxShutdownTime = 60 * mediumFramerate;
|
|
bool allInstancesShutdown = false;
|
|
Packet* packet = nullptr;
|
|
while (true) {
|
|
packet = Game::server->Receive();
|
|
if (packet) {
|
|
HandlePacket(packet);
|
|
Game::server->DeallocatePacket(packet);
|
|
packet = nullptr;
|
|
}
|
|
|
|
allInstancesShutdown = true;
|
|
|
|
for (auto* instance : Game::im->GetInstances()) {
|
|
if (instance == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
if (!instance->GetShutdownComplete()) {
|
|
allInstancesShutdown = false;
|
|
}
|
|
}
|
|
|
|
if (allInstancesShutdown && authServerMasterPeerSysAddr == UNASSIGNED_SYSTEM_ADDRESS && chatServerMasterPeerSysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
|
|
LOG("Finished shutting down MasterServer!");
|
|
break;
|
|
}
|
|
|
|
t += std::chrono::milliseconds(mediumFrameDelta);
|
|
std::this_thread::sleep_until(t);
|
|
|
|
framesSinceShutdownStart++;
|
|
|
|
if (framesSinceShutdownStart == maxShutdownTime) {
|
|
LOG("Finished shutting down by timeout!");
|
|
break;
|
|
}
|
|
}
|
|
|
|
return FinalizeShutdown(signal);
|
|
}
|
|
|
|
int32_t FinalizeShutdown(int32_t signal) {
|
|
//Delete our objects here:
|
|
Database::Destroy("MasterServer");
|
|
if (Game::config) delete Game::config;
|
|
Game::config = nullptr;
|
|
if (Game::im) delete Game::im;
|
|
Game::im = nullptr;
|
|
if (Game::server) delete Game::server;
|
|
Game::server = nullptr;
|
|
if (Game::logger) delete Game::logger;
|
|
Game::logger = nullptr;
|
|
|
|
if (signal != EXIT_SUCCESS) exit(signal);
|
|
return signal;
|
|
}
|