Files
DarkflameServer/tests/dGameTests/dComponentsTests/CMakeLists.txt
Aaron Kimbrell 6a438ac419 fix(quickbuild): a finished quickbuild's EnableRebuild has no duration
Live sent duration 0.0 in all 744 successful EnableRebuild (cancels
carry the time spent building, which DLU already matches); DLU sent
the reset time.

Tests get EntityManager::_addEntity/_removeEntity to make an entity
built outside CreateEntity findable, and helpers that read game
messages back out of captured packets.

Check: finish a quickbuild; the build completes, the celebrate
animation plays and the built object stays up for its usual time
before resetting.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 03:49:50 -05:00

30 lines
941 B
CMake

set(DCOMPONENTS_TESTS
"DeletionRestrictionTests.cpp"
"InventorySaveTests.cpp"
"EquipMessagesTests.cpp"
"DestroyableLevelConfigTests.cpp"
"RailActivatorComponentTests.cpp"
"VendorBuybackTests.cpp"
"RacingWrongWayTests.cpp"
"DestroyableComponentTests.cpp"
"PetComponentTests.cpp"
"SimplePhysicsComponentTests.cpp"
"SavingTests.cpp"
"CharacterSaveFieldsTests.cpp"
"CollectibleComponentTests.cpp"
"ReplicaComponentOrderTests.cpp"
"QuickBuildCompleteTests.cpp"
)
# Get the folder name and prepend it to the files above
get_filename_component(thisFolderName ${CMAKE_CURRENT_SOURCE_DIR} NAME)
list(TRANSFORM DCOMPONENTS_TESTS PREPEND "${thisFolderName}/")
# Export to parent scope
set(DCOMPONENTS_TESTS ${DCOMPONENTS_TESTS} PARENT_SCOPE)
# Copy test files to testing directory
add_subdirectory(TestData)
list(TRANSFORM COMPONENT_TEST_DATA PREPEND "${thisFolderName}/")
set(COMPONENT_TEST_DATA ${COMPONENT_TEST_DATA} PARENT_SCOPE)