mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
cdc9dda3c4
* Visiblity and effect records * Recorder will catch effects from behaviors * Documentation for setting up a scene to play automatically. * Documentation for server-side preconditions.
28 lines
814 B
C++
28 lines
814 B
C++
#include "PlayEffectBehavior.h"
|
|
|
|
#include "BehaviorContext.h"
|
|
#include "BehaviorBranchContext.h"
|
|
|
|
#include "Recorder.h"
|
|
|
|
void PlayEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
|
const auto& target = branch.target == LWOOBJID_EMPTY ? context->originator : branch.target;
|
|
|
|
Cinema::Recording::Recorder::RegisterEffectForActor(target, this->m_effectId);
|
|
|
|
// On managed behaviors this is handled by the client
|
|
if (!context->unmanaged)
|
|
return;
|
|
|
|
PlayFx(u"", target);
|
|
}
|
|
|
|
void PlayEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
|
const auto& target = branch.target == LWOOBJID_EMPTY ? context->originator : branch.target;
|
|
|
|
//PlayFx(u"", target);
|
|
}
|
|
|
|
void PlayEffectBehavior::Load() {
|
|
}
|