mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
411dce7457
* Added cooldown handling * Made most of the logs hidden outside of debug mode * removed weird submodule * kill this phantom submodule * updated to reflect reviewed feedback * Added IsCooldownImmune() method to DestroyableComponent * friggin typo * Implemented non-pending changes and added cooldown immunity functions to DestroyableComponentTests * add trailing linebreak * another typo :( * flipped cooldown test order (not leaving immune) * Clean up comment and add DestroyableComponent test
2136 lines
72 KiB
C++
2136 lines
72 KiB
C++
/*
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* Darkflame Universe
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* Copyright 2018
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*/
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#include "SlashCommandHandler.h"
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#include <sstream>
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#include <iostream>
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#include <fstream>
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#include <exception>
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#include "dZoneManager.h"
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#include <stdio.h> /* defines FILENAME_MAX */
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#ifdef _WIN32
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#include <direct.h>
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#define GetCurrentDir _getcwd
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#else
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#include <unistd.h>
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#define GetCurrentDir getcwd
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#endif
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#include "Metrics.hpp"
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#include "User.h"
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#include "UserManager.h"
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#include "BitStream.h"
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#include "dCommonVars.h"
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#include "GeneralUtils.h"
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#include "Entity.h"
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#include "EntityManager.h"
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#include "Logger.h"
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#include "WorldPackets.h"
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#include "GameMessages.h"
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#include "CDClientDatabase.h"
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#include "ZoneInstanceManager.h"
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#include "ControllablePhysicsComponent.h"
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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#include "ChatPackets.h"
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#include "InventoryComponent.h"
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#include "Game.h"
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#include "CharacterComponent.h"
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#include "Database.h"
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#include "DestroyableComponent.h"
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#include "dServer.h"
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#include "MissionComponent.h"
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#include "Mail.h"
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#include "dpWorld.h"
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#include "Item.h"
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#include "PropertyManagementComponent.h"
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#include "BitStreamUtils.h"
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#include "Loot.h"
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#include "EntityInfo.h"
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#include "LUTriggers.h"
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#include "Player.h"
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#include "PhantomPhysicsComponent.h"
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#include "ProximityMonitorComponent.h"
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#include "dpShapeSphere.h"
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#include "PossessableComponent.h"
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#include "PossessorComponent.h"
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#include "VehiclePhysicsComponent.h"
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#include "BuffComponent.h"
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#include "SkillComponent.h"
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#include "VanityUtilities.h"
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#include "ScriptedActivityComponent.h"
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#include "LevelProgressionComponent.h"
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#include "AssetManager.h"
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#include "BinaryPathFinder.h"
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#include "dConfig.h"
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#include "eBubbleType.h"
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#include "Amf3.h"
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#include "MovingPlatformComponent.h"
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#include "eMissionState.h"
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#include "TriggerComponent.h"
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#include "eServerDisconnectIdentifiers.h"
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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#include "eReplicaComponentType.h"
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#include "RenderComponent.h"
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#include "eControlScheme.h"
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#include "eConnectionType.h"
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#include "eChatInternalMessageType.h"
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#include "eMasterMessageType.h"
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#include "CDObjectsTable.h"
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#include "CDZoneTableTable.h"
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void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
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auto commandCopy = command;
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// Sanity check that a command was given
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if (command.empty() || command.front() != u'/') return;
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commandCopy.erase(commandCopy.begin());
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// Split the command by spaces
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std::string chatCommand;
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std::vector<std::string> args;
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auto wideCommand = GeneralUtils::SplitString(commandCopy, u' ');
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if (wideCommand.empty()) return;
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// Convert the command to lowercase
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chatCommand = GeneralUtils::UTF16ToWTF8(wideCommand.front());
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std::transform(chatCommand.begin(), chatCommand.end(), chatCommand.begin(), ::tolower);
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wideCommand.erase(wideCommand.begin());
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// Convert the arguements to not u16strings
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for (auto wideArg : wideCommand) args.push_back(GeneralUtils::UTF16ToWTF8(wideArg));
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User* user = UserManager::Instance()->GetUser(sysAddr);
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if ((chatCommand == "setgmlevel" || chatCommand == "makegm" || chatCommand == "gmlevel") && user->GetMaxGMLevel() > eGameMasterLevel::CIVILIAN) {
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if (args.size() != 1) return;
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uint32_t level_intermed = 0;
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if (!GeneralUtils::TryParse(args[0], level_intermed)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid gm level.");
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return;
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}
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eGameMasterLevel level = static_cast<eGameMasterLevel>(level_intermed);
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#ifndef DEVELOPER_SERVER
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if (user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER) {
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level = eGameMasterLevel::CIVILIAN;
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}
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#endif
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if (level > user->GetMaxGMLevel()) {
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level = user->GetMaxGMLevel();
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}
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if (level == entity->GetGMLevel()) return;
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bool success = user->GetMaxGMLevel() >= level;
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if (success) {
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if (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN && level == eGameMasterLevel::CIVILIAN) {
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GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
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} else if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN && level > eGameMasterLevel::CIVILIAN) {
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GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
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}
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WorldPackets::SendGMLevelChange(sysAddr, success, user->GetMaxGMLevel(), entity->GetGMLevel(), level);
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GameMessages::SendChatModeUpdate(entity->GetObjectID(), level);
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entity->SetGMLevel(level);
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LOG("User %s (%i) has changed their GM level to %i for charID %llu", user->GetUsername().c_str(), user->GetAccountID(), level, entity->GetObjectID());
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}
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}
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#ifndef DEVELOPER_SERVER
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if ((entity->GetGMLevel() > user->GetMaxGMLevel()) || (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN && user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER)) {
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WorldPackets::SendGMLevelChange(sysAddr, true, user->GetMaxGMLevel(), entity->GetGMLevel(), eGameMasterLevel::CIVILIAN);
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GameMessages::SendChatModeUpdate(entity->GetObjectID(), eGameMasterLevel::CIVILIAN);
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entity->SetGMLevel(eGameMasterLevel::CIVILIAN);
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GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
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ChatPackets::SendSystemMessage(sysAddr, u"Your game master level has been changed, you may not be able to use all commands.");
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}
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#endif
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if (chatCommand == "togglenameplate" && (Game::config->GetValue("allow_nameplate_off") == "1" || entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER)) {
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auto* character = entity->GetCharacter();
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if (character && character->GetBillboardVisible()) {
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character->SetBillboardVisible(false);
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ChatPackets::SendSystemMessage(sysAddr, u"Your nameplate has been turned off and is not visible to players currently in this zone.");
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} else {
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character->SetBillboardVisible(true);
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ChatPackets::SendSystemMessage(sysAddr, u"Your nameplate is now on and visible to all players.");
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}
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return;
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}
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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//HANDLE ALL NON GM SLASH COMMANDS RIGHT HERE!
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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if (chatCommand == "pvp") {
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auto* character = entity->GetComponent<CharacterComponent>();
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if (character == nullptr) {
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LOG("Failed to find character component!");
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return;
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}
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character->SetPvpEnabled(!character->GetPvpEnabled());
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Game::entityManager->SerializeEntity(entity);
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std::stringstream message;
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message << character->GetName() << " changed their PVP flag to " << std::to_string(character->GetPvpEnabled()) << "!";
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ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, GeneralUtils::UTF8ToUTF16(message.str()), true);
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return;
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}
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if (chatCommand == "who") {
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ChatPackets::SendSystemMessage(
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sysAddr,
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u"Players in this instance: (" + GeneralUtils::to_u16string(Player::GetAllPlayers().size()) + u")"
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);
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for (auto* player : Player::GetAllPlayers()) {
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const auto& name = player->GetCharacter()->GetName();
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ChatPackets::SendSystemMessage(
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sysAddr,
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GeneralUtils::UTF8ToUTF16(player == entity ? name + " (you)" : name)
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);
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}
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}
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if (chatCommand == "ping") {
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if (!args.empty() && args[0] == "-l") {
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std::stringstream message;
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message << "Your latest ping: " << std::to_string(Game::server->GetLatestPing(sysAddr)) << "ms";
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ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str()));
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} else {
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std::stringstream message;
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message << "Your average ping: " << std::to_string(Game::server->GetPing(sysAddr)) << "ms";
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ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str()));
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}
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return;
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}
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if (chatCommand == "fix-stats") {
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// Reset skill component and buff component
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auto* skillComponent = entity->GetComponent<SkillComponent>();
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auto* buffComponent = entity->GetComponent<BuffComponent>();
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auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
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// If any of the components are nullptr, return
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if (skillComponent == nullptr || buffComponent == nullptr || destroyableComponent == nullptr) {
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return;
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}
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// Reset skill component
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skillComponent->Reset();
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// Reset buff component
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buffComponent->Reset();
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// Fix the destroyable component
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destroyableComponent->FixStats();
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}
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if (chatCommand == "credits" || chatCommand == "info") {
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const auto& customText = chatCommand == "credits" ? VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/CREDITS.md").string()) : VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/INFO.md").string());
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{
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AMFArrayValue args;
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args.Insert("state", "Story");
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GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
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}
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entity->AddCallbackTimer(0.5f, [customText, entity]() {
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AMFArrayValue args;
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args.Insert("visible", true);
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args.Insert("text", customText);
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LOG("Sending %s", customText.c_str());
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GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", args);
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});
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return;
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}
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if (chatCommand == "leave-zone") {
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const auto currentZone = Game::zoneManager->GetZone()->GetZoneID().GetMapID();
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LWOMAPID newZone = 0;
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if (currentZone % 100 == 0) {
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ChatPackets::SendSystemMessage(sysAddr, u"You are not in an instanced zone.");
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return;
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} else {
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newZone = (currentZone / 100) * 100;
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}
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// If new zone would be inaccessible, then default to Avant Gardens.
