DarkflameServer/dGame/dComponents/PropertyComponent.cpp
2022-07-28 08:39:57 -05:00

12 lines
318 B
C++

#include "PropertyComponent.h"
#include "GameMessages.h"
#include "dZoneManager.h"
PropertyComponent::PropertyComponent(Entity* parent) : Component(parent) {
m_PropertyName = parent->GetVar<std::string>(u"propertyName");
m_PropertyState = new PropertyState();
}
PropertyComponent::~PropertyComponent() = default;