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LWOProximityMonitorComponent::LoadDataFromTemplate (0x00c2dfb0) reads the
row's Proximities as ids of ProximityTypes rows, and SendMessage
(0x00cbb930) makes, on AddedToWorld, a proximity under the type's name and
radius (30 when missing) for each type loaded on its side.
The ids were read as two radii: every launch pad ("7,8", the client's
RocketSign and WorldLauncher types) got a rocketSmall sphere of 7 and a
rocketLarge one of 8 that nothing used. Now the row's and the type's
LoadOnServer decide; of the 40 rows only a test object's has one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
60 lines
2.7 KiB
C++
60 lines
2.7 KiB
C++
#include "GameDependencies.h"
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#include "CDClientDatabase.h"
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#include "CDClientManager.h"
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#include "CDProximityMonitorComponentTable.h"
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#include "Entity.h"
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#include "GameMessages.h"
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#include "ProximityMonitorComponent.h"
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#include "dpEntity.h"
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#include <gtest/gtest.h>
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// A ProximityMonitorComponent row lists ProximityTypes ids, as LWOProximityMonitorComponent::LoadDataFromTemplate
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// (0x00c2dfb0) reads it; the types say their name, radius and where they are loaded.
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class ProximityMonitorComponentTests : public GameDependenciesTest {
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protected:
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void SetUp() override {
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SetUpDependencies();
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CDClientDatabase::Connect(":memory:");
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CDClientDatabase::ExecuteDML("CREATE TABLE ProximityTypes (id INTEGER, Name TEXT, Radius INTEGER, CollisionGroup INTEGER, PassiveChecks INTEGER, IconID INTEGER, LoadOnClient INTEGER, LoadOnServer INTEGER);");
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CDClientDatabase::ExecuteDML("INSERT INTO ProximityTypes VALUES (2, 'Test Proximity', 10, 1, 1, 1, 1, 0);");
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CDClientDatabase::ExecuteDML("INSERT INTO ProximityTypes VALUES (3, 'Test Prox Large', 20, 1, 1, 3, 1, 1);");
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CDClientDatabase::ExecuteDML("INSERT INTO ProximityTypes VALUES (7, 'RocketSign', 30, 1, 1, -1, 1, 0);");
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CDClientDatabase::ExecuteDML("INSERT INTO ProximityTypes VALUES (8, 'WorldLauncher', 80, 1, 1, 74, 1, 0);");
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CDClientDatabase::ExecuteDML("INSERT INTO ProximityTypes VALUES (11, 'NoRadius', 0, 1, 1, 0, 1, 1);");
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auto& rows = CDClientManager::GetEntriesMutable<CDProximityMonitorComponentTable>();
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rows.push_back({ 3, "2,3", true, true });
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rows.push_back({ 6, "7,8", true, false });
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rows.push_back({ 50, "3,11,99", true, true });
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}
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void TearDown() override {
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TearDownDependencies();
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}
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};
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// A rocket launch pad's "7,8" are the client's sign and launch proximities, not radii of 7 and 8: nothing for the server
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TEST_F(ProximityMonitorComponentTests, ClientOnlyProximitiesAreNotMadeOnTheServer) {
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Entity launchpad(1, info);
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auto* const proximity = launchpad.AddComponent<ProximityMonitorComponent>(6);
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proximity->LoadDataFromTemplate();
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EXPECT_TRUE(proximity->GetProximitiesData().empty());
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}
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TEST_F(ProximityMonitorComponentTests, ServerProximitiesTakeTheTypesNameAndRadius) {
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Entity object(2, info);
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auto* const proximity = object.AddComponent<ProximityMonitorComponent>(3);
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proximity->LoadDataFromTemplate();
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const auto& made = proximity->GetProximitiesData();
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ASSERT_EQ(made.size(), 1u);
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ASSERT_TRUE(made.contains("Test Prox Large"));
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// A radius of 0 is 30, and a type that does not exist is skipped
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Entity other(3, info);
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auto* const otherProximity = other.AddComponent<ProximityMonitorComponent>(50);
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otherProximity->LoadDataFromTemplate();
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EXPECT_EQ(otherProximity->GetProximitiesData().size(), 2u);
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EXPECT_TRUE(otherProximity->GetProximitiesData().contains("NoRadius"));
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}
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