DarkflameServer/dScripts/ai/ACT/ActPlayerDeathTrigger.cpp
2023-03-08 07:32:03 -06:00

10 lines
346 B
C++

#include "ActPlayerDeathTrigger.h"
#include "Entity.h"
void ActPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target->IsPlayer() || target->GetIsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
target->Smash(self->GetObjectID(), eKillType::SILENT);
}