mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 06:57:28 +00:00
b261e63233
* chore: Change entity and component logic to use bitstream references * merge
229 lines
5.4 KiB
C++
229 lines
5.4 KiB
C++
/*
|
|
* Darkflame Universe
|
|
* Copyright 2019
|
|
*/
|
|
|
|
#ifndef MOVINGPLATFORMCOMPONENT_H
|
|
#define MOVINGPLATFORMCOMPONENT_H
|
|
|
|
#include "RakNetTypes.h"
|
|
#include "NiPoint3.h"
|
|
#include <string>
|
|
|
|
#include "dCommonVars.h"
|
|
#include "EntityManager.h"
|
|
#include "Component.h"
|
|
#include "eMovementPlatformState.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
class Path;
|
|
|
|
/**
|
|
* Different types of available platforms
|
|
*/
|
|
enum class eMoverSubComponentType : uint32_t {
|
|
mover = 4,
|
|
|
|
/**
|
|
* Used in NJ
|
|
*/
|
|
simpleMover = 5,
|
|
};
|
|
|
|
/**
|
|
* Sub component for moving platforms that determine the actual current movement state
|
|
*/
|
|
class MoverSubComponent {
|
|
public:
|
|
MoverSubComponent(const NiPoint3& startPos);
|
|
~MoverSubComponent();
|
|
|
|
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate);
|
|
|
|
/**
|
|
* The state the platform is currently in
|
|
*/
|
|
eMovementPlatformState mState = eMovementPlatformState::Stationary;
|
|
|
|
/**
|
|
* The waypoint this platform currently wants to traverse to
|
|
*/
|
|
int32_t mDesiredWaypointIndex = 0;
|
|
|
|
/**
|
|
* Whether the platform is currently reversing away from the desired waypoint
|
|
*/
|
|
bool mInReverse = false;
|
|
|
|
/**
|
|
* Whether the platform should stop moving when reaching the desired waypoint
|
|
*/
|
|
bool mShouldStopAtDesiredWaypoint = false;
|
|
|
|
/**
|
|
* The percentage of the way between the last point and the desired point
|
|
*/
|
|
float mPercentBetweenPoints = 0;
|
|
|
|
/**
|
|
* The current position of the platofrm
|
|
*/
|
|
NiPoint3 mPosition{};
|
|
|
|
/**
|
|
* The waypoint the platform is (was) at
|
|
*/
|
|
uint32_t mCurrentWaypointIndex;
|
|
|
|
/**
|
|
* The waypoint the platform is attempting to go to
|
|
*/
|
|
uint32_t mNextWaypointIndex;
|
|
|
|
/**
|
|
* The timer that handles the time before stopping idling and continue platform movement
|
|
*/
|
|
float mIdleTimeElapsed = 0;
|
|
|
|
/**
|
|
* The speed the platform is currently moving at
|
|
*/
|
|
float mSpeed = 0;
|
|
|
|
/**
|
|
* The time to wait before continuing movement
|
|
*/
|
|
float mWaitTime = 0;
|
|
};
|
|
|
|
|
|
/**
|
|
* Represents entities that may be moving platforms, indicating how they should move through the world.
|
|
* NOTE: the logic in this component hardly does anything, apparently the client can figure most of this stuff out
|
|
* if you just serialize it correctly, resulting in smoother results anyway. Don't be surprised if the exposed APIs
|
|
* don't at all do what you expect them to as we don't instruct the client of changes made here.
|
|
* ^^^ Trivia: This made the red blocks platform and property platforms a pain to implement.
|
|
*/
|
|
class MovingPlatformComponent final : public Component {
|
|
public:
|
|
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MOVING_PLATFORM;
|
|
|
|
MovingPlatformComponent(Entity* parent, const std::string& pathName);
|
|
~MovingPlatformComponent() override;
|
|
|
|
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
|
|
|
/**
|
|
* Stops all pathing, called when an entity starts a quick build associated with this platform
|
|
*/
|
|
void OnQuickBuildInitilized();
|
|
|
|
/**
|
|
* Starts the pathing, called when an entity completed a quick build associated with this platform
|
|
*/
|
|
void OnCompleteQuickBuild();
|
|
|
|
/**
|
|
* Updates the movement state for the moving platform
|
|
* @param value the movement state to set
|
|
*/
|
|
void SetMovementState(eMovementPlatformState value);
|
|
|
|
/**
|
|
* Instructs the moving platform to go to some waypoint
|
|
* @param index the index of the waypoint
|
|
* @param stopAtWaypoint determines if the platform should stop at the waypoint
|
|
*/
|
|
void GotoWaypoint(uint32_t index, bool stopAtWaypoint = true);
|
|
|
|
/**
|
|
* Starts the pathing of this platform, setting appropriate waypoints and speeds
|
|
*/
|
|
void StartPathing();
|
|
|
|
/**
|
|
* Continues the path of the platform, after it's been stopped
|
|
*/
|
|
void ContinuePathing();
|
|
|
|
/**
|
|
* Stops the platform from moving, waiting for it to be activated again.
|
|
*/
|
|
void StopPathing();
|
|
|
|
/**
|
|
* Determines if the entity should be serialized on the next update
|
|
* @param value whether to serialize the entity or not
|
|
*/
|
|
void SetSerialized(bool value);
|
|
|
|
/**
|
|
* Returns if this platform will start automatically after spawn
|
|
* @return if this platform will start automatically after spawn
|
|
*/
|
|
bool GetNoAutoStart() const;
|
|
|
|
/**
|
|
* Sets the auto start value for this platform
|
|
* @param value the auto start value to set
|
|
*/
|
|
void SetNoAutoStart(bool value);
|
|
|
|
/**
|
|
* Warps the platform to a waypoint index, skipping its current path
|
|
* @param index the index to go to
|
|
*/
|
|
void WarpToWaypoint(size_t index);
|
|
|
|
/**
|
|
* Returns the waypoint this platform was previously at
|
|
* @return the waypoint this platform was previously at
|
|
*/
|
|
size_t GetLastWaypointIndex() const;
|
|
|
|
/**
|
|
* Returns the sub component that actually defines how the platform moves around (speeds, etc).
|
|
* @return the sub component that actually defines how the platform moves around
|
|
*/
|
|
MoverSubComponent* GetMoverSubComponent() const;
|
|
|
|
private:
|
|
|
|
/**
|
|
* The path this platform is currently on
|
|
*/
|
|
const Path* m_Path = nullptr;
|
|
|
|
/**
|
|
* The name of the path this platform is currently on
|
|
*/
|
|
std::u16string m_PathName;
|
|
|
|
/**
|
|
* Whether the platform has stopped pathing
|
|
*/
|
|
bool m_PathingStopped = false;
|
|
|
|
/**
|
|
* The type of the subcomponent
|
|
*/
|
|
eMoverSubComponentType m_MoverSubComponentType;
|
|
|
|
/**
|
|
* The mover sub component that belongs to this platform
|
|
*/
|
|
void* m_MoverSubComponent;
|
|
|
|
/**
|
|
* Whether the platform shouldn't auto start
|
|
*/
|
|
bool m_NoAutoStart;
|
|
|
|
/**
|
|
* Whether to serialize the entity on the next update
|
|
*/
|
|
bool m_Serialize = false;
|
|
};
|
|
|
|
#endif // MOVINGPLATFORMCOMPONENT_H
|