mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 12:18:22 +00:00
0545adfac3
Have fun!
419 lines
9.5 KiB
C++
419 lines
9.5 KiB
C++
/// \file
|
|
/// \brief \b [Internal] A queue used by RakNet.
|
|
///
|
|
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
|
|
///
|
|
/// Usage of RakNet is subject to the appropriate license agreement.
|
|
/// Creative Commons Licensees are subject to the
|
|
/// license found at
|
|
/// http://creativecommons.org/licenses/by-nc/2.5/
|
|
/// Single application licensees are subject to the license found at
|
|
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
|
|
/// Custom license users are subject to the terms therein.
|
|
/// GPL license users are subject to the GNU General Public
|
|
/// License as published by the Free
|
|
/// Software Foundation; either version 2 of the License, or (at your
|
|
/// option) any later version.
|
|
|
|
#ifndef __QUEUE_H
|
|
#define __QUEUE_H
|
|
|
|
// Template classes have to have all the code in the header file
|
|
#include <assert.h>
|
|
#include "Export.h"
|
|
|
|
/// The namespace DataStructures was only added to avoid compiler errors for commonly named data structures
|
|
/// As these data structures are stand-alone, you can use them outside of RakNet for your own projects if you wish.
|
|
namespace DataStructures
|
|
{
|
|
/// \brief A queue implemented as an array with a read and write index.
|
|
template <class queue_type>
|
|
class RAK_DLL_EXPORT Queue
|
|
{
|
|
public:
|
|
Queue();
|
|
~Queue();
|
|
Queue( Queue& original_copy );
|
|
bool operator= ( const Queue& original_copy );
|
|
void Push( const queue_type& input );
|
|
void PushAtHead( const queue_type& input, unsigned index=0 );
|
|
queue_type& operator[] ( unsigned int position ) const; // Not a normal thing you do with a queue but can be used for efficiency
|
|
void RemoveAtIndex( unsigned int position ); // Not a normal thing you do with a queue but can be used for efficiency
|
|
inline queue_type Peek( void ) const;
|
|
inline queue_type PeekTail( void ) const;
|
|
inline queue_type Pop( void );
|
|
inline unsigned int Size( void ) const;
|
|
inline bool IsEmpty(void) const;
|
|
inline unsigned int AllocationSize( void ) const;
|
|
inline void Clear( void );
|
|
void Compress( void );
|
|
bool Find ( queue_type q );
|
|
void ClearAndForceAllocation( int size ); // Force a memory allocation to a certain larger size
|
|
|
|
private:
|
|
queue_type* array;
|
|
unsigned int head; // Array index for the head of the queue
|
|
unsigned int tail; // Array index for the tail of the queue
|
|
unsigned int allocation_size;
|
|
};
|
|
|
|
|
|
template <class queue_type>
|
|
inline unsigned int Queue<queue_type>::Size( void ) const
|
|
{
|
|
if ( head <= tail )
|
|
return tail -head;
|
|
else
|
|
return allocation_size -head + tail;
|
|
}
|
|
|
|
template <class queue_type>
|
|
inline bool Queue<queue_type>::IsEmpty(void) const
|
|
{
|
|
return head==tail;
|
|
}
|
|
|
|
template <class queue_type>
|
|
inline unsigned int Queue<queue_type>::AllocationSize( void ) const
|
|
{
|
|
return allocation_size;
|
|
}
|
|
|
|
template <class queue_type>
|
|
Queue<queue_type>::Queue()
|
|
{
|
|
allocation_size = 16;
|
|
array = new queue_type[ allocation_size ];
|
|
head = 0;
|
|
tail = 0;
|
|
}
|
|
|
|
template <class queue_type>
|
|
Queue<queue_type>::~Queue()
|
|
{
|
|
if (allocation_size>0)
|
|
delete [] array;
|
|
}
|
|
|
|
template <class queue_type>
|
|
inline queue_type Queue<queue_type>::Pop( void )
|
|
{
|
|
#ifdef _DEBUG
|
|
assert( allocation_size > 0 && Size() >= 0 && head != tail);
|
|
#endif
|
|