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if (!Game::zoneManager->CheckIfAccessibleZone(newZone)) newZone = 1100;
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ChatPackets::SendSystemMessage(sysAddr, u"Leaving zone...");
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const auto objid = entity->GetObjectID();
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ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, newZone, 0, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
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auto* entity = Game::entityManager->GetEntity(objid);
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if (entity == nullptr) {
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return;
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}
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const auto sysAddr = entity->GetSystemAddress();
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LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", entity->GetCharacter()->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
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if (entity->GetCharacter()) {
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entity->GetCharacter()->SetZoneID(zoneID);
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entity->GetCharacter()->SetZoneInstance(zoneInstance);
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entity->GetCharacter()->SetZoneClone(zoneClone);
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}
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entity->GetCharacter()->SaveXMLToDatabase();
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WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
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});
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}
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if (chatCommand == "join" && !args.empty()) {
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ChatPackets::SendSystemMessage(sysAddr, u"Requesting private map...");
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const auto& password = args[0];
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ZoneInstanceManager::Instance()->RequestPrivateZone(Game::server, false, password, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
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LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
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if (entity->GetCharacter()) {
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entity->GetCharacter()->SetZoneID(zoneID);
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entity->GetCharacter()->SetZoneInstance(zoneInstance);
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entity->GetCharacter()->SetZoneClone(zoneClone);
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}
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entity->GetCharacter()->SaveXMLToDatabase();
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WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
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});
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}
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if (user->GetMaxGMLevel() == eGameMasterLevel::CIVILIAN || entity->GetGMLevel() >= eGameMasterLevel::CIVILIAN) {
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if (chatCommand == "die") {
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entity->Smash(entity->GetObjectID());
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}
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if (chatCommand == "resurrect") {
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ScriptedActivityComponent* scriptedActivityComponent = Game::zoneManager->GetZoneControlObject()->GetComponent<ScriptedActivityComponent>();
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if (scriptedActivityComponent) { // check if user is in activity world and if so, they can't resurrect
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ChatPackets::SendSystemMessage(sysAddr, u"You cannot resurrect in an activity world.");
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return;
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}
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GameMessages::SendResurrect(entity);
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}
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if (chatCommand == "requestmailcount") {
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Mail::HandleNotificationRequest(entity->GetSystemAddress(), entity->GetObjectID());
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}
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if (chatCommand == "instanceinfo") {
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const auto zoneId = Game::zoneManager->GetZone()->GetZoneID();
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ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
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}
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if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN) return;
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}
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// Log command to database
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auto stmt = Database::CreatePreppedStmt("INSERT INTO command_log (character_id, command) VALUES (?, ?);");
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stmt->setInt(1, entity->GetCharacter()->GetID());
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stmt->setString(2, GeneralUtils::UTF16ToWTF8(command).c_str());
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stmt->execute();
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delete stmt;
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if (chatCommand == "setminifig" && args.size() == 2 && entity->GetGMLevel() >= eGameMasterLevel::FORUM_MODERATOR) { // could break characters so only allow if GM > 0
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int32_t minifigItemId;
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if (!GeneralUtils::TryParse(args[1], minifigItemId)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig Item Id ID.");
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return;
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}
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Game::entityManager->DestructEntity(entity, sysAddr);
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auto* charComp = entity->GetComponent<CharacterComponent>();
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std::string lowerName = args[0];
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if (lowerName.empty()) return;
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std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
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if (lowerName == "eyebrows") {
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charComp->m_Character->SetEyebrows(minifigItemId);
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} else if (lowerName == "eyes") {
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charComp->m_Character->SetEyes(minifigItemId);
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} else if (lowerName == "haircolor") {
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charComp->m_Character->SetHairColor(minifigItemId);
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} else if (lowerName == "hairstyle") {
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charComp->m_Character->SetHairStyle(minifigItemId);
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} else if (lowerName == "pants") {
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charComp->m_Character->SetPantsColor(minifigItemId);
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} else if (lowerName == "lefthand") {
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charComp->m_Character->SetLeftHand(minifigItemId);
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} else if (lowerName == "mouth") {
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charComp->m_Character->SetMouth(minifigItemId);
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} else if (lowerName == "righthand") {
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charComp->m_Character->SetRightHand(minifigItemId);
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} else if (lowerName == "shirtcolor") {
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charComp->m_Character->SetShirtColor(minifigItemId);
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} else if (lowerName == "hands") {
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charComp->m_Character->SetLeftHand(minifigItemId);
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charComp->m_Character->SetRightHand(minifigItemId);
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} else {
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Game::entityManager->ConstructEntity(entity);
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig item to change, try one of the following: Eyebrows, Eyes, HairColor, HairStyle, Pants, LeftHand, Mouth, RightHand, Shirt, Hands");
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return;
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}
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Game::entityManager->ConstructEntity(entity);
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ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(lowerName) + u" set to " + (GeneralUtils::to_u16string(minifigItemId)));
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GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); // need to retoggle because it gets reenabled on creation of new character
