DarkflameServer/dChatServer/PlayerContainer.h
2022-07-28 08:39:57 -05:00

79 lines
2.1 KiB
C++

#pragma once
#include <map>
#include "dCommonVars.h"
#include "RakString.h"
#include <vector>
#include "Game.h"
#include "dServer.h"
#include <unordered_map>
struct PlayerData {
LWOOBJID playerID;
std::string playerName;
SystemAddress sysAddr;
LWOZONEID zoneID;
std::vector<FriendData> friends;
time_t muteExpire;
uint8_t countOfBestFriends = 0;
};
struct TeamData {
LWOOBJID teamID = LWOOBJID_EMPTY; // Internal use
LWOOBJID leaderID = LWOOBJID_EMPTY;
std::vector<LWOOBJID> memberIDs{};
uint8_t lootFlag = 0;
bool local = false;
LWOZONEID zoneId = {};
};
class PlayerContainer {
public:
PlayerContainer();
~PlayerContainer();
void InsertPlayer(Packet* packet);
void RemovePlayer(Packet* packet);
void MuteUpdate(Packet* packet);
void CreateTeamServer(Packet* packet);
void BroadcastMuteUpdate(LWOOBJID player, time_t time);
PlayerData* GetPlayerData(const LWOOBJID& playerID) {
auto it = mPlayers.find(playerID);
if (it != mPlayers.end()) return it->second;
return nullptr;
}
PlayerData* GetPlayerData(const std::string& playerName) {
for (auto player : mPlayers) {
if (player.second) {
std::string pn = player.second->playerName.c_str();
if (pn == playerName) return player.second;
}
}
return nullptr;
}
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
TeamData* GetTeam(LWOOBJID playerID);
void AddMember(TeamData* team, LWOOBJID playerID);
void RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent = false);
void PromoteMember(TeamData* team, LWOOBJID newLeader);
void DisbandTeam(TeamData* team);
void TeamStatusUpdate(TeamData* team);
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
std::u16string GetName(LWOOBJID playerID);
LWOOBJID GetId(const std::u16string& playerName);
bool GetIsMuted(PlayerData* data);
std::map<LWOOBJID, PlayerData*>& GetAllPlayerData() { return mPlayers; }
private:
LWOOBJID mTeamIDCounter = 0;
std::map<LWOOBJID, PlayerData*> mPlayers;
std::vector<TeamData*> mTeams;
std::unordered_map<LWOOBJID, std::u16string> mNames;
};