mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 06:27:24 +00:00
121 lines
2.9 KiB
C++
121 lines
2.9 KiB
C++
#pragma once
|
|
|
|
#include "Prefab.h"
|
|
#include "Recorder.h"
|
|
#include "Preconditions.h"
|
|
|
|
namespace Cinema
|
|
{
|
|
|
|
/**
|
|
* @brief A scene is a collection of prefabs, npcs and behaviors that can be loaded into the world.
|
|
*/
|
|
class Scene
|
|
{
|
|
public:
|
|
Scene() = default;
|
|
|
|
/**
|
|
* @brief Adds an object to the scene.
|
|
*
|
|
* @param lot The LOT of the object to add.
|
|
* @param position The position of the object to add.
|
|
* @param rotation The rotation of the object to add.
|
|
*/
|
|
void AddObject(LOT lot, NiPoint3 position, NiQuaternion rotation);
|
|
|
|
/**
|
|
* @brief Adds a prefab to the scene.
|
|
*
|
|
* @param prefab The prefab to add.
|
|
* @param position The position to add the prefab at.
|
|
*/
|
|
void AddPrefab(const Prefab& prefab, NiPoint3 position);
|
|
|
|
/**
|
|
* @brief Adds an NPC to the scene.
|
|
*
|
|
* @param npc The NPC to add.
|
|
* @param act The act to set for the NPC.
|
|
*/
|
|
void AddNPC(LOT npc, const std::string& name, Recording::Recorder* act);
|
|
|
|
/**
|
|
* @brief Set up the scene to be acted when a player enters the theater and meets the preconditions.
|
|
*/
|
|
void Rehearse();
|
|
|
|
/**
|
|
* @brief Conclude the scene for a given player.
|
|
*
|
|
* @param player The player to conclude the scene for (not nullptr).
|
|
*/
|
|
void Conclude(Entity* player);
|
|
|
|
/**
|
|
* @brief Checks if a given player is within the bounds of the scene.
|
|
*
|
|
* @param player The player to check.
|
|
*/
|
|
bool IsPlayerInBounds(Entity* player) const;
|
|
|
|
/**
|
|
* @brief Checks if a given player is within the showing distance of the scene.
|
|
*
|
|
* @param player The player to check.
|
|
*/
|
|
bool IsPlayerInShowingDistance(Entity* player) const;
|
|
|
|
/**
|
|
* @brief Act the scene.
|
|
*
|
|
* @param player The player to act the scene for (or nullptr to act for all players).
|
|
* @return The variables that were set by the scene.
|
|
*/
|
|
Play* Act(Entity* player);
|
|
|
|
/**
|
|
* @brief Loads a scene from the given file.
|
|
*
|
|
* @param file The file to load the scene from.
|
|
* @return The scene that was loaded.
|
|
*/
|
|
static Scene& LoadFromFile(std::string file);
|
|
|
|
/**
|
|
* @brief Automatically loads the scenes for a given zone.
|
|
*
|
|
* @param zone The zone to load the scenes for.
|
|
*/
|
|
static void AutoLoadScenesForZone(LWOMAPID zone);
|
|
|
|
private:
|
|
void CheckForShowings();
|
|
|
|
void CheckTicket(Entity* player);
|
|
|
|
std::vector<std::pair<LOT, std::pair<NiPoint3, NiQuaternion>>> m_Objects;
|
|
std::vector<std::pair<Prefab, NiPoint3>> m_Prefabs;
|
|
std::vector<std::pair<LOT, std::pair<Recording::Recorder*, std::string>>> m_NPCs;
|
|
|
|
NiPoint3 m_Center;
|
|
float m_Bounds = 0.0f;
|
|
float m_ShowingDistance = 0.0f;
|
|
float m_ChanceToPlay = 1.0f;
|
|
bool m_Repeatable = true;
|
|
|
|
std::vector<std::pair<PreconditionExpression, bool>> m_Preconditions;
|
|
|
|
int32_t m_AcceptMission = 0;
|
|
int32_t m_CompleteMission = 0;
|
|
|
|
std::unordered_set<LWOOBJID> m_Audience;
|
|
std::unordered_set<LWOOBJID> m_HasBeenOutside;
|
|
|
|
std::unordered_set<LWOOBJID> m_VisitedPlayers;
|
|
|
|
static std::unordered_map<std::string, Scene> m_Scenes;
|
|
};
|
|
|
|
} // namespace Cinema
|