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}
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if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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std::u16string anim = GeneralUtils::ASCIIToUTF16(args[0], args[0].size());
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RenderComponent::PlayAnimation(entity, anim);
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auto* possessorComponent = entity->GetComponent<PossessorComponent>();
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if (possessorComponent) {
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auto* possessedComponent = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
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if (possessedComponent) RenderComponent::PlayAnimation(possessedComponent, anim);
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}
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}
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if (chatCommand == "list-spawns" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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for (const auto& pair : Game::entityManager->GetSpawnPointEntities()) {
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ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(pair.first));
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}
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ChatPackets::SendSystemMessage(sysAddr, u"Current: " + GeneralUtils::ASCIIToUTF16(entity->GetCharacter()->GetTargetScene()));
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return;
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}
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if (chatCommand == "unlock-emote" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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int32_t emoteID;
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if (!GeneralUtils::TryParse(args[0], emoteID)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid emote ID.");
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return;
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}
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entity->GetCharacter()->UnlockEmote(emoteID);
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}
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if (chatCommand == "force-save" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
entity->GetCharacter()->SaveXMLToDatabase();
|
|
}
|
|
|
|
if (chatCommand == "kill" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Brutally murdering that player, if online on this server.");
|
|
|
|
auto* user = UserManager::Instance()->GetUser(args[0]);
|
|
if (user) {
|
|
auto* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
|
player->Smash(entity->GetObjectID());
|
|
ChatPackets::SendSystemMessage(sysAddr, u"It has been done, do you feel good about yourself now?");
|
|
return;
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"They were saved from your carnage.");
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "speedboost" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
float boost;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], boost)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost.");
|
|
return;
|
|
}
|
|
|
|
auto* controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
|
|
|
|
if (!controllablePhysicsComponent) return;
|
|
controllablePhysicsComponent->SetSpeedMultiplier(boost);
|
|
|
|
// speedboost possesables
|
|
auto possessor = entity->GetComponent<PossessorComponent>();
|
|
if (possessor) {
|
|
auto possessedID = possessor->GetPossessable();
|
|
if (possessedID != LWOOBJID_EMPTY) {
|
|
auto possessable = Game::entityManager->GetEntity(possessedID);
|
|
if (possessable) {
|
|
auto* possessControllablePhysicsComponent = possessable->GetComponent<ControllablePhysicsComponent>();
|
|
if (possessControllablePhysicsComponent) {
|
|
possessControllablePhysicsComponent->SetSpeedMultiplier(boost);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Game::entityManager->SerializeEntity(entity);
|
|
}
|
|
|
|
if (chatCommand == "freecam" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
const auto state = !entity->GetVar<bool>(u"freecam");
|
|
entity->SetVar<bool>(u"freecam", state);
|
|
|
|
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlScheme>(state ? 9 : 1));
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Toggled freecam.");
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "setcontrolscheme" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
uint32_t scheme;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], scheme)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid control scheme.");
|
|
return;
|
|
}
|
|
|
|
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlScheme>(scheme));
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Switched control scheme.");
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "approveproperty" && entity->GetGMLevel() >= eGameMasterLevel::LEAD_MODERATOR) {
|
|
|
|
if (PropertyManagementComponent::Instance() != nullptr) {
|
|
PropertyManagementComponent::Instance()->UpdateApprovedStatus(true);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "setuistate" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
AMFArrayValue uiState;
|
|
|
|
uiState.Insert("state", args.at(0));
|
|
|
|
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "pushGameState", uiState);
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Switched UI state.");
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "toggle" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
AMFArrayValue amfArgs;
|
|
|
|
amfArgs.Insert("visible", true);
|
|
|
|
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, args[0], amfArgs);
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Toggled UI state.");
|
|
|
|
return;
|
|
}
|
|
|
|
if ((chatCommand == "setinventorysize" || chatCommand == "setinvsize") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
uint32_t size;
|
|
|
|
if (!GeneralUtils::TryParse(args.at(0), size)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid size.");
|
|
return;
|
|
}
|
|
|
|
eInventoryType selectedInventory = eInventoryType::ITEMS;
|
|
|
|
// a possible inventory was provided if we got more than 1 argument
|
|
if (args.size() >= 2) {
|
|
selectedInventory = eInventoryType::INVALID;
|
|
if (!GeneralUtils::TryParse(args.at(1), selectedInventory)) {
|
|
// In this case, we treat the input as a string and try to find it in the reflection list
|
|
std::transform(args.at(1).begin(), args.at(1).end(), args.at(1).begin(), ::toupper);
|
|
for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) {
|
|
if (std::string_view(args.at(1)) == std::string_view(InventoryType::InventoryTypeToString(static_cast<eInventoryType>(index)))) selectedInventory = static_cast<eInventoryType>(index);
|
|
}
|
|
}
|
|
if (selectedInventory == eInventoryType::INVALID) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory.");
|
|
return;
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Setting inventory " +
|
|
GeneralUtils::ASCIIToUTF16(args.at(1)) +
|
|
u" to size " +
|
|
GeneralUtils::to_u16string(size));
|
|
} else ChatPackets::SendSystemMessage(sysAddr, u"Setting inventory ITEMS to size " + GeneralUtils::to_u16string(size));
|
|
|
|
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
|
if (inventoryComponent) {
|
|
auto* inventory = inventoryComponent->GetInventory(selectedInventory);
|
|
|
|
inventory->SetSize(size);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "runmacro" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
if (args.size() != 1) return;
|
|
|
|
// Only process if input does not contain separator charaters
|
|
if (args[0].find("/") != std::string::npos) return;
|
|
if (args[0].find("\\") != std::string::npos) return;
|
|
|
|
auto buf = Game::assetManager->GetFileAsBuffer(("macros/" + args[0] + ".scm").c_str());
|
|
|
|
if (!buf.m_Success) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
|
|
return;
|
|
}
|
|
|
|
std::istream infile(&buf);
|
|
|
|
if (infile.good()) {
|
|
std::string line;
|
|
while (std::getline(infile, line)) {
|
|
SlashCommandHandler::HandleChatCommand(GeneralUtils::ASCIIToUTF16(line), entity, sysAddr);
|
|
}
|
|
} else {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
|
|
}
|
|
|
|
buf.close();
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "addmission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
if (args.size() == 0) return;
|
|
|
|
uint32_t missionID;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], missionID)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
|
|
return;
|
|
}
|
|
|
|
auto comp = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
|
|
if (comp) comp->AcceptMission(missionID, true);
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "completemission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
if (args.size() == 0) return;
|
|
|
|
uint32_t missionID;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], missionID)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
|
|
return;
|
|
}
|
|
|
|
auto comp = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
|
|
if (comp) comp->CompleteMission(missionID, true);
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
|
|
int32_t flagId;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], flagId)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
|
|
return;
|
|
}
|
|
|
|
entity->GetCharacter()->SetPlayerFlag(flagId, true);
|
|
}
|
|
|
|
if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 2) {
|
|
int32_t flagId;
|
|
std::string onOffFlag = args[0];
|
|
if (!GeneralUtils::TryParse(args[1], flagId)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
|
|
return;
|
|
}
|
|
if (onOffFlag != "off" && onOffFlag != "on") {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag type.");
