DarkflameServer/dScripts/FvBounceOverWall.cpp
2022-01-22 17:40:08 -08:00

9 lines
423 B
C++

#include "FvBounceOverWall.h"
void FvBounceOverWall::OnCollisionPhantom(Entity* self, Entity* target) {
auto missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent == nullptr) return;
// We force progress here to the Gate Crasher mission due to an overlap in LOTs with the 'Shark Bite' missions.
missionComponent->ForceProgress(GateCrasherMissionId, GateCrasherMissionUid, 1);
}