mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
33 lines
861 B
C++
33 lines
861 B
C++
#pragma once
|
|
#include "Behavior.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "BehaviorContext.h"
|
|
#include "ControllablePhysicsComponent.h"
|
|
|
|
/**
|
|
* @brief This is the behavior class to be used for all Loot Buff behavior nodes in the Behavior tree.
|
|
*
|
|
*/
|
|
class LootBuffBehavior final : public Behavior
|
|
{
|
|
public:
|
|
|
|
float m_Scale;
|
|
|
|
/*
|
|
* Inherited
|
|
*/
|
|
|
|
explicit LootBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
|
|
|
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
|
|
|
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
|
|
|
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
|
|
|
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
|
|
|
void Load() override;
|
|
};
|