|
|
return;
|
|
}
|
|
entity->GetCharacter()->SetPlayerFlag(flagId, onOffFlag == "on");
|
|
}
|
|
if (chatCommand == "clearflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
|
|
int32_t flagId;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], flagId)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
|
|
return;
|
|
}
|
|
|
|
entity->GetCharacter()->SetPlayerFlag(flagId, false);
|
|
}
|
|
|
|
if (chatCommand == "resetmission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
if (args.size() == 0) return;
|
|
|
|
uint32_t missionID;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], missionID)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
|
|
return;
|
|
}
|
|
|
|
auto* comp = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
|
|
|
|
if (comp == nullptr) {
|
|
return;
|
|
}
|
|
|
|
auto* mission = comp->GetMission(missionID);
|
|
|
|
if (mission == nullptr) {
|
|
return;
|
|
}
|
|
|
|
mission->SetMissionState(eMissionState::ACTIVE);
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "playeffect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
|
|
int32_t effectID = 0;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], effectID)) {
|
|
return;
|
|
}
|
|
|
|
// FIXME: use fallible ASCIIToUTF16 conversion, because non-ascii isn't valid anyway
|
|
GameMessages::SendPlayFXEffect(entity->GetObjectID(), effectID, GeneralUtils::ASCIIToUTF16(args[1]), args[2]);
|
|
}
|
|
|
|
if (chatCommand == "stopeffect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
GameMessages::SendStopFXEffect(entity, true, args[0]);
|
|
}
|
|
|
|
if (chatCommand == "setanntitle" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
if (args.size() < 0) return;
|
|
|
|
std::stringstream ss;
|
|
for (auto string : args)
|
|
ss << string << " ";
|
|
|
|
entity->GetCharacter()->SetAnnouncementTitle(ss.str());
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "setannmsg" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
if (args.size() < 0) return;
|
|
|
|
std::stringstream ss;
|
|
for (auto string : args)
|
|
ss << string << " ";
|
|
|
|
entity->GetCharacter()->SetAnnouncementMessage(ss.str());
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "announce" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
if (entity->GetCharacter()->GetAnnouncementTitle().size() == 0 || entity->GetCharacter()->GetAnnouncementMessage().size() == 0) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Use /setanntitle <title> & /setannmsg <msg> first!");
|
|
return;
|
|
}
|
|
|
|
SendAnnouncement(entity->GetCharacter()->GetAnnouncementTitle(), entity->GetCharacter()->GetAnnouncementMessage());
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "shutdownuniverse" && entity->GetGMLevel() == eGameMasterLevel::OPERATOR) {
|
|
//Tell the master server that we're going to be shutting down whole "universe":
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
|
|
Game::server->SendToMaster(&bitStream);
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
|
|
|
|
//Tell chat to send an announcement to all servers
|
|
SendAnnouncement("Servers Closing Soon!", "DLU servers will close for maintenance in 10 minutes from now.");
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "getnavmeshheight" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto control = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
|
|
if (!control) return;
|
|
|
|
float y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(control->GetPosition());
|
|
std::u16string msg = u"Navmesh height: " + (GeneralUtils::to_u16string(y));
|
|
ChatPackets::SendSystemMessage(sysAddr, msg);
|
|
}
|
|
|
|
if (chatCommand == "gmadditem" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
if (args.size() == 1) {
|
|
uint32_t itemLOT;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], itemLOT)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT.");
|
|
return;
|
|
}
|
|
|
|
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
|
|
|
|
inventory->AddItem(itemLOT, 1, eLootSourceType::MODERATION);
|
|
} else if (args.size() == 2) {
|
|
uint32_t itemLOT;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], itemLOT)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT.");
|
|
return;
|
|
}
|
|
|
|
uint32_t count;
|
|
|
|
if (!GeneralUtils::TryParse(args[1], count)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item count.");
|
|
return;
|
|
}
|
|
|
|
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
|
|
|
|
inventory->AddItem(itemLOT, count, eLootSourceType::MODERATION);
|
|
} else {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /gmadditem <lot>");
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "mailitem" && entity->GetGMLevel() >= eGameMasterLevel::MODERATOR && args.size() >= 2) {
|
|
const auto& playerName = args[0];
|
|
|
|
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id from charinfo WHERE name=? LIMIT 1;");
|
|
stmt->setString(1, playerName);
|
|
sql::ResultSet* res = stmt->executeQuery();
|
|
uint32_t receiverID = 0;
|
|
|
|
if (res->rowsCount() > 0) {
|
|
while (res->next()) receiverID = res->getUInt(1);
|
|
}
|
|
|
|
delete stmt;
|
|
delete res;
|
|
|
|
if (receiverID == 0) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Failed to find that player");
|
|
|
|
return;
|
|
}
|
|
|
|
uint32_t lot;
|
|
|
|
if (!GeneralUtils::TryParse(args[1], lot)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item lot.");
|
|
return;
|
|
}
|
|
|
|
uint64_t currentTime = time(NULL);
|
|
sql::PreparedStatement* ins = Database::CreatePreppedStmt("INSERT INTO `mail`(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`) VALUES (?,?,?,?,?,?,?,?,?,?,?,0)");
|
|
ins->setUInt(1, entity->GetObjectID());
|
|
ins->setString(2, "Darkflame Universe");
|
|
ins->setUInt(3, receiverID);
|
|
ins->setString(4, playerName);
|
|
ins->setUInt64(5, currentTime);
|
|
ins->setString(6, "Lost item");
|
|
ins->setString(7, "This is a replacement item for one you lost.");
|
|
ins->setUInt(8, 0);
|
|
ins->setInt(9, lot);
|
|
ins->setInt(10, 0);
|
|
ins->setInt(11, 1);
|
|
ins->execute();
|
|
delete ins;
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Mail sent");
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "setname" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
std::string name = "";
|
|
|
|
for (const auto& arg : args) {
|
|
name += arg + " ";
|
|
}
|
|
|
|
GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
if (chatCommand == "title" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
std::string name = entity->GetCharacter()->GetName() + " - ";
|
|
|
|
for (const auto& arg : args) {
|
|
name += arg + " ";
|
|
}
|
|
|
|
GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
if ((chatCommand == "teleport" || chatCommand == "tele") && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_MODERATOR) {
|
|
NiPoint3 pos{};
|
|
if (args.size() == 3) {
|
|
|
|
float x, y, z;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], x)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
|
|
return;
|
|
}
|
|
|
|
if (!GeneralUtils::TryParse(args[1], y)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid y.");
|
|
return;
|
|
}
|
|
|
|
if (!GeneralUtils::TryParse(args[2], z)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
|
|
return;
|
|
}
|
|
|
|
pos.SetX(x);
|
|
pos.SetY(y);
|
|
pos.SetZ(z);
|
|
|
|
LOG("Teleporting objectID: %llu to %f, %f, %f", entity->GetObjectID(), pos.x, pos.y, pos.z);
|
|
GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
|
|
} else if (args.size() == 2) {
|
|
|
|
float x, z;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], x)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
|
|
return;
|
|
}
|
|
|
|
if (!GeneralUtils::TryParse(args[1], z)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
|
|
return;
|
|
}
|
|
|
|
pos.SetX(x);
|
|
pos.SetY(0.0f);
|
|
pos.SetZ(z);
|
|
|
|
LOG("Teleporting objectID: %llu to X: %f, Z: %f", entity->GetObjectID(), pos.x, pos.z);
|
|
GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
|
|
} else {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /teleport <x> (<y>) <z> - if no Y given, will teleport to the height of the terrain (or any physics object).");
|
|
}
|
|
|
|
|
|
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
|
if (possessorComponent) {
|
|
auto* possassableEntity = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
|
|
|
if (possassableEntity != nullptr) {
|
|
auto* vehiclePhysicsComponent = possassableEntity->GetComponent<VehiclePhysicsComponent>();
|
|
if (vehiclePhysicsComponent) {
|
|
vehiclePhysicsComponent->SetPosition(pos);
|
|
Game::entityManager->SerializeEntity(possassableEntity);
|
|
} else GameMessages::SendTeleport(possassableEntity->GetObjectID(), pos, NiQuaternion(), sysAddr);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "tpall" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
const auto pos = entity->GetPosition();
|
|
|
|
const auto characters = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
|
|
|
|
for (auto* character : characters) {
|
|
GameMessages::SendTeleport(character->GetObjectID(), pos, NiQuaternion(), character->GetSystemAddress());
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "dismount" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
|
if (possessorComponent) {
|
|
auto possessableId = possessorComponent->GetPossessable();
|
|
if (possessableId != LWOOBJID_EMPTY) {
|
|
auto* possessableEntity = Game::entityManager->GetEntity(possessableId);
|
|
if (possessableEntity) possessorComponent->Dismount(possessableEntity, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "fly" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
|
|
auto* character = entity->GetCharacter();
|
|
|
|
if (character) {
|
|
bool isFlying = character->GetIsFlying();
|
|
|
|
if (isFlying) {
|
|
GameMessages::SendSetJetPackMode(entity, false);
|
|
|
|
character->SetIsFlying(false);
|
|
} else {
|
|
