DarkflameServer/dScripts/ActVehicleDeathTrigger.cpp
2021-12-05 18:54:36 +01:00

63 lines
1.5 KiB
C++

#include "ActVehicleDeathTrigger.h"
#include "PossessableComponent.h"
#include "GameMessages.h"
#include "RacingControlComponent.h"
#include "dZoneManager.h"
#include "EntityManager.h"
#include "PossessorComponent.h"
void ActVehicleDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target)
{
auto* possessableComponent = target->GetComponent<PossessableComponent>();
Entity* vehicle;
Entity* player;
if (possessableComponent != nullptr)
{
auto* player = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
if (player == nullptr)
{
return;
}
return;
}
else if (target->IsPlayer())
{
auto* possessorComponent = target->GetComponent<PossessorComponent>();
if (possessorComponent == nullptr)
{
return;
}
vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
if (vehicle == nullptr)
{
return;
}
player = target;
}
else
{
return;
}
GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, VIOLENT, u"", 0, 0, 0, true, false, 0);
auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
if (racingControlComponent != nullptr)
{
racingControlComponent->OnRequestDie(player);
}
}