mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 19:58:21 +00:00
118 lines
5.2 KiB
C++
118 lines
5.2 KiB
C++
#pragma once
|
|
#include "CppScripts.h"
|
|
|
|
class BasePropertyServer : public CppScripts::Script {
|
|
public:
|
|
|
|
virtual void SetGameVariables(Entity* self);
|
|
virtual void CheckForOwner(Entity* self);
|
|
virtual void PropGuardCheck(Entity* self, Entity* player);
|
|
|
|
void OnStartup(Entity* self) override;
|
|
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
|
|
int32_t param3) override;
|
|
void OnPlayerLoaded(Entity* self, Entity* player) override { BasePlayerLoaded(self, player); };
|
|
void OnPlayerExit(Entity* self, Entity* player) override { BasePlayerExit(self, player); };
|
|
void OnZonePropertyModelPlaced(Entity* self, Entity* player) override { BaseZonePropertyModelPlaced(self, player); }
|
|
void OnZonePropertyRented(Entity* self, Entity* renter) override { BaseZonePropertyRented(self, renter); };
|
|
void OnTimerDone(Entity* self, std::string timerName) override { BaseTimerDone(self, timerName); };
|
|
|
|
virtual void BasePlayerLoaded(Entity* self, Entity* player);
|
|
virtual void BaseZonePropertyRented(Entity* self, Entity* player) const;
|
|
virtual void BaseZonePropertyModelPlaced(Entity* self, Entity* player) const;
|
|
virtual void BasePlayerExit(Entity* self, Entity* player);
|
|
virtual void BaseTimerDone(Entity* self, const std::string& timerName);
|
|
|
|
void KillClouds(Entity* self);
|
|
virtual void SpawnSpots(Entity* self);
|
|
virtual void KillSpots(Entity* self);
|
|
virtual void StartMaelstrom(Entity* self, Entity* player);
|
|
virtual void StartTornadoFx(Entity* self) const;
|
|
virtual void KillGuard(Entity* self);
|
|
|
|
static void RequestDie(Entity* self, Entity* other);
|
|
void DeactivateSpawner(const std::string& spawnerName);
|
|
static void ResetSpawner(const std::string& spawnerName);
|
|
static void DestroySpawner(const std::string& spawnerName);
|
|
static void ActivateSpawner(const std::string& spawnerName);
|
|
static void TriggerSpawner(const std::string& spawnerNamstatic);
|
|
|
|
static LWOOBJID GetOwner();
|
|
protected:
|
|
void HandleOrbsTimer(Entity* self);
|
|
void HandleGeneratorTimer(Entity* self);
|
|
void HandleQuickBuildTimer(Entity* self);
|
|
|
|
// GUIDs
|
|
std::string GUIDMaelstrom = "{7881e0a1-ef6d-420c-8040-f59994aa3357}";
|
|
std::string GUIDPeaceful = "{c5725665-58d0-465f-9e11-aeb1d21842ba}";
|
|
|
|
// Groups
|
|
std::u16string PropertyPlaqueGroup = u"PropertyPlaqueGroup";
|
|
std::u16string PropertyVendorGroup = u"PropertyVendorGroup";
|
|
std::u16string PropertyBorderGroup = u"PropertyBorderGroup";
|
|
std::u16string SpotsGroup = u"SpotsGroup";
|
|
std::u16string MSCloudsGroup = u"MSCloudsGroup";
|
|
std::u16string GeneratorFXGroup = u"GeneratorFXGroup";
|
|
std::u16string GeneratorGroup = u"GeneratorGroup";
|
|
std::u16string ImagOrbGroup = u"ImagOrbGroup";
|
|
std::u16string FXManagerGroup = u"FXManagerGroup";
|
|
std::u16string ClaimMarkerGroup = u"ClaimMarkerGroup";
|
|
std::u16string GuardGroup = u"GuardGroup";
|
|
std::u16string EnemiesGroup = u"EnemiesGroup";
|
|
|
|
// Spawners
|
|
std::u16string EnemiesSpawner = u"EnemiesSpawner";
|
|
std::u16string PropObjsSpawner = u"PropObjsSpawner";
|
|
std::u16string PropertyMGSpawner = u"PropertyMGSpawner";
|
|
std::u16string DamageFXSpawner = u"DamageFXSpawner";
|
|
std::u16string FXSpotsSpawner = u"FXSpotsSpawner";
|
|
std::u16string GeneratorSpawner = u"GeneratorSpawner";
|
|
std::u16string GeneratorFXSpawner = u"GeneratorFXSpawner";
|
|
std::u16string FXManagerSpawner = u"FXManagerSpawner";
|
|
std::u16string ImageOrbSpawner = u"ImageOrbSpawner";
|
|
std::u16string AmbientFXSpawner = u"AmbientFXSpawners";
|
|
std::u16string SmashablesSpawner = u"SmashablesSpawner";
|
|
std::u16string ClaimMarkerSpawner = u"ClaimMarkerSpawner";
|
|
std::u16string BehaviorObjsSpawner = u"BehaviorObjsSpawner";
|
|
|
|
//Flags / constants
|
|
std::u16string guardFirstMissionFlag = u"guardFirstMissionFlag";
|
|
std::u16string guardMissionFlag = u"guardMissionFlag";
|
|
std::u16string brickLinkMissionIDFlag = u"brickLinkMissionIDFlag";
|
|
std::u16string placedModelFlag = u"placedModelFlag";
|
|
std::u16string generatorIdFlag = u"generatorIdFlag";
|
|
std::u16string defeatedProperyFlag = u"defeatedProperyFlag";
|
|
std::u16string passwordFlag = u"passwordFlag";
|
|
std::u16string orbIDFlag = u"orbIDFlag";
|
|
std::u16string behaviorQBID = u"behaviorQBID";
|
|
|
|
// Variables
|
|
std::u16string PlayerIDVariable = u"playerID";
|
|
std::u16string CollidedVariable = u"collided";
|
|
std::u16string PropertyOwnerVariable = u"PropertyOwner";
|
|
std::u16string PropertyOwnerIDVariable = u"PropertyOwnerID";
|
|
std::u16string FXObjectsGoneVariable = u"FXObjectGone";
|
|
std::u16string RenterVariable = u"renter";
|
|
std::u16string UnclaimedVariable = u"unclaimed";
|
|
|
|
// Events
|
|
std::string CheckForPropertyOwnerEvent = "CheckForPropertyOwner";
|
|
|
|
// Timers
|
|
std::string StartGeneratorTimer = "startGenerator";
|
|
std::string StartOrbTimer = "startOrb";
|
|
std::string StartQuickbuildTimer = "startQuickbuild";
|
|
std::string TornadoOffTimer = "tornadoOff";
|
|
std::string KillMarkerTimer = "killMarker";
|
|
std::string KillGuardTimer = "KillGuard";
|
|
std::string ShowClearEffectsTimer = "ShowClearEffects";
|
|
std::string TurnSkyOffTimer = "turnSkyOff";
|
|
std::string KillStrombiesTimer = "killStrombies";
|
|
std::string KillFXObjectTimer = "killFXObject";
|
|
std::string ShowVendorTimer = "ShowVendor";
|
|
std::string BoundsVisOnTimer = "BoundsVisOn";
|
|
std::string RunPlayerLoadedAgainTimer = "runPlayerLoadedAgain";
|
|
std::string PollTornadoFXTimer = "pollTornadoFX";
|
|
};
|