float speedScale = 1.0f;
|
|
|
|
if (args.size() >= 1) {
|
|
float tempScaleStore;
|
|
|
|
if (GeneralUtils::TryParse<float>(args[0], tempScaleStore)) {
|
|
speedScale = tempScaleStore;
|
|
} else {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Failed to parse speed scale argument.");
|
|
}
|
|
}
|
|
|
|
float airSpeed = 20 * speedScale;
|
|
float maxAirSpeed = 30 * speedScale;
|
|
float verticalVelocity = 1.5 * speedScale;
|
|
|
|
GameMessages::SendSetJetPackMode(entity, true, true, false, 167, airSpeed, maxAirSpeed, verticalVelocity);
|
|
|
|
character->SetIsFlying(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
//------- GM COMMANDS TO ACTUALLY MODERATE --------
|
|
|
|
if (chatCommand == "mute" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
|
|
if (args.size() >= 1) {
|
|
auto* player = Player::GetPlayer(args[0]);
|
|
|
|
uint32_t accountId = 0;
|
|
LWOOBJID characterId = 0;
|
|
|
|
if (player == nullptr) {
|
|
auto* accountQuery = Database::CreatePreppedStmt("SELECT account_id, id FROM charinfo WHERE name=? LIMIT 1;");
|
|
|
|
accountQuery->setString(1, args[0]);
|
|
|
|
auto result = accountQuery->executeQuery();
|
|
|
|
if (result->rowsCount() > 0) {
|
|
while (result->next()) {
|
|
accountId = result->getUInt(1);
|
|
characterId = result->getUInt64(2);
|
|
|
|
GeneralUtils::SetBit(characterId, eObjectBits::CHARACTER);
|
|
GeneralUtils::SetBit(characterId, eObjectBits::PERSISTENT);
|
|
}
|
|
}
|
|
|
|
delete accountQuery;
|
|
delete result;
|
|
|
|
if (accountId == 0) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::UTF8ToUTF16(args[0]));
|
|
|
|
return;
|
|
}
|
|
} else {
|
|
accountId = player->GetParentUser()->GetAccountID();
|
|
characterId = player->GetCharacter()->GetID();
|
|
}
|
|
|
|
auto* userUpdate = Database::CreatePreppedStmt("UPDATE accounts SET mute_expire = ? WHERE id = ?;");
|
|
|
|
time_t expire = 1; // Default to indefinate mute
|
|
|
|
if (args.size() >= 2) {
|
|
uint32_t days = 0;
|
|
uint32_t hours = 0;
|
|
if (!GeneralUtils::TryParse(args[1], days)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid days.");
|
|
|
|
return;
|
|
}
|
|
|
|
if (args.size() >= 3) {
|
|
if (!GeneralUtils::TryParse(args[2], hours)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid hours.");
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
expire = time(NULL);
|
|
expire += 24 * 60 * 60 * days;
|
|
expire += 60 * 60 * hours;
|
|
}
|
|
|
|
userUpdate->setUInt64(1, expire);
|
|
userUpdate->setInt(2, accountId);
|
|
|
|
userUpdate->executeUpdate();
|
|
|
|
delete userUpdate;
|
|
|
|
char buffer[32] = "brought up for review.\0";
|
|
|
|
if (expire != 1) {
|
|
std::tm* ptm = std::localtime(&expire);
|
|
// Format: Mo, 15.06.2009 20:20:00
|
|
std::strftime(buffer, 32, "%a, %d.%m.%Y %H:%M:%S", ptm);
|
|
}
|
|
|
|
const auto timeStr = GeneralUtils::ASCIIToUTF16(std::string(buffer));
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Muted: " + GeneralUtils::UTF8ToUTF16(args[0]) + u" until " + timeStr);
|
|
|
|
//Notify chat about it
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
|
|
|
|
bitStream.Write(characterId);
|
|
bitStream.Write(expire);
|
|
|
|
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
|
} else {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /mute <username> <days (optional)> <hours (optional)>");
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "kick" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_MODERATOR) {
|
|
if (args.size() == 1) {
|
|
auto* player = Player::GetPlayer(args[0]);
|
|
|
|
std::u16string username = GeneralUtils::UTF8ToUTF16(args[0]);
|
|
if (player == nullptr) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + username);
|
|
return;
|
|
}
|
|
|
|
Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::KICK);
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Kicked: " + username);
|
|
} else {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /kick <username>");
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "ban" && entity->GetGMLevel() >= eGameMasterLevel::SENIOR_MODERATOR) {
|
|
if (args.size() == 1) {
|
|
auto* player = Player::GetPlayer(args[0]);
|
|
|
|
uint32_t accountId = 0;
|
|
|
|
if (player == nullptr) {
|
|
auto* accountQuery = Database::CreatePreppedStmt("SELECT account_id FROM charinfo WHERE name=? LIMIT 1;");
|
|
|
|
accountQuery->setString(1, args[0]);
|
|
|
|
auto result = accountQuery->executeQuery();
|
|
|
|
if (result->rowsCount() > 0) {
|
|
while (result->next()) accountId = result->getUInt(1);
|
|
}
|
|
|
|
delete accountQuery;
|
|
delete result;
|
|
|
|
if (accountId == 0) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::UTF8ToUTF16(args[0]));
|
|
|
|
return;
|
|
}
|
|
} else {
|
|
accountId = player->GetParentUser()->GetAccountID();
|
|
}
|
|
|
|
auto* userUpdate = Database::CreatePreppedStmt("UPDATE accounts SET banned = true WHERE id = ?;");
|
|
|
|
userUpdate->setInt(1, accountId);
|
|
|
|
userUpdate->executeUpdate();
|
|
|
|
delete userUpdate;
|
|
|
|
if (player != nullptr) {
|
|
Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::FREE_TRIAL_EXPIRED);
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Banned: " + GeneralUtils::ASCIIToUTF16(args[0]));
|
|
} else {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /ban <username>");
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------
|
|
|
|
if (chatCommand == "buffme" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
|
if (dest) {
|
|
dest->SetHealth(999);
|
|
dest->SetMaxHealth(999.0f);
|
|
dest->SetArmor(999);
|
|
dest->SetMaxArmor(999.0f);
|
|
dest->SetImagination(999);
|
|
dest->SetMaxImagination(999.0f);
|
|
}
|
|
Game::entityManager->SerializeEntity(entity);
|
|
}
|
|
|
|
if (chatCommand == "startcelebration" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
|
|
int32_t celebration;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], celebration)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid celebration.");
|
|
return;
|
|
}
|
|
|
|
GameMessages::SendStartCelebrationEffect(entity, entity->GetSystemAddress(), celebration);
|
|
}
|
|
|
|
if (chatCommand == "buffmed" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
|
if (dest) {
|
|
dest->SetHealth(9);
|
|
dest->SetMaxHealth(9.0f);
|
|
dest->SetArmor(9);
|
|
dest->SetMaxArmor(9.0f);
|
|
dest->SetImagination(9);
|
|
dest->SetMaxImagination(9.0f);
|
|
}
|
|
Game::entityManager->SerializeEntity(entity);
|
|
}
|
|
|
|
if (chatCommand == "refillstats" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
|
|
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
|
if (dest) {
|
|
dest->SetHealth((int)dest->GetMaxHealth());
|
|
dest->SetArmor((int)dest->GetMaxArmor());
|
|
dest->SetImagination((int)dest->GetMaxImagination());
|
|
}
|
|
|
|
Game::entityManager->SerializeEntity(entity);
|
|
}
|
|
|
|
if (chatCommand == "lookup" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
auto query = CDClientDatabase::CreatePreppedStmt(
|
|
"SELECT `id`, `name` FROM `Objects` WHERE `displayName` LIKE ?1 OR `name` LIKE ?1 OR `description` LIKE ?1 LIMIT 50");
|
|
// Concatenate all of the arguments into a single query so a multi word query can be used properly.
|
|
std::string conditional = args[0];
|
|
args.erase(args.begin());
|
|
for (auto& argument : args) {
|
|
conditional += ' ' + argument;
|
|
}
|
|
|
|
const std::string query_text = "%" + conditional + "%";
|
|
query.bind(1, query_text.c_str());
|
|
|
|
auto tables = query.execQuery();
|
|
|
|
while (!tables.eof()) {
|
|
std::string message = std::to_string(tables.getIntField(0)) + " - " + tables.getStringField(1);
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(message, message.size()));
|
|
tables.nextRow();
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "spawn" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
|
|
if (!comp) return;
|
|
|
|
uint32_t lot;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], lot)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot.");
|
|
return;
|
|
}
|
|
|
|
EntityInfo info;
|
|
info.lot = lot;
|
|
info.pos = comp->GetPosition();
|
|
info.rot = comp->GetRotation();
|
|
info.spawner = nullptr;
|
|
info.spawnerID = entity->GetObjectID();
|
|
info.spawnerNodeID = 0;
|
|
|
|
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
|
|
|
|
if (newEntity == nullptr) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity.");
|
|
return;
|
|
}
|
|
|
|
Game::entityManager->ConstructEntity(newEntity);
|
|
}
|
|
|
|
if (chatCommand == "spawngroup" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
|
|
auto controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
|
|
if (!controllablePhysicsComponent) return;
|
|
|
|
LOT lot{};
|
|
uint32_t numberToSpawn{};
|
|
float radiusToSpawnWithin{};
|
|
|
|
if (!GeneralUtils::TryParse(args[0], lot)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot.");
|
|
return;
|
|
}
|
|
|
|
if (!GeneralUtils::TryParse(args[1], numberToSpawn) && numberToSpawn > 0) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid number of enemies to spawn.");
|
|
return;
|
|
}
|
|
|
|
// Must spawn within a radius of at least 0.0f
|
|
if (!GeneralUtils::TryParse(args[2], radiusToSpawnWithin) && radiusToSpawnWithin < 0.0f) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid radius to spawn within.");
|
|
return;
|
|
}
|
|
|
|
EntityInfo info;
|
|
info.lot = lot;
|
|
info.spawner = nullptr;
|
|
info.spawnerID = entity->GetObjectID();
|
|
info.spawnerNodeID = 0;
|
|
|
|
auto playerPosition = controllablePhysicsComponent->GetPosition();
|
|
while (numberToSpawn > 0) {
|
|
auto randomAngle = GeneralUtils::GenerateRandomNumber<float>(0.0f, 2 * PI);
|
|
auto randomRadius = GeneralUtils::GenerateRandomNumber<float>(0.0f, radiusToSpawnWithin);
|
|
|
|
// Set the position to the generated random position plus the player position. This will
|
|
// spawn the entity in a circle around the player. As you get further from the player, the angle chosen will get less accurate.
