DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/BehaviorMessageBase.cpp
2024-02-27 01:29:51 -06:00

28 lines
1.0 KiB
C++

#include "BehaviorMessageBase.h"
#include "Amf3.h"
#include "BehaviorStates.h"
#include "dCommonVars.h"
int32_t BehaviorMessageBase::GetBehaviorIdFromArgument(const AMFArrayValue& arguments) {
static constexpr const char* key = "BehaviorID";
const auto* const behaviorIDValue = arguments.Get<std::string>(key);
int32_t behaviorId = DefaultBehaviorId;
if (behaviorIDValue && behaviorIDValue->GetValueType() == eAmf::String) {
behaviorId =
GeneralUtils::TryParse<int32_t>(behaviorIDValue->GetValue()).value_or(behaviorId);
} else if (arguments.Get(key) && arguments.Get(key)->GetValueType() != eAmf::Undefined) {
throw std::invalid_argument("Unable to find behavior ID");
}
return behaviorId;
}
int32_t BehaviorMessageBase::GetActionIndexFromArgument(const AMFArrayValue& arguments, const std::string& keyName) const {
const auto* const actionIndexAmf = arguments.Get<double>(keyName);
if (!actionIndexAmf) throw std::invalid_argument("Unable to find actionIndex");
return static_cast<int32_t>(actionIndexAmf->GetValue());
}