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- Flair tints are the terrain file's color bytes over 255, times the flair model's own vertex colors (FlairAssets::AppendRenderBuffer divides by 255.0). The manifests said 63, so in the game shaders' sRGB maths tints of up to 4 turned the flairs white (Battle Against Frakjaw's leaves). Conversion format 6, so flair manifests kept by browsers are fetched again. - BasicShaders, AlphaAsAlpha and Flair.fx multiply the light by the vertex color and only then clamp, as the COLOR0 output; the views clamped the light first, so a light brighter than 1 no longer lifted darker vertex colors. - Docs: the flair tint, the clamp, and that AlphaAsAlpha cards show their backs (Cullmode none) from outside a playable area. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>