mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 12:18:22 +00:00
75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
#include "LevelProgressionComponent.h"
|
|
#include "ControllablePhysicsComponent.h"
|
|
#include "InventoryComponent.h"
|
|
#include "CharacterComponent.h"
|
|
#include "tinyxml2.h"
|
|
|
|
LevelProgressionComponent::LevelProgressionComponent(Entity* parent) : Component(parent) {
|
|
m_Parent = parent;
|
|
m_Level = 1;
|
|
}
|
|
|
|
void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
|
tinyxml2::XMLElement* level = doc->FirstChildElement("obj")->FirstChildElement("lvl");
|
|
if (!level) {
|
|
Game::logger->Log("LevelProgressionComponent", "Failed to find lvl tag while updating XML!");
|
|
return;
|
|
}
|
|
level->SetAttribute("l", m_Level);
|
|
|
|
}
|
|
|
|
void LevelProgressionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
|
tinyxml2::XMLElement* level = doc->FirstChildElement("obj")->FirstChildElement("lvl");
|
|
if (!level) {
|
|
Game::logger->Log("LevelProgressionComponent", "Failed to find lvl tag while loading XML!");
|
|
return;
|
|
}
|
|
level->QueryAttribute("l", &m_Level);
|
|
|
|
}
|
|
|
|
void LevelProgressionComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
|
outBitStream->Write(bIsInitialUpdate || m_DirtyLevelInfo);
|
|
if (bIsInitialUpdate || m_DirtyLevelInfo) outBitStream->Write(m_Level);
|
|
m_DirtyLevelInfo = false;
|
|
}
|
|
|
|
void LevelProgressionComponent::HandleLevelUp() {
|
|
auto* rewardsTable = CDClientManager::Instance()->GetTable<CDRewardsTable>("Rewards");
|
|
|
|
const auto& rewards = rewardsTable->GetByLevelID(m_Level);
|
|
bool rewardingItem = rewards.size() > 0;
|
|
|
|
auto* inventoryComponent = m_Parent->GetComponent<InventoryComponent>();
|
|
auto* controllablePhysicsComponent = m_Parent->GetComponent<ControllablePhysicsComponent>();
|
|
|
|
if (!inventoryComponent || !controllablePhysicsComponent) return;
|
|
// Tell the client we beginning to send level rewards.
|
|
if (rewardingItem) GameMessages::NotifyLevelRewards(m_Parent->GetObjectID(), m_Parent->GetSystemAddress(), m_Level, rewardingItem);
|
|
|
|
for (auto* reward : rewards) {
|
|
switch (reward->rewardType) {
|
|
case 0:
|
|
inventoryComponent->AddItem(reward->value, reward->count, eLootSourceType::LOOT_SOURCE_LEVEL_REWARD);
|
|
break;
|
|
case 4:
|
|
{
|
|
auto* items = inventoryComponent->GetInventory(eInventoryType::ITEMS);
|
|
items->SetSize(items->GetSize() + reward->value);
|
|
}
|
|
break;
|
|
case 9:
|
|
controllablePhysicsComponent->SetSpeedMultiplier(static_cast<float>(reward->value) / 500.0f);
|
|
break;
|
|
case 11:
|
|
case 12:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
// Tell the client we have finished sending level rewards.
|
|
if (rewardingItem) GameMessages::NotifyLevelRewards(m_Parent->GetObjectID(), m_Parent->GetSystemAddress(), m_Level, !rewardingItem);
|
|
}
|