mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
5eca25e42a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Update CDBehaviorParameterTable.cpp
24 lines
452 B
C++
24 lines
452 B
C++
#pragma once
|
|
#include "CDTable.h"
|
|
#include <string>
|
|
|
|
struct CDRewards {
|
|
int32_t id;
|
|
int32_t levelID;
|
|
int32_t missionID;
|
|
int32_t rewardType;
|
|
int32_t value;
|
|
int32_t count;
|
|
};
|
|
|
|
class CDRewardsTable : public CDTable<CDRewardsTable> {
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
|
|
static const std::string GetTableName() { return "Rewards"; };
|
|
std::vector<CDRewards> GetByLevelID(uint32_t levelID);
|
|
|
|
private:
|
|
std::map<uint32_t, CDRewards> m_entries;
|
|
};
|