DarkflameServer/dGame/dBehaviors/NpcCombatSkillBehavior.h
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

22 lines
416 B
C++

#pragma once
#include "Behavior.h"
class NpcCombatSkillBehavior final : public Behavior
{
public:
std::vector<Behavior*> m_behaviors;
float m_npcSkillTime;
/*
* Inherited
*/
explicit NpcCombatSkillBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};