DarkflameServer/dGame/CMakeLists.txt
wincent b274ea1b8f Substational additions to dCinema
Includes documentation of how to create acts, prefabs and scenes.
2023-10-27 23:51:38 +02:00

72 lines
1.7 KiB
CMake

set(DGAME_SOURCES "Character.cpp"
"Entity.cpp"
"EntityManager.cpp"
"LeaderboardManager.cpp"
"Player.cpp"
"TeamManager.cpp"
"TradingManager.cpp"
"User.cpp"
"UserManager.cpp")
add_subdirectory(dBehaviors)
foreach(file ${DGAME_DBEHAVIORS_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dBehaviors/${file}")
endforeach()
add_subdirectory(dComponents)
foreach(file ${DGAME_DCOMPONENTS_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dComponents/${file}")
endforeach()
add_subdirectory(dEntity)
foreach(file ${DGAME_DENTITY_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dEntity/${file}")
endforeach()
add_subdirectory(dGameMessages)
foreach(file ${DGAME_DGAMEMESSAGES_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dGameMessages/${file}")
endforeach()
add_subdirectory(dInventory)
foreach(file ${DGAME_DINVENTORY_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dInventory/${file}")
endforeach()
add_subdirectory(dMission)
foreach(file ${DGAME_DMISSION_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dMission/${file}")
endforeach()
add_subdirectory(dPropertyBehaviors)
foreach(file ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dPropertyBehaviors/${file}")
endforeach()
add_subdirectory(dUtilities)
foreach(file ${DGAME_DUTILITIES_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dUtilities/${file}")
endforeach()
add_subdirectory(dCinema)
foreach(file ${DGAME_DCINEMA_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dCinema/${file}")
endforeach()
foreach(file ${DSCRIPTS_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "${PROJECT_SOURCE_DIR}/dScripts/${file}")
endforeach()
add_library(dGame STATIC ${DGAME_SOURCES})
target_link_libraries(dGame dDatabase Recast Detour)