//head=(head+1) % allocation_size;
|
|
|
|
if ( ++head == allocation_size )
|
|
head = 0;
|
|
|
|
if ( head == 0 )
|
|
return ( queue_type ) array[ allocation_size -1 ];
|
|
|
|
return ( queue_type ) array[ head -1 ];
|
|
}
|
|
|
|
template <class queue_type>
|
|
void Queue<queue_type>::PushAtHead( const queue_type& input, unsigned index )
|
|
{
|
|
assert(index <= Size());
|
|
|
|
// Just force a reallocation, will be overwritten
|
|
Push(input);
|
|
|
|
if (Size()==1)
|
|
return;
|
|
|
|
unsigned writeIndex, readIndex, trueWriteIndex, trueReadIndex;
|
|
writeIndex=Size()-1;
|
|
readIndex=writeIndex-1;
|
|
while (readIndex >= index)
|
|
{
|
|
if ( head + writeIndex >= allocation_size )
|
|
trueWriteIndex = head + writeIndex - allocation_size;
|
|
else
|
|
trueWriteIndex = head + writeIndex;
|
|
|
|
if ( head + readIndex >= allocation_size )
|
|
trueReadIndex = head + readIndex - allocation_size;
|
|
else
|
|
trueReadIndex = head + readIndex;
|
|
|
|
array[trueWriteIndex]=array[trueReadIndex];
|
|
|
|
if (readIndex==0)
|
|
break;
|
|
writeIndex--;
|
|
readIndex--;
|
|
}
|
|
|
|
if ( head + index >= allocation_size )
|
|
trueWriteIndex = head + index - allocation_size;
|
|
else
|
|
trueWriteIndex = head + index;
|
|
|
|
array[trueWriteIndex]=input;
|
|
}
|
|
|
|
|
|
template <class queue_type>
|
|
inline queue_type Queue<queue_type>::Peek( void ) const
|
|
{
|
|
#ifdef _DEBUG
|
|
assert( head != tail );
|
|
assert( allocation_size > 0 && Size() >= 0 );
|
|
#endif
|
|
|
|
return ( queue_type ) array[ head ];
|
|
}
|
|
|
|
template <class queue_type>
|
|
inline queue_type Queue<queue_type>::PeekTail( void ) const
|
|
{
|
|
#ifdef _DEBUG
|
|
assert( head != tail );
|
|
assert( allocation_size > 0 && Size() >= 0 );
|
|
#endif
|
|
if (tail!=0)
|
|
return ( queue_type ) array[ tail-1 ];
|
|
else
|
|
return ( queue_type ) array[ allocation_size-1 ];
|
|
}
|
|
|
|
template <class queue_type>
|
|
void Queue<queue_type>::Push( const queue_type& input )
|
|
{
|
|
if ( allocation_size == 0 )
|
|
{
|
|
array = new queue_type[ 16 ];
|
|
head = 0;
|
|
tail = 1;
|
|
array[ 0 ] = input;
|
|
allocation_size = 16;
|
|
return ;
|
|
}
|
|
|
|
array[ tail++ ] = input;
|
|
|
|
if ( tail == allocation_size )
|
|
tail = 0;
|
|
|
|
if ( tail == head )
|
|
{
|
|
// unsigned int index=tail;
|
|
|
|
// Need to allocate more memory.
|
|
queue_type * new_array;
|
|
new_array = new queue_type[ allocation_size * 2 ];
|
|
#ifdef _DEBUG
|
|
assert( new_array );
|
|
#endif
|
|
if (new_array==0)
|
|
return;
|
|
|
|
for ( unsigned int counter = 0; counter < allocation_size; ++counter )
|
|
new_array[ counter ] = array[ ( head + counter ) % ( allocation_size ) ];
|
|
|
|
head = 0;
|
|
|
|
tail = allocation_size;
|
|
|
|
allocation_size *= 2;
|
|
|
|
// Delete the old array and move the pointer to the new array
|
|
delete [] array;
|
|
|
|
array = new_array;
|
|
}
|
|
|
|
}
|
|
|
|
template <class queue_type>
|
|
Queue<queue_type>::Queue( Queue& original_copy )
|
|
{
|
|
// Allocate memory for copy
|
|
|
|
if ( original_copy.Size() == 0 )
|
|
{
|
|
allocation_size = 0;
|
|
}
|
|
|
|
else
|
|
{
|
|
array = new queue_type [ original_copy.Size() + 1 ];
|
|
|
|
for ( unsigned int counter = 0; counter < original_copy.Size(); ++counter )
|
|
array[ counter ] = original_copy.array[ ( original_copy.head + counter ) % ( original_copy.allocation_size ) ];
|
|
|
|
head = 0;
|
|
|
|
tail = original_copy.Size();
|
|
|
|
allocation_size = original_copy.Size() + 1;
|
|
}
|
|
}
|
|
|
|
template <class queue_type>
|
|
bool Queue<queue_type>::operator= ( const Queue& original_copy )
|
|
{
|
|
