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The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
18 lines
578 B
C
18 lines
578 B
C
#pragma once
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#include <cstddef>
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#include "json.hpp"
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/**
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* Leaderboards for everyone signed in (the same ranking the game shows, with your own characters picked out), and
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* leaderboard moderation for staff: remove one character's score or clear a whole board.
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*/
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void RegisterLeaderboardRoutes();
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/**
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* The first `perBoard` places of every leaderboard that has scores, for the public status page:
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* [{id, name, columns, top: [{rank, name, primary, secondary, tertiary, wins, played}]}]. Character names only; no IDs.
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*/
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nlohmann::json LeaderboardTops(size_t perBoard);
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