mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-26 15:37:20 +00:00
455f9470a5
* Move EntityManager to Game namespace * move initialization to later Need to wait for dZoneManager to be initialized. * Fix bugs - Cannot delete from a RandomAccessIterator while in a range based for loop. Touchup zone manager initialize replace magic numbers with better named constants replace magic zonecontrol id with a more readable hex alternative condense stack variables move initializers closer to their use initialize entity manager with zone control change initialize timings If zone is not zero we expect to initialize the entity manager during zone manager initialization Add constexpr for zone control LOT * Add proper error handling * revert vanity changes * Update WorldServer.cpp * Update dZoneManager.cpp
210 lines
6.2 KiB
C++
210 lines
6.2 KiB
C++
#include "NtCombatChallengeServer.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "InventoryComponent.h"
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#include "MissionComponent.h"
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void NtCombatChallengeServer::OnUse(Entity* self, Entity* user) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Open", 0, 0, user->GetObjectID(), "", user->GetSystemAddress());
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}
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void NtCombatChallengeServer::OnDie(Entity* self, Entity* killer) {
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if (killer != self && killer != nullptr) {
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SpawnTargetDummy(self);
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}
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}
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void NtCombatChallengeServer::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
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const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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}
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auto totalDmg = self->GetVar<int32_t>(u"totalDmg");
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totalDmg += damage;
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self->SetVar(u"totalDmg", totalDmg);
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self->SetNetworkVar(u"totalDmg", totalDmg);
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GameMessages::SendPlayNDAudioEmitter(self, attacker->GetSystemAddress(), scoreSound);
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}
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void NtCombatChallengeServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
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int32_t param2, int32_t param3) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Close", 0, 0, sender->GetObjectID(), "", sender->GetSystemAddress());
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}
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void NtCombatChallengeServer::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
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if (identifier == u"PlayButton" && button == 1) {
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self->SetNetworkVar(u"bInUse", true);
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self->SetVar(u"playerID", sender->GetObjectID());
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auto* inventoryComponent = sender->GetComponent<InventoryComponent>();
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if (inventoryComponent != nullptr) {
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inventoryComponent->RemoveItem(3039, 1);
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}
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GameMessages::SendPlayNDAudioEmitter(self, sender->GetSystemAddress(), startSound);
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self->AddTimer("start_delay", 2.0f);
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GameMessages::SendShowActivityCountdown(self->GetObjectID(), false, false, u"", 0, sender->GetSystemAddress());
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self->SetNetworkVar(u"toggle", true);
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} else if (identifier == u"CloseButton") {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Close", 1, 0, sender->GetObjectID(), "", sender->GetSystemAddress());
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}
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}
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void NtCombatChallengeServer::SpawnTargetDummy(Entity* self) {
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const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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}
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auto targetNumber = self->GetVar<int32_t>(u"TargetNumber");
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if (targetNumber == 0) targetNumber = 1;
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if (targetNumber > tTargets.size()) targetNumber = tTargets.size();
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self->SetVar<int32_t>(u"TargetNumber", targetNumber + 1);
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const auto dummyLOT = tTargets[targetNumber - 1];
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EntityInfo info{};
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info.lot = dummyLOT;
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info.spawnerID = self->GetObjectID();
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info.pos = self->GetPosition();
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info.rot = self->GetRotation();
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info.settings = { new LDFData<std::string>(u"custom_script_server", "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua") };
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auto* dummy = Game::entityManager->CreateEntity(info);
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dummy->SetVar(u"challengeObjectID", self->GetObjectID());
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Game::entityManager->ConstructEntity(dummy);
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self->SetVar(u"currentDummy", dummy->GetObjectID());
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}
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void NtCombatChallengeServer::SetAttackImmunity(LWOOBJID objID, bool bTurnOn) {
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}
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void NtCombatChallengeServer::OnChildLoaded(Entity* self, Entity* child) {
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auto targetNumber = self->GetVar<int32_t>(u"TargetNumber");
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if (targetNumber == 0) targetNumber = 1;
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self->SetVar(u"TargetNumber", targetNumber + 1);
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const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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}
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child->SetRotation(NiQuaternion::LookAt(child->GetPosition(), player->GetPosition()));
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self->SetVar(u"currentTargetID", child->GetObjectID());
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Game::entityManager->SerializeEntity(child);
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child->GetGroups().push_back("targets_" + std::to_string(self->GetObjectID()));
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}
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void NtCombatChallengeServer::ResetGame(Entity* self) {
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const auto totalDmg = self->GetVar<int32_t>(u"totalDmg");
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const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player != nullptr) {
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auto* missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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for (const auto& mission : tMissions) {
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if (totalDmg >= mission.damage) {
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missionComponent->ForceProgressTaskType(mission.mission, 1, 1);
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}
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}
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}
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}
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self->SetVar(u"TargetNumber", 1);
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self->SetVar(u"playerID", LWOOBJID_EMPTY);
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self->SetVar(u"totalDmg", 0);
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self->SetNetworkVar(u"totalDmg", false);
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self->SetNetworkVar(u"update_time", 0);
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const auto& targetObjs = Game::entityManager->GetEntitiesInGroup("targets_" + std::to_string(self->GetObjectID()));
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for (auto* target : targetObjs) {
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target->Smash(self->GetObjectID());
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}
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const auto currentID = self->GetVar<LWOOBJID>(u"currentDummy");
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auto* current = Game::entityManager->GetEntity(currentID);
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if (current != nullptr) {
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current->Smash(self->GetObjectID());
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}
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}
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void NtCombatChallengeServer::OnActivityTimerUpdate(Entity* self, float timeRemaining) {
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self->SetNetworkVar(u"update_time", std::ceil(timeRemaining));
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if (timeRemaining <= 3) {
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GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, timerLowSound);
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} else {
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GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, timerSound);
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}
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}
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void NtCombatChallengeServer::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "start_delay") {
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self->SetVar(u"game_tick", gameTime);
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SpawnTargetDummy(self);
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self->AddTimer("game_tick", 1);
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self->SetNetworkVar(u"totalTime", gameTime);
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} else if (timerName == "game_tick") {
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auto gameTick = self->GetVar<float>(u"game_tick");
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gameTick -= 1;
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self->SetVar(u"game_tick", gameTick);
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if (gameTick <= 0) {
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ResetGame(self);
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GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, stopSound);
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self->AddTimer("reset_tick", 5);
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} else {
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self->AddTimer("game_tick", 1);
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OnActivityTimerUpdate(self, gameTick);
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}
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} else if (timerName == "reset_tick") {
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self->SetNetworkVar(u"toggle", false);
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self->SetNetworkVar(u"bInUse", false);
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}
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}
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