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https://github.com/DarkflameUniverse/DarkflameServer.git
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4a6f3e44ee
* First iteration of pack reader and interface * Fix memory leak and remove logs * Complete packed asset interface and begin on file loading replacement * Implement proper BinaryIO error * Improve AssetMemoryBuffer for reading and implement more reading * Repair more file loading code and improve how navmeshes are loaded * Missing checks implementation * Revert addition of Manifest class and migration changes * Resolved all feedback.
28 lines
825 B
C++
28 lines
825 B
C++
#pragma once
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#include <iostream>
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#include <fstream>
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namespace BinaryIO {
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template<typename T>
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std::ostream& BinaryWrite(std::ostream& stream, const T& value) {
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return stream.write(reinterpret_cast<const char*>(&value), sizeof(T));
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}
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template<typename T>
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std::istream& BinaryRead(std::istream& stream, T& value) {
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if (!stream.good()) throw std::runtime_error("Failed to read from istream.");
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return stream.read(reinterpret_cast<char*>(&value), sizeof(T));
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}
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void WriteString(const std::string& stringToWrite, std::ofstream& outstream);
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std::string ReadString(std::istream& instream);
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std::string ReadString(std::istream& instream, size_t size);
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std::string ReadWString(std::istream& instream);
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inline bool DoesFileExist(const std::string& name) {
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std::ifstream f(name.c_str());
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return f.good();
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}
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}
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