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https://github.com/DarkflameUniverse/DarkflameServer.git
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e524b86e12
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
35 lines
760 B
C++
35 lines
760 B
C++
/*
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* Darkflame Universe
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* Copyright 2018
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*/
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#ifndef PROPERTYCOMPONENT_H
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#define PROPERTYCOMPONENT_H
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#include "BitStream.h"
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#include "Entity.h"
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#include "Component.h"
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#include "eReplicaComponentType.h"
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struct PropertyState {
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LWOOBJID ownerID;
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LWOOBJID propertyID;
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bool rented;
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};
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/**
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* This component is unused and has no functionality
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*/
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class PropertyComponent : public Component {
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public:
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static const eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY;
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explicit PropertyComponent(Entity* parentEntity);
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~PropertyComponent() override;
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[[nodiscard]] PropertyState* GetPropertyState() const { return m_PropertyState; };
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private:
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PropertyState* m_PropertyState;
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std::string m_PropertyName;
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};
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#endif // PROPERTYCOMPONENT_H
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