DarkflameServer/dScripts/EquipmentScripts/StunImmunity.cpp
Aaron Kimbrell 6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00

21 lines
658 B
C++

#include "StunImmunity.h"
#include "DestroyableComponent.h"
#include "ControllablePhysicsComponent.h"
#include "eStateChangeType.h"
void StunImmunity::OnStartup(Entity* self) {
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
if (destroyableComponent) {
destroyableComponent->SetStatusImmunity(
eStateChangeType::PUSH, false, false, true, true, false, false, false, false, true
);
}
auto* controllablePhysicsComponent = self->GetComponent<ControllablePhysicsComponent>();
if (controllablePhysicsComponent) {
controllablePhysicsComponent->SetStunImmunity(
eStateChangeType::PUSH, self->GetObjectID(), true
);
}
}