DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDMissionTasksTable.h
jadebenn 3a6313a3ba
chore: Table Loading Improvements (#1492)
* Assorted pet improvements

* remove unecessary include

* updates to address some feedback

* fixed database code for testing

* messinng around with tables

* updated to address feedback

* fix world hang

* Remove at() in CDLootTableTable.cpp

* Uncapitalize LOT variable

* Uncapitalize LOT variable
2024-03-06 23:45:24 -06:00

36 lines
1.2 KiB
C++

#pragma once
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDMissionTasks {
uint32_t id; //!< The Mission ID that the task belongs to
UNUSED(uint32_t locStatus); //!< ???
uint32_t taskType; //!< The task type
uint32_t target; //!< The mission target
std::string targetGroup; //!< The mission target group
int32_t targetValue; //!< The target value
std::string taskParam1; //!< The task param 1
UNUSED(std::string largeTaskIcon); //!< ???
UNUSED(uint32_t IconID); //!< ???
uint32_t uid; //!< ???
UNUSED(uint32_t largeTaskIconID); //!< ???
UNUSED(bool localize); //!< Whether or not the task should be localized
UNUSED(std::string gate_version); //!< ???
};
class CDMissionTasksTable : public CDTable<CDMissionTasksTable, std::vector<CDMissionTasks>> {
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);
std::vector<CDMissionTasks*> GetByMissionID(const uint32_t missionID);
// TODO: Remove this and replace it with a proper lookup function.
const CDTable::StorageType& GetEntries() const;
};