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6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
10 lines
253 B
C++
10 lines
253 B
C++
#include "NjhubLavaPlayerDeathTrigger.h"
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#include "Entity.h"
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void NjhubLavaPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
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if (!target->IsPlayer())
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return;
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target->Smash(self->GetObjectID(), eKillType::VIOLENT, u"drown");
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}
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