|
|
info.pos = playerPosition + NiPoint3(cos(randomAngle) * randomRadius, 0.0f, sin(randomAngle) * randomRadius);
|
|
info.rot = NiQuaternion();
|
|
|
|
auto newEntity = Game::entityManager->CreateEntity(info);
|
|
if (newEntity == nullptr) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity.");
|
|
return;
|
|
}
|
|
|
|
Game::entityManager->ConstructEntity(newEntity);
|
|
numberToSpawn--;
|
|
}
|
|
}
|
|
|
|
if ((chatCommand == "giveuscore") && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
int32_t uscore;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], uscore)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid uscore.");
|
|
return;
|
|
}
|
|
|
|
CharacterComponent* character = entity->GetComponent<CharacterComponent>();
|
|
if (character) character->SetUScore(character->GetUScore() + uscore);
|
|
// MODERATION should work but it doesn't. Relog to see uscore changes
|
|
|
|
eLootSourceType lootType = eLootSourceType::MODERATION;
|
|
|
|
int32_t type;
|
|
if (args.size() >= 2 && GeneralUtils::TryParse(args[1], type)) {
|
|
lootType = (eLootSourceType)type;
|
|
}
|
|
|
|
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, lootType);
|
|
}
|
|
|
|
if ((chatCommand == "setlevel") && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
// We may be trying to set a specific players level to a level. If so override the entity with the requested players.
|
|
std::string requestedPlayerToSetLevelOf = "";
|
|
if (args.size() > 1) {
|
|
requestedPlayerToSetLevelOf = args[1];
|
|
|
|
auto requestedPlayer = Player::GetPlayer(requestedPlayerToSetLevelOf);
|
|
|
|
if (!requestedPlayer) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"No player found with username: (" + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u").");
|
|
return;
|
|
}
|
|
|
|
if (!requestedPlayer->GetOwner()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"No entity found with username: (" + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u").");
|
|
return;
|
|
}
|
|
|
|
entity = requestedPlayer->GetOwner();
|
|
}
|
|
uint32_t requestedLevel;
|
|
uint32_t oldLevel;
|
|
// first check the level is valid
|
|
|
|
if (!GeneralUtils::TryParse(args[0], requestedLevel)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid level.");
|
|
return;
|
|
}
|
|
// query to set our uscore to the correct value for this level
|
|
|
|
auto characterComponent = entity->GetComponent<CharacterComponent>();
|
|
if (!characterComponent) return;
|
|
auto levelComponent = entity->GetComponent<LevelProgressionComponent>();
|
|
auto query = CDClientDatabase::CreatePreppedStmt("SELECT requiredUScore from LevelProgressionLookup WHERE id = ?;");
|
|
query.bind(1, (int)requestedLevel);
|
|
auto result = query.execQuery();
|
|
|
|
if (result.eof()) return;
|
|
|
|
// Set the UScore first
|
|
oldLevel = levelComponent->GetLevel();
|
|
characterComponent->SetUScore(result.getIntField(0, characterComponent->GetUScore()));
|
|
|
|
// handle level up for each level we have passed if we set our level to be higher than the current one.
|
|
if (oldLevel < requestedLevel) {
|
|
while (oldLevel < requestedLevel) {
|
|
oldLevel += 1;
|
|
levelComponent->SetLevel(oldLevel);
|
|
levelComponent->HandleLevelUp();
|
|
}
|
|
} else {
|
|
levelComponent->SetLevel(requestedLevel);
|
|
}
|
|
|
|
if (requestedPlayerToSetLevelOf != "") {
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr, u"Set " + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u"'s level to " + GeneralUtils::to_u16string(requestedLevel) +
|
|
u" and UScore to " + GeneralUtils::to_u16string(characterComponent->GetUScore()) +
|
|
u". Relog to see changes.");
|
|
} else {
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr, u"Set your level to " + GeneralUtils::to_u16string(requestedLevel) +
|
|
u" and UScore to " + GeneralUtils::to_u16string(characterComponent->GetUScore()) +
|
|
u". Relog to see changes.");
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "pos" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
const auto position = entity->GetPosition();
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(position.x)) + u", " + (GeneralUtils::to_u16string(position.y)) + u", " + (GeneralUtils::to_u16string(position.z)) + u">");
|
|
|
|
std::cout << position.x << ", " << position.y << ", " << position.z << std::endl;
|
|
}
|
|
|
|
if (chatCommand == "rot" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
const auto rotation = entity->GetRotation();
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(rotation.w)) + u", " + (GeneralUtils::to_u16string(rotation.x)) + u", " + (GeneralUtils::to_u16string(rotation.y)) + u", " + (GeneralUtils::to_u16string(rotation.z)) + u">");
|
|
|
|
std::cout << rotation.w << ", " << rotation.x << ", " << rotation.y << ", " << rotation.z << std::endl;
|
|
}
|
|
|
|
if (chatCommand == "locrow" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
const auto position = entity->GetPosition();
|
|
const auto rotation = entity->GetRotation();
|
|
|
|
std::cout << "<location x=\"" << position.x << "\" y=\"" << position.y << "\" z=\"" << position.z << "\" rw=\"" << rotation.w << "\" rx=\"" << rotation.x << "\" ry=\"" << rotation.y << "\" rz=\"" << rotation.z << "\" />" << std::endl;
|
|
}
|
|
|
|
if (chatCommand == "playlvlfx" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
GameMessages::SendPlayFXEffect(entity, 7074, u"create", "7074", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
|
|
}
|
|
|
|
if (chatCommand == "playrebuildfx" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
GameMessages::SendPlayFXEffect(entity, 230, u"rebuild", "230", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
|
|
}
|
|
|
|
if ((chatCommand == "freemoney" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) && args.size() == 1) {
|
|
int64_t money;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], money)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid money.");
|
|
return;
|
|
}
|
|
|
|
auto* ch = entity->GetCharacter();
|
|
ch->SetCoins(ch->GetCoins() + money, eLootSourceType::MODERATION);
|
|
}
|
|
|
|
if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
int32_t money;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], money)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid money.");
|
|
return;
|
|
}
|
|
|
|
auto* ch = entity->GetCharacter();
|
|
ch->SetCoins(money, eLootSourceType::MODERATION);
|
|
}
|
|
|
|
// Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
|
|
if (chatCommand == "gminvis" && entity->GetParentUser()->GetMaxGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "gmimmune" && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
|
|
|
int32_t state = false;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], state)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid state.");
|
|
return;
|
|
}
|
|
|
|
if (destroyableComponent != nullptr) {
|
|
destroyableComponent->SetIsGMImmune(state);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
//Testing basic attack immunity
|
|
if (chatCommand == "attackimmune" && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
|
|
|
int32_t state = false;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], state)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid state.");
|
|
return;
|
|
}
|
|
|
|
if (destroyableComponent != nullptr) {
|
|
destroyableComponent->SetIsImmune(state);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "buff" && args.size() >= 2 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto* buffComponent = entity->GetComponent<BuffComponent>();
|
|
|
|
int32_t id = 0;
|
|
int32_t duration = 0;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], id)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid buff id.");
|
|
return;
|
|
}
|
|
|
|
if (!GeneralUtils::TryParse(args[1], duration)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid buff duration.");
|
|
return;
|
|
}
|
|
|
|
if (buffComponent != nullptr) {
|
|
buffComponent->ApplyBuff(id, duration, entity->GetObjectID());
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if ((chatCommand == "testmap" && args.size() >= 1) && entity->GetGMLevel() >= eGameMasterLevel::FORUM_MODERATOR) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Requesting map change...");
|
|
uint32_t reqZone;
|
|
LWOCLONEID cloneId = 0;
|
|
bool force = false;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], reqZone)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid zone.");
|
|
return;
|
|
}
|
|
|
|
if (args.size() > 1) {
|
|
auto index = 1;
|
|
|
|
if (args[index] == "force") {
|
|
index++;
|
|
|
|
force = true;
|
|
}
|
|
|
|
if (args.size() > index && !GeneralUtils::TryParse(args[index], cloneId)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone id.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
const auto objid = entity->GetObjectID();
|
|
|
|
if (force || Game::zoneManager->CheckIfAccessibleZone(reqZone)) { // to prevent tomfoolery
|
|
|
|
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, reqZone, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
|
|
|
auto* entity = Game::entityManager->GetEntity(objid);
|
|
if (!entity) return;
|
|
|
|
const auto sysAddr = entity->GetSystemAddress();
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Transfering map...");
|
|
|
|
