mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
35 lines
749 B
C++
35 lines
749 B
C++
#pragma once
|
|
#include "CDTable.h"
|
|
#include <string>
|
|
|
|
struct CDPhysicsComponent {
|
|
int id;
|
|
bool bStatic;
|
|
std::string physicsAsset;
|
|
UNUSED(bool jump);
|
|
UNUSED(bool doublejump);
|
|
float speed;
|
|
UNUSED(float rotSpeed);
|
|
float playerHeight;
|
|
float playerRadius;
|
|
int pcShapeType;
|
|
int collisionGroup;
|
|
UNUSED(float airSpeed);
|
|
UNUSED(std::string boundaryAsset);
|
|
UNUSED(float jumpAirSpeed);
|
|
UNUSED(float friction);
|
|
UNUSED(std::string gravityVolumeAsset);
|
|
};
|
|
|
|
class CDPhysicsComponentTable : public CDTable {
|
|
public:
|
|
CDPhysicsComponentTable(void);
|
|
~CDPhysicsComponentTable(void);
|
|
|
|
std::string GetName(void) const override;
|
|
CDPhysicsComponent* GetByID(unsigned int componentID);
|
|
|
|
private:
|
|
std::map<unsigned int, CDPhysicsComponent*> m_entries;
|
|
};
|