if ( ( &original_copy ) == this )
|
|
return false;
|
|
|
|
Clear();
|
|
|
|
// Allocate memory for copy
|
|
if ( original_copy.Size() == 0 )
|
|
{
|
|
allocation_size = 0;
|
|
}
|
|
|
|
else
|
|
{
|
|
array = new queue_type [ original_copy.Size() + 1 ];
|
|
|
|
for ( unsigned int counter = 0; counter < original_copy.Size(); ++counter )
|
|
array[ counter ] = original_copy.array[ ( original_copy.head + counter ) % ( original_copy.allocation_size ) ];
|
|
|
|
head = 0;
|
|
|
|
tail = original_copy.Size();
|
|
|
|
allocation_size = original_copy.Size() + 1;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
template <class queue_type>
|
|
inline void Queue<queue_type>::Clear ( void )
|
|
{
|
|
if ( allocation_size == 0 )
|
|
return ;
|
|
|
|
if (allocation_size > 32)
|
|
{
|
|
delete[] array;
|
|
allocation_size = 0;
|
|
}
|
|
|
|
head = 0;
|
|
tail = 0;
|
|
}
|
|
|
|
template <class queue_type>
|
|
void Queue<queue_type>::Compress ( void )
|
|
{
|
|
queue_type* new_array;
|
|
unsigned int newAllocationSize;
|
|
if (allocation_size==0)
|
|
return;
|
|
|
|
newAllocationSize=1;
|
|
while (newAllocationSize <= Size())
|
|
newAllocationSize<<=1; // Must be a better way to do this but I'm too dumb to figure it out quickly :)
|
|
|
|
new_array = new queue_type [newAllocationSize];
|
|
|
|
for (unsigned int counter=0; counter < Size(); ++counter)
|
|
new_array[counter] = array[(head + counter)%(allocation_size)];
|
|
|
|
tail=Size();
|
|
allocation_size=newAllocationSize;
|
|
head=0;
|
|
|
|
// Delete the old array and move the pointer to the new array
|
|
delete [] array;
|
|
array=new_array;
|
|
}
|
|
|
|
template <class queue_type>
|
|
bool Queue<queue_type>::Find ( queue_type q )
|
|
{
|
|
if ( allocation_size == 0 )
|
|
return false;
|
|
|
|
unsigned int counter = head;
|
|
|
|
while ( counter != tail )
|
|
{
|
|
if ( array[ counter ] == q )
|
|
return true;
|
|
|
|
counter = ( counter + 1 ) % allocation_size;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
template <class queue_type>
|
|
void Queue<queue_type>::ClearAndForceAllocation( int size )
|
|
{
|
|
delete [] array;
|
|
array = new queue_type[ size ];
|
|
allocation_size = size;
|
|
head = 0;
|
|
tail = 0;
|
|
}
|
|
|
|
template <class queue_type>
|
|
inline queue_type& Queue<queue_type>::operator[] ( unsigned int position ) const
|
|
{
|
|
#ifdef _DEBUG
|
|
assert( position < Size() );
|
|
#endif
|
|
//return array[(head + position) % allocation_size];
|
|
|
|
if ( head + position >= allocation_size )
|
|
return array[ head + position - allocation_size ];
|
|
else
|
|
return array[ head + position ];
|
|
}
|
|
|
|
template <class queue_type>
|
|
void Queue<queue_type>::RemoveAtIndex( unsigned int position )
|
|
{
|
|
#ifdef _DEBUG
|
|
assert( position < Size() );
|
|
assert( head != tail );
|
|
#endif
|
|
|
|
if ( head == tail || position >= Size() )
|
|
return ;
|
|
|
|
unsigned int index;
|
|
|
|
unsigned int next;
|
|
|
|
//index = (head + position) % allocation_size;
|
|
if ( head + position >= allocation_size )
|
|
index = head + position - allocation_size;
|
|
else
|
|
index = head + position;
|
|
|
|
//next = (index + 1) % allocation_size;
|
|
next = index + 1;
|
|
|
|
if ( next == allocation_size )
|
|
next = 0;
|
|
|
|
while ( next != tail )
|
|
{
|
|
// Overwrite the previous element
|
|
array[ index ] = array[ next ];
|
|
index = next;
|
|
//next = (next + 1) % allocation_size;
|
|
|
|
if ( ++next == allocation_size )
|
|
next = 0;
|
|
}
|
|
|
|
// Move the tail back
|
|
if ( tail == 0 )
|
|
tail = allocation_size - 1;
|
|
else
|
|
--tail;
|
|
}
|
|
} // End namespace
|
|
|
|
#endif
|
|
|