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
|
if (entity->GetCharacter()) {
|
|
entity->GetCharacter()->SetZoneID(zoneID);
|
|
entity->GetCharacter()->SetZoneInstance(zoneInstance);
|
|
entity->GetCharacter()->SetZoneClone(zoneClone);
|
|
entity->GetComponent<CharacterComponent>()->SetLastRocketConfig(u"");
|
|
}
|
|
|
|
entity->GetCharacter()->SaveXMLToDatabase();
|
|
|
|
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
|
|
return;
|
|
});
|
|
} else {
|
|
std::string msg = "ZoneID not found or allowed: ";
|
|
msg.append(args[0]); // FIXME: unnecessary utf16 re-encoding just for error
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(msg, msg.size()));
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "createprivate" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
|
|
uint32_t zone;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], zone)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid zone.");
|
|
return;
|
|
}
|
|
|
|
uint32_t clone;
|
|
|
|
if (!GeneralUtils::TryParse(args[1], clone)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone.");
|
|
return;
|
|
}
|
|
|
|
const auto& password = args[2];
|
|
|
|
ZoneInstanceManager::Instance()->CreatePrivateZone(Game::server, zone, clone, password);
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16("Sent request for private zone with password: " + password));
|
|
|
|
return;
|
|
}
|
|
|
|
if ((chatCommand == "debugui") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Opening UIDebugger...");
|
|
AMFArrayValue args;
|
|
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "ToggleUIDebugger;", args);
|
|
}
|
|
|
|
if ((chatCommand == "boost") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
|
|
|
if (possessorComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
|
|
|
if (vehicle == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (args.size() >= 1) {
|
|
float time;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], time)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost time.");
|
|
return;
|
|
} else {
|
|
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
|
entity->AddCallbackTimer(time, [vehicle]() {
|
|
if (!vehicle) return;
|
|
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
|
});
|
|
}
|
|
} else {
|
|
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
}
|
|
|
|
if ((chatCommand == "unboost") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
|
|
|
if (possessorComponent == nullptr) return;
|
|
auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
|
|
|
if (vehicle == nullptr) return;
|
|
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
if (chatCommand == "activatespawner" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
auto spawners = Game::zoneManager->GetSpawnersByName(args[0]);
|
|
|
|
for (auto* spawner : spawners) {
|
|
spawner->Activate();
|
|
}
|
|
|
|
spawners = Game::zoneManager->GetSpawnersInGroup(args[0]);
|
|
|
|
for (auto* spawner : spawners) {
|
|
spawner->Activate();
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "spawnphysicsverts" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
|
|
//Go tell physics to spawn all the vertices:
|
|
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PHANTOM_PHYSICS);
|
|
for (auto en : entities) {
|
|
auto phys = static_cast<PhantomPhysicsComponent*>(en->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS));
|
|
if (phys)
|
|
phys->SpawnVertices();
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "reportproxphys" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
|
|
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROXIMITY_MONITOR);
|
|
for (auto en : entities) {
|
|
auto phys = static_cast<ProximityMonitorComponent*>(en->GetComponent(eReplicaComponentType::PROXIMITY_MONITOR));
|
|
if (phys) {
|
|
for (auto prox : phys->GetProximitiesData()) {
|
|
if (!prox.second) continue;
|
|
|
|
auto sphere = static_cast<dpShapeSphere*>(prox.second->GetShape());
|
|
auto pos = prox.second->GetPosition();
|
|
std::cout << prox.first << ", r: " << sphere->GetRadius() << ", pos: " << pos.x << "," << pos.y << "," << pos.z << std::endl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "triggerspawner" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
auto spawners = Game::zoneManager->GetSpawnersByName(args[0]);
|
|
|
|
for (auto* spawner : spawners) {
|
|
spawner->Spawn();
|
|
}
|
|
|
|
spawners = Game::zoneManager->GetSpawnersInGroup(args[0]);
|
|
|
|
for (auto* spawner : spawners) {
|
|
spawner->Spawn();
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "reforge" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 2) {
|
|
LOT baseItem;
|
|
LOT reforgedItem;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], baseItem)) return;
|
|
if (!GeneralUtils::TryParse(args[1], reforgedItem)) return;
|
|
|
|
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
|
|
|
if (inventoryComponent == nullptr) return;
|
|
|
|
std::vector<LDFBaseData*> data{};
|
|
data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem));
|
|
|
|
inventoryComponent->AddItem(baseItem, 1, eLootSourceType::MODERATION, eInventoryType::INVALID, data);
|
|
}
|
|
|
|
if (chatCommand == "crash" && entity->GetGMLevel() >= eGameMasterLevel::OPERATOR) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Crashing...");
|
|
|
|
int* badPtr = nullptr;
|
|
*badPtr = 0;
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "metrics" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
for (const auto variable : Metrics::GetAllMetrics()) {
|
|
auto* metric = Metrics::GetMetric(variable);
|
|
|
|
if (metric == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr,
|
|
GeneralUtils::ASCIIToUTF16(Metrics::MetricVariableToString(variable)) +
|
|
u": " +
|
|
GeneralUtils::to_u16string(Metrics::ToMiliseconds(metric->average)) +
|
|
u"ms"
|
|
);
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr,
|
|
u"Peak RSS: " + GeneralUtils::to_u16string((float)((double)Metrics::GetPeakRSS() / 1.024e6)) +
|
|
u"MB"
|
|
);
|
|
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr,
|
|
u"Current RSS: " + GeneralUtils::to_u16string((float)((double)Metrics::GetCurrentRSS() / 1.024e6)) +
|
|
u"MB"
|
|
);
|
|
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr,
|
|
u"Process ID: " + GeneralUtils::to_u16string(Metrics::GetProcessID())
|
|
);
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "reloadconfig" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
Game::config->ReloadConfig();
|
|
VanityUtilities::SpawnVanity();
|
|
dpWorld::Instance().Reload();
|
|
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
|
for (auto entity : entities) {
|
|
auto* scriptedActivityComponent = entity->GetComponent<ScriptedActivityComponent>();
|
|
if (!scriptedActivityComponent) continue;
|
|
|
|
scriptedActivityComponent->ReloadConfig();
|
|
}
|
|
Game::server->UpdateMaximumMtuSize();
|
|
Game::server->UpdateBandwidthLimit();
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Successfully reloaded config for world!");
|
|
}
|
|
|
|
if (chatCommand == "rollloot" && entity->GetGMLevel() >= eGameMasterLevel::OPERATOR && args.size() >= 3) {
|
|
uint32_t lootMatrixIndex = 0;
|
|
uint32_t targetLot = 0;
|
|
uint32_t loops = 1;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], lootMatrixIndex)) return;
|
|
if (!GeneralUtils::TryParse(args[1], targetLot)) return;
|
|
if (!GeneralUtils::TryParse(args[2], loops)) return;
|
|
|
|
uint64_t totalRuns = 0;
|
|
|
|
for (uint32_t i = 0; i < loops; i++) {
|
|
while (true) {
|
|
auto lootRoll = Loot::RollLootMatrix(lootMatrixIndex);
|
|
totalRuns += 1;
|
|
bool doBreak = false;
|
|
for (const auto& kv : lootRoll) {
|
|
if ((uint32_t)kv.first == targetLot) {
|
|
doBreak = true;
|
|
}
|
|
}
|
|
if (doBreak) break;
|
|
}
|
|
}
|
|
|
|
std::u16string message = u"Ran loot drops looking for "
|
|
+ GeneralUtils::to_u16string(targetLot)
|
|
+ u", "
|
|
+ GeneralUtils::to_u16string(loops)
|
|
+ u" times. It ran "
|
|
+ GeneralUtils::to_u16string(totalRuns)
|
|
+ u" times. Averaging out at "
|
|
+ GeneralUtils::to_u16string((float)totalRuns / loops);
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, message);
|
|
}
|
|
|
|
if (chatCommand == "deleteinven" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
eInventoryType inventoryType = eInventoryType::INVALID;
|
|
if (!GeneralUtils::TryParse(args[0], inventoryType)) {
|
|
// In this case, we treat the input as a string and try to find it in the reflection list
|
|
std::transform(args[0].begin(), args[0].end(), args[0].begin(), ::toupper);
|
|
LOG("looking for inventory %s", args[0].c_str());
|
|
for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) {
|
|
if (std::string_view(args[0]) == std::string_view(InventoryType::InventoryTypeToString(static_cast<eInventoryType>(index)))) inventoryType = static_cast<eInventoryType>(index);
|
|
}
|
|
}
|
|
|
|
if (inventoryType == eInventoryType::INVALID || inventoryType >= NUMBER_OF_INVENTORIES) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory provided.");
|
|
return;
|
|
}
|
|
|
|
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
|
if (!inventoryComponent) return;
|
|
|
|
auto* inventoryToDelete = inventoryComponent->GetInventory(inventoryType);
|
|
if (!inventoryToDelete) return;
|
|
|
|
inventoryToDelete->DeleteAllItems();
|
|
