Files
DarkflameServer/dZoneManager/Level.h
Aaron Kimbrell e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00

29 lines
583 B
C++

#pragma once
#include "dZMCommon.h"
#include <map>
#include <iostream>
#include "Zone.h"
#include "LevelFile.h"
class Level {
public:
using ChunkTypeID = LevelFile::ChunkTypeID;
using FileInfoChunk = LevelFile::FileInfoChunk;
struct Header : LevelFile::ChunkHeader {
LWOSCENEID lwoSceneID;
};
public:
Level(Zone* parentZone, const std::string& filepath);
static void MakeSpawner(const SceneObject& obj);
std::map<uint32_t, Header> m_ChunkHeaders;
private:
Zone* m_ParentZone;
//private functions:
void LoadSceneObjects(const std::vector<SceneObject>& objects);
};