DarkflameServer/dGame/dInventory/Item.cpp
EmosewaMC 43377caa3b Added item precondition checks
Added item precondition checks for items so players who do not meet the conditions cannot use the items.  tested with the faction bag tokens and they only gave the tokens when a player met all the preconditions or was a Game Master of level 6+
2022-06-20 21:03:08 -07:00

502 lines
10 KiB
C++

#include "Item.h"
#include <sstream>
#include "../dWorldServer/ObjectIDManager.h"
#include "GeneralUtils.h"
#include "GameMessages.h"
#include "Entity.h"
#include "Game.h"
#include "dLogger.h"
#include "EntityManager.h"
#include "RenderComponent.h"
class Inventory;
Item::Item(const LWOOBJID id, const LOT lot, Inventory* inventory, const uint32_t slot, const uint32_t count, const bool bound, const std::vector<LDFBaseData*>& config, const LWOOBJID parent, LWOOBJID subKey, eLootSourceType lootSourceType)
{
if (!Inventory::IsValidItem(lot))
{
return;
}
this->id = id;
this->lot = lot;
this->inventory = inventory;
this->slot = slot;
this->count = count;
this->bound = bound;
this->config = config;
this->parent = parent;
this->info = &Inventory::FindItemComponent(lot);
this->preconditions = new PreconditionExpression(this->info->reqPrecondition);
this->subKey = subKey;
inventory->AddManagedItem(this);
}
Item::Item(
const LOT lot,
Inventory* inventory,
const uint32_t slot,
const uint32_t count,
const std::vector<LDFBaseData*>& config,
const LWOOBJID parent,
bool showFlyingLoot,
bool isModMoveAndEquip,
LWOOBJID subKey,
bool bound,
eLootSourceType lootSourceType)
{
if (!Inventory::IsValidItem(lot))
{
return;
}
if (isModMoveAndEquip)
{
showFlyingLoot = false;
}
this->lot = lot;
this->inventory = inventory;
this->slot = slot;
this->count = count;
this->config = config;
this->parent = parent;
this->id = LWOOBJID_EMPTY;
this->info = &Inventory::FindItemComponent(lot);
this->bound = info->isBOP || bound;
this->preconditions = new PreconditionExpression(this->info->reqPrecondition);
this->subKey = subKey;
LWOOBJID id = ObjectIDManager::GenerateRandomObjectID();
id = GeneralUtils::SetBit(id, OBJECT_BIT_CHARACTER);
id = GeneralUtils::SetBit(id, OBJECT_BIT_PERSISTENT);
this->id = id;
inventory->AddManagedItem(this);
auto* entity = inventory->GetComponent()->GetParent();
GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, static_cast<int>(this->count), subKey, lootSourceType);
if (isModMoveAndEquip)
{
Equip();
Game::logger->Log("Item", "Move and equipped (%i) from (%i)\n", this->lot, this->inventory->GetType());
EntityManager::Instance()->SerializeEntity(inventory->GetComponent()->GetParent());
}
}
LWOOBJID Item::GetId() const
{
return id;
}
LOT Item::GetLot() const
{
return lot;
}
uint32_t Item::GetCount() const
{
return count;
}
uint32_t Item::GetSlot() const
{
return slot;
}
std::vector<LDFBaseData*>& Item::GetConfig()
{
return config;
}
const CDItemComponent& Item::GetInfo() const
{
return *info;
}
bool Item::GetBound() const
{
return bound;
}
Inventory* Item::GetInventory() const
{
return inventory;
}
LWOOBJID Item::GetParent() const
{
return parent;
}
LWOOBJID Item::GetSubKey() const
{
return subKey;
}
PreconditionExpression* Item::GetPreconditionExpression() const
{
return preconditions;
}
void Item::SetCount(const uint32_t value, const bool silent, const bool disassemble, const bool showFlyingLoot, eLootSourceType lootSourceType)
{
if (value == count)
{
return;
}
const auto delta = std::abs(static_cast<int32_t>(value) - static_cast<int32_t>(count));
const auto type = static_cast<eItemType>(info->itemType);
if (disassemble)
{
if (value < count)
{
for (auto i = 0; i < delta; ++i)
{
Disassemble();
}
}
}
if (!silent)
{
auto* entity = inventory->GetComponent()->GetParent();
if (value > count)
{
GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, delta, LWOOBJID_EMPTY, lootSourceType);
}
else
{
GameMessages::SendRemoveItemFromInventory(entity, entity->GetSystemAddress(), id, lot, inventory->GetType(), delta, value);
}
}
count = value;
if (count == 0)
{
RemoveFromInventory();
}
}
void Item::SetSlot(const uint32_t value)
{
if (slot == value)
{
return;
}
for (const auto& pair : inventory->GetItems())
{
auto* item = pair.second;
if (item->slot == value)
{
item->slot = slot;
}
}
slot = value;
}
void Item::SetBound(const bool value)
{
bound = value;
}
void Item::SetSubKey(LWOOBJID value)
{
subKey = value;
}
void Item::SetInventory(Inventory* value)
{
inventory->RemoveManagedItem(this);
inventory = value;
inventory->AddManagedItem(this);
}
void Item::Equip(const bool skipChecks)
{
if (IsEquipped())
{
return;
}
inventory->GetComponent()->EquipItem(this, skipChecks);
}
void Item::UnEquip()
{
if (!IsEquipped())
{
return;
}
inventory->GetComponent()->UnEquipItem(this);
}
bool Item::IsEquipped() const
{
auto* component = inventory->GetComponent();
for (const auto& pair : component->GetEquippedItems())
{
const auto item = pair.second;