LOG("Deleted inventory %s for user %llu", args[0].c_str(), entity->GetObjectID());
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Deleted inventory " + GeneralUtils::UTF8ToUTF16(args[0]));
|
|
}
|
|
|
|
if (chatCommand == "castskill" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
auto* skillComponent = entity->GetComponent<SkillComponent>();
|
|
if (skillComponent) {
|
|
uint32_t skillId;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], skillId)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Error getting skill ID.");
|
|
return;
|
|
} else {
|
|
skillComponent->CastSkill(skillId, entity->GetObjectID(), entity->GetObjectID());
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Cast skill");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "setskillslot" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 2) {
|
|
uint32_t skillId;
|
|
int slot;
|
|
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
|
if (inventoryComponent) {
|
|
if (!GeneralUtils::TryParse(args[0], slot)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Error getting slot.");
|
|
return;
|
|
} else {
|
|
if (!GeneralUtils::TryParse(args[1], skillId)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Error getting skill.");
|
|
return;
|
|
} else {
|
|
if (inventoryComponent->SetSkill(slot, skillId)) ChatPackets::SendSystemMessage(sysAddr, u"Set skill to slot successfully");
|
|
else ChatPackets::SendSystemMessage(sysAddr, u"Set skill to slot failed");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "setfaction" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
|
if (destroyableComponent) {
|
|
int32_t faction;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], faction)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Error getting faction.");
|
|
return;
|
|
} else {
|
|
destroyableComponent->SetFaction(faction);
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Set faction and updated enemies list");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "addfaction" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
|
if (destroyableComponent) {
|
|
int32_t faction;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], faction)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Error getting faction.");
|
|
return;
|
|
} else {
|
|
destroyableComponent->AddFaction(faction);
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Added faction and updated enemies list");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "getfactions" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
|
if (destroyableComponent) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Friendly factions:");
|
|
for (const auto entry : destroyableComponent->GetFactionIDs()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Enemy factions:");
|
|
for (const auto entry : destroyableComponent->GetEnemyFactionsIDs()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "inspect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
Entity* closest = nullptr;
|
|
|
|
eReplicaComponentType component;
|
|
|
|
std::u16string ldf;
|
|
|
|
bool isLDF = false;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], component)) {
|
|
component = eReplicaComponentType::INVALID;
|
|
|
|
ldf = GeneralUtils::UTF8ToUTF16(args[0]);
|
|
|
|
isLDF = true;
|
|
}
|
|
|
|
auto reference = entity->GetPosition();
|
|
|
|
auto closestDistance = 0.0f;
|
|
|
|
const auto candidates = Game::entityManager->GetEntitiesByComponent(component);
|
|
|
|
for (auto* candidate : candidates) {
|
|
if (candidate->GetLOT() == 1 || candidate->GetLOT() == 8092) {
|
|
continue;
|
|
}
|
|
|
|
if (isLDF && !candidate->HasVar(ldf)) {
|
|
continue;
|
|
}
|
|
|
|
if (closest == nullptr) {
|
|
closest = candidate;
|
|
|
|
closestDistance = NiPoint3::Distance(candidate->GetPosition(), reference);
|
|
|
|
continue;
|
|
}
|
|
|
|
const auto distance = NiPoint3::Distance(candidate->GetPosition(), reference);
|
|
|
|
if (distance < closestDistance) {
|
|
closest = candidate;
|
|
|
|
closestDistance = distance;
|
|
}
|
|
}
|
|
|
|
if (closest == nullptr) {
|
|
return;
|
|
}
|
|
|
|
Game::entityManager->SerializeEntity(closest);
|
|
|
|
auto* table = CDClientManager::Instance().GetTable<CDObjectsTable>();
|
|
|
|
const auto& info = table->GetByID(closest->GetLOT());
|
|
|
|
std::stringstream header;
|
|
|
|
header << info.name << " [" << std::to_string(info.id) << "]" << " " << std::to_string(closestDistance) << " " << std::to_string(closest->IsSleeping());
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(header.str()));
|
|
|
|
for (const auto& pair : closest->GetComponents()) {
|
|
auto id = pair.first;
|
|
|
|
std::stringstream stream;
|
|
|
|
stream << "Component [" << std::to_string(static_cast<uint32_t>(id)) << "]";
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(stream.str()));
|
|
}
|
|
|
|
if (args.size() >= 2) {
|
|
if (args[1] == "-m" && args.size() >= 3) {
|
|
auto* movingPlatformComponent = closest->GetComponent<MovingPlatformComponent>();
|
|
|
|
int32_t value = 0;
|
|
|
|
if (movingPlatformComponent == nullptr || !GeneralUtils::TryParse(args[2], value)) {
|
|
return;
|
|
}
|
|
|
|
movingPlatformComponent->SetSerialized(true);
|
|
|
|
if (value == -1) {
|
|
movingPlatformComponent->StopPathing();
|
|
} else {
|
|
movingPlatformComponent->GotoWaypoint(value);
|
|
}
|
|
|
|
Game::entityManager->SerializeEntity(closest);
|
|
} else if (args[1] == "-a" && args.size() >= 3) {
|
|
RenderComponent::PlayAnimation(closest, args.at(2));
|
|
} else if (args[1] == "-s") {
|
|
for (auto* entry : closest->GetSettings()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(entry->GetString()));
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"------");
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Spawner ID: " + GeneralUtils::to_u16string(closest->GetSpawnerID()));
|
|
} else if (args[1] == "-p") {
|
|
const auto postion = closest->GetPosition();
|
|
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr,
|
|
GeneralUtils::ASCIIToUTF16("< " + std::to_string(postion.x) + ", " + std::to_string(postion.y) + ", " + std::to_string(postion.z) + " >")
|
|
);
|
|
} else if (args[1] == "-f") {
|
|
auto* destuctable = closest->GetComponent<DestroyableComponent>();
|
|
|
|
if (destuctable == nullptr) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"No destroyable component on this entity!");
|
|
return;
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Smashable: " + (GeneralUtils::to_u16string(destuctable->GetIsSmashable())));
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Friendly factions:");
|
|
for (const auto entry : destuctable->GetFactionIDs()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Enemy factions:");
|
|
for (const auto entry : destuctable->GetEnemyFactionsIDs()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
|
|
}
|
|
|
|
if (args.size() >= 3) {
|
|
int32_t faction;
|
|
if (!GeneralUtils::TryParse(args[2], faction)) {
|
|
return;
|
|
}
|
|
|
|
destuctable->SetFaction(-1);
|
|
destuctable->AddFaction(faction, true);
|
|
}
|
|
} else if (args[1] == "-cf") {
|
|
auto* destuctable = entity->GetComponent<DestroyableComponent>();
|
|
if (!destuctable) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"No destroyable component on this entity!");
|
|
return;
|
|
}
|
|
if (destuctable->IsEnemy(closest)) ChatPackets::SendSystemMessage(sysAddr, u"They are our enemy");
|
|
else ChatPackets::SendSystemMessage(sysAddr, u"They are NOT our enemy");
|
|
} else if (args[1] == "-t") {
|
|
auto* phantomPhysicsComponent = closest->GetComponent<PhantomPhysicsComponent>();
|
|
|
|
if (phantomPhysicsComponent != nullptr) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Type: " + (GeneralUtils::to_u16string(static_cast<uint32_t>(phantomPhysicsComponent->GetEffectType()))));
|
|
const auto dir = phantomPhysicsComponent->GetDirection();
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Direction: <" + (GeneralUtils::to_u16string(dir.x)) + u", " + (GeneralUtils::to_u16string(dir.y)) + u", " + (GeneralUtils::to_u16string(dir.z)) + u">");
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Multiplier: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetDirectionalMultiplier())));
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Active: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetPhysicsEffectActive())));
|
|
}
|
|
|
|
auto* triggerComponent = closest->GetComponent<TriggerComponent>();
|
|
if (triggerComponent) {
|
|
auto trigger = triggerComponent->GetTrigger();
|
|
if (trigger) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Trigger: " + (GeneralUtils::to_u16string(trigger->id)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::string& message) {
|
|
AMFArrayValue args;
|
|
|
|
args.Insert("title", title);
|
|
args.Insert("message", message);
|
|
|
|
GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", args);
|
|
|
|
//Notify chat about it
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ANNOUNCEMENT);
|
|
|
|
bitStream.Write<uint32_t>(title.size());
|
|
for (auto character : title) {
|
|
bitStream.Write<char>(character);
|
|
}
|
|
|
|
bitStream.Write<uint32_t>(message.size());
|
|
for (auto character : message) {
|
|
bitStream.Write<char>(character);
|
|
}
|
|
|
|
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
|
}
|