DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/AddStripMessage.cpp
2024-02-27 01:29:51 -06:00

26 lines
1.1 KiB
C++

#include "AddStripMessage.h"
#include "Action.h"
AddStripMessage::AddStripMessage(const AMFArrayValue& arguments)
: BehaviorMessageBase{ arguments }
, m_Position{ arguments }
, m_ActionContext{ arguments } {
const auto* const strip = arguments.GetArray("strip");
if (!strip) return;
const auto* const actions = strip->GetArray("actions");
if (!actions) return;
for (size_t actionNumber = 0; actionNumber < actions->GetDense().size(); ++actionNumber) {
const auto* const actionValue = actions->GetArray(actionNumber);
if (!actionValue) continue;
m_ActionsToAdd.emplace_back(*actionValue);
LOG_DEBUG("xPosition %f yPosition %f stripId %i stateId %i behaviorId %i t %s valueParameterName %s valueParameterString %s valueParameterDouble %f", m_Position.GetX(), m_Position.GetY(), m_ActionContext.GetStripId(), m_ActionContext.GetStateId(), m_BehaviorId, m_ActionsToAdd.back().GetType().c_str(), m_ActionsToAdd.back().GetValueParameterName().c_str(), m_ActionsToAdd.back().GetValueParameterString().c_str(), m_ActionsToAdd.back().GetValueParameterDouble());
}
LOG_DEBUG("number of actions %i", m_ActionsToAdd.size());
}