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e524b86e12
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
18 lines
389 B
C++
18 lines
389 B
C++
#include "AgStromlingProperty.h"
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#include "MovementAIComponent.h"
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#include "eReplicaComponentType.h"
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void AgStromlingProperty::OnStartup(Entity* self) {
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auto movementInfo = MovementAIInfo{
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"Wander",
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71,
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3,
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100,
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1,
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4
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};
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auto* movementAIComponent = new MovementAIComponent(self, movementInfo);
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self->AddComponent(eReplicaComponentType::MOVEMENT_AI, movementAIComponent);
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}
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