if (item.id == id)
{
return true;
}
}
return false;
}
bool Item::Consume()
{
auto* skillsTable = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
auto skills = skillsTable->Query([=](const CDObjectSkills entry)
{
return entry.objectTemplate == static_cast<uint32_t>(lot);
});
auto success = false;
for (auto& skill : skills)
{
if (skill.castOnType == 3) // Consumable type
{
success = true;
}
}
Game::logger->Log("Item", "Consumed (%i) / (%llu) with (%d)\n", lot, id, success);
GameMessages::SendUseItemResult(inventory->GetComponent()->GetParent(), lot, success);
if (success)
{
inventory->GetComponent()->RemoveItem(lot, 1);
}
return success;
}
bool Item::UseNonEquip()
{
auto* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
const auto packageComponentId = compRegistryTable->GetByIDAndType(lot, COMPONENT_TYPE_PACKAGE);
auto* packCompTable = CDClientManager::Instance()->GetTable<CDPackageComponentTable>("PackageComponent");
auto packages = packCompTable->Query([=](const CDPackageComponent entry) {return entry.id == static_cast<uint32_t>(packageComponentId); });
const auto success = !packages.empty();
auto inventoryComponent = inventory->GetComponent();
auto playerEntity = inventoryComponent->GetParent();
if (subKey != LWOOBJID_EMPTY)
{
const auto& databasePet = GetInventory()->GetComponent()->GetDatabasePet(subKey);
if (databasePet.lot != LOT_NULL)
{
GetInventory()->GetComponent()->SpawnPet(this);
return true;
}
}
if (success && (playerEntity->GetGMLevel() >= eGameMasterLevel::GAME_MASTER_LEVEL_JUNIOR_DEVELOPER || this->GetPreconditionExpression()->Check(playerEntity)))
{
auto* entityParent = inventory->GetComponent()->GetParent();
for (auto& pack : packages)
{
std::unordered_map<LOT, int32_t> result {};
result = LootGenerator::Instance().RollLootMatrix(entityParent, pack.LootMatrixIndex);
if (!inventory->GetComponent()->HasSpaceForLoot(result))
{
return false;
}
LootGenerator::Instance().GiveLoot(inventory->GetComponent()->GetParent(), result, eLootSourceType::LOOT_SOURCE_CONSUMPTION);
}
Game::logger->Log("Item", "Used (%i)\n", lot);
inventory->GetComponent()->RemoveItem(lot, 1);
}
return success;
}
void Item::Disassemble(const eInventoryType inventoryType)
{
for (auto* data : config)
{
if (data->GetKey() == u"assemblyPartLOTs")
{
auto modStr = data->GetValueAsString();
std::vector<LOT> modArray;
std::stringstream ssData(modStr);
std::string token;
const auto deliminator = '+';
while (std::getline(ssData, token, deliminator))
{
const auto modLot = std::stoi(token.substr(2, token.size() - 1));
modArray.push_back(modLot);
}
for (const auto mod : modArray)
{
inventory->GetComponent()->AddItem(mod, 1, eLootSourceType::LOOT_SOURCE_DELETION, inventoryType);
}
}
}
}
void Item::DisassembleModel()
{
auto* table = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
const auto componentId = table->GetByIDAndType(GetLot(), COMPONENT_TYPE_RENDER);
auto query = CDClientDatabase::CreatePreppedStmt(
"SELECT render_asset FROM RenderComponent WHERE id = ?;");
query.bind(1, (int) componentId);
auto result = query.execQuery();
if (result.eof())
{
return;
}
std::string renderAsset = result.fieldIsNull(0) ? "" : std::string(result.getStringField(0));
std::vector<std::string> renderAssetSplit = GeneralUtils::SplitString(renderAsset, '\\');
std::string lxfmlPath = "res/BrickModels/" + GeneralUtils::SplitString(renderAssetSplit.back(), '.')[0] + ".lxfml";
std::ifstream file(lxfmlPath);
result.finalize();
if (!file.good())
{
return;
}
std::stringstream data;
data << file.rdbuf();
if (data.str().empty())
{
return;
}
auto* doc = new tinyxml2::XMLDocument();
if (!doc)
{
return;
}
if (doc->Parse(data.str().c_str(), data.str().size()) != 0)
{
return;
}
std::vector<int> parts;
auto* lxfml = doc->FirstChildElement("LXFML");
auto* bricks = lxfml->FirstChildElement("Bricks");
std::string searchTerm = "Brick";
if (!bricks)
{
searchTerm = "Part";
bricks = lxfml->FirstChildElement("Scene")->FirstChildElement("Model")->FirstChildElement("Group");
if (!bricks)
{
return;
}
}
auto* currentBrick = bricks->FirstChildElement(searchTerm.c_str());
while (currentBrick)
{
if (currentBrick->Attribute("designID") != nullptr)
{
parts.push_back(std::stoi(currentBrick->Attribute("designID")));
}
currentBrick = currentBrick->NextSiblingElement(searchTerm.c_str());
}
auto* brickIDTable = CDClientManager::Instance()->GetTable<CDBrickIDTableTable>("BrickIDTable");
for (unsigned int part : parts)
{
const auto brickID = brickIDTable->Query([=](const CDBrickIDTable& entry)
{
return entry.LEGOBrickID == part;
});
if (brickID.empty())
{
continue;
}
GetInventory()->GetComponent()->AddItem(brickID[0].NDObjectID, 1, eLootSourceType::LOOT_SOURCE_DELETION);
}
}
void Item::RemoveFromInventory()
{
UnEquip();
count = 0;
inventory->RemoveManagedItem(this);
delete this;
}
Item::~Item()
{
delete preconditions;
for (auto* value : config)
{
delete value;
}
config.clear();
}