Files
DarkflameServer/dGame/dComponents/MinigameComponent.cpp
2023-12-04 20:59:08 -06:00

6 lines
168 B
C++

#include "MinigameComponent.h"
void MinigameComponent::Serialize(RakNet::BitStream* outBitStream, bool isConstruction) {
outBitStream->Write<uint32_t>(0x40000000);
}