DarkflameServer/dNet/dServer.h
wincent 4004534732 Initial work on TCP transport layer:
* Optionally compiled additional TCP transport layer.
* Config to enable it.
* Tested and functional with lcdr's tcpudp dll, udp being disabled in the dll due to port issues.
* Removed unused RakNet replica manager and id manager. We've got our own replica manager since pre-open-source.
* Utilizes async boost behavior.

Todo:
* Figure out how to do ping calculations.
* Fix crashes on universe shutdown.
* Test TLS on a VPS.
* Remove unnecessary logging.
* Test with lots of clients.
* Finish "master" to "manager" naming refactor.
2024-10-13 22:42:59 +02:00

112 lines
2.2 KiB
C++

#pragma once
#include <string>
#include <csignal>
#include <memory>
#include "TransportLayer.h"
enum class TransportType : uint32_t {
RakNet,
Tcp
};
class dServer {
public:
// Default constructor should only used for testing!
dServer() {};
dServer(
const std::string& ip,
int port,
int instanceID,
int maxConnections,
bool isInternal,
bool useEncryption,
Logger* logger,
const std::string masterIP,
int masterPort,
ServerType serverType,
dConfig* config,
Game::signal_t* shouldShutdown,
unsigned int zoneID = 0
);
~dServer();
Packet* ReceiveFromMaster();
Packet* Receive();
void DeallocatePacket(Packet* packet);
void DeallocateMasterPacket(Packet* packet);
virtual void Send(RakNet::BitStream& bitStream, const SystemAddress& sysAddr, bool broadcast);
void SendToMaster(RakNet::BitStream& bitStream);
void Disconnect(const SystemAddress& sysAddr, eServerDisconnectIdentifiers disconNotifyID);
bool IsConnected(const SystemAddress& sysAddr);
const std::string& GetIP() const;
const int GetPort() const;
const int GetMaxConnections() const;
const bool GetIsEncrypted() const;
const bool GetIsInternal() const;
const bool GetIsOkay() const;
Logger* GetLogger() const;
const bool GetIsConnectedToMaster() const;
const unsigned int GetZoneID() const;
const int GetInstanceID() const;
int GetPing(const SystemAddress& sysAddr) const;
int GetLatestPing(const SystemAddress& sysAddr) const;
const ServerType GetServerType() const;
/**
* @brief Gets the transport layer.
*
* @return The TransportLayer instance.
*/
const std::unique_ptr<TransportLayer>& GetTransportLayer() const;
/**
* @brief Gets the transport type.
*
* @return The transport type.
*/
const TransportType GetTransportType() const;
/**
* Implicit conversion to TransportLayer*.
*/
operator TransportLayer*() const {
return m_TransportLayer.get();
}
/**
* @brief Get pointer to the TransportLayer.
*
* @return Pointer to the TransportLayer.
*/
TransportLayer* GetTransportLayerPtr() const {
return m_TransportLayer.get();
}
private:
TransportType m_TransportType;
std::unique_ptr<TransportLayer> m_TransportLayer;
};