mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-25 06:53:35 +00:00
ef6f2f133e
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
941 lines
32 KiB
C++
941 lines
32 KiB
C++
#include "ChatPacketHandler.h"
|
|
#include "PlayerContainer.h"
|
|
#include "Database.h"
|
|
#include <vector>
|
|
#include "PacketUtils.h"
|
|
#include "BitStreamUtils.h"
|
|
#include "Game.h"
|
|
#include "dServer.h"
|
|
#include "GeneralUtils.h"
|
|
#include "Logger.h"
|
|
#include "eAddFriendResponseCode.h"
|
|
#include "eAddFriendResponseType.h"
|
|
#include "RakString.h"
|
|
#include "dConfig.h"
|
|
#include "eObjectBits.h"
|
|
#include "eConnectionType.h"
|
|
#include "eChatMessageType.h"
|
|
#include "eChatInternalMessageType.h"
|
|
#include "eClientMessageType.h"
|
|
#include "eGameMessageType.h"
|
|
|
|
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
|
//Get from the packet which player we want to do something with:
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerID = 0;
|
|
inStream.Read(playerID);
|
|
|
|
auto player = Game::playerContainer.GetPlayerData(playerID);
|
|
if (!player) return;
|
|
|
|
auto friendsList = Database::Get()->GetFriendsList(playerID);
|
|
for (const auto& friendData : friendsList) {
|
|
FriendData fd;
|
|
fd.isFTP = false; // not a thing in DLU
|
|
fd.friendID = friendData.friendID;
|
|
GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
|
|
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
|
|
|
|
fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
|
if (fd.isBestFriend) player->countOfBestFriends += 1;
|
|
fd.friendName = friendData.friendName;
|
|
|
|
//Now check if they're online:
|
|
auto fr = Game::playerContainer.GetPlayerData(fd.friendID);
|
|
|
|
if (fr) {
|
|
fd.isOnline = true;
|
|
fd.zoneID = fr->zoneID;
|
|
|
|
//Since this friend is online, we need to update them on the fact that we've just logged in:
|
|
SendFriendUpdate(fr, player, 1, fd.isBestFriend);
|
|
} else {
|
|
fd.isOnline = false;
|
|
fd.zoneID = LWOZONEID();
|
|
}
|
|
|
|
player->friends.push_back(fd);
|
|
}
|
|
|
|
//Now, we need to send the friendlist to the server they came from:
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(playerID);
|
|
|
|
//portion that will get routed:
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
|
|
bitStream.Write<uint8_t>(0);
|
|
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
|
|
bitStream.Write<uint16_t>(player->friends.size());
|
|
|
|
for (auto& data : player->friends) {
|
|
data.Serialize(bitStream);
|
|
}
|
|
|
|
SystemAddress sysAddr = player->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID requestorPlayerID;
|
|
inStream.Read(requestorPlayerID);
|
|
uint32_t spacing{};
|
|
inStream.Read(spacing);
|
|
std::string playerName = "";
|
|
uint16_t character;
|
|
bool noMoreLettersInName = false;
|
|
|
|
for (uint32_t j = 0; j < 33; j++) {
|
|
inStream.Read(character);
|
|
if (character == '\0') noMoreLettersInName = true;
|
|
if (!noMoreLettersInName) playerName.push_back(static_cast<char>(character));
|
|
}
|
|
|
|
char isBestFriendRequest{};
|
|
inStream.Read(isBestFriendRequest);
|
|
|
|
auto requestor = Game::playerContainer.GetPlayerData(requestorPlayerID);
|
|
if (!requestor) {
|
|
LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str());
|
|
return;
|
|
}
|
|
|
|
if (requestor->playerName == playerName) {
|
|
SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
|
|
return;
|
|
};
|
|
std::unique_ptr<PlayerData> requestee(Game::playerContainer.GetPlayerData(playerName));
|
|
|
|
// Check if player is online first
|
|
if (isBestFriendRequest && !requestee) {
|
|
for (auto friendDataCandidate : requestor->friends) {
|
|
if (friendDataCandidate.friendName == playerName) {
|
|
requestee.reset(new PlayerData());
|
|
// Setup the needed info since you can add a best friend offline.
|
|
requestee->playerID = friendDataCandidate.friendID;
|
|
requestee->playerName = friendDataCandidate.friendName;
|
|
requestee->zoneID = LWOZONEID();
|
|
|
|
FriendData requesteeFriendData{};
|
|
requesteeFriendData.friendID = requestor->playerID;
|
|
requesteeFriendData.friendName = requestor->playerName;
|
|
requesteeFriendData.isFTP = false;
|
|
requesteeFriendData.isOnline = false;
|
|
requesteeFriendData.zoneID = requestor->zoneID;
|
|
requestee->friends.push_back(requesteeFriendData);
|
|
requestee->sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If at this point we dont have a target, then they arent online and we cant send the request.
|
|
// Send the response code that corresponds to what the error is.
|
|
if (!requestee) {
|
|
requestee.reset(new PlayerData());
|
|
requestee->playerName = playerName;
|
|
auto responseType = Database::Get()->GetCharacterInfo(playerName)
|
|
? eAddFriendResponseType::NOTONLINE
|
|
: eAddFriendResponseType::INVALIDCHARACTER;
|
|
|
|
SendFriendResponse(requestor, requestee.get(), responseType);
|
|
return;
|
|
}
|
|
|
|
if (isBestFriendRequest) {
|
|
|
|
uint8_t oldBestFriendStatus{};
|
|
uint8_t bestFriendStatus{};
|
|
auto bestFriendInfo = Database::Get()->GetBestFriendStatus(requestorPlayerID, requestee->playerID);
|
|
if (bestFriendInfo) {
|
|
// Get the IDs
|
|
LWOOBJID queryPlayerID = bestFriendInfo->playerCharacterId;
|
|
LWOOBJID queryFriendID = bestFriendInfo->friendCharacterId;
|
|
oldBestFriendStatus = bestFriendInfo->bestFriendStatus;
|
|
bestFriendStatus = oldBestFriendStatus;
|
|
|
|
// Set the bits
|
|
GeneralUtils::SetBit(queryPlayerID, eObjectBits::CHARACTER);
|
|
GeneralUtils::SetBit(queryPlayerID, eObjectBits::PERSISTENT);
|
|
GeneralUtils::SetBit(queryFriendID, eObjectBits::CHARACTER);
|
|
GeneralUtils::SetBit(queryFriendID, eObjectBits::PERSISTENT);
|
|
|
|
// Since this player can either be the friend of someone else or be friends with someone else
|
|
// their column in the database determines what bit gets set. When the value hits 3, they
|
|
// are now best friends with the other player.
|
|
if (queryPlayerID == requestorPlayerID) {
|
|
bestFriendStatus |= 1ULL << 0;
|
|
} else {
|
|
bestFriendStatus |= 1ULL << 1;
|
|
}
|
|
}
|
|
|
|
// Only do updates if there was a change in the bff status.
|
|
if (oldBestFriendStatus != bestFriendStatus) {
|
|
auto maxBestFriends = Game::playerContainer.GetMaxNumberOfBestFriends();
|
|
if (requestee->countOfBestFriends >= maxBestFriends || requestor->countOfBestFriends >= maxBestFriends) {
|
|
if (requestee->countOfBestFriends >= maxBestFriends) {
|
|
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
|
|
}
|
|
if (requestor->countOfBestFriends >= maxBestFriends) {
|
|
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
|
|
}
|
|
} else {
|
|
// Then update the database with this new info.
|
|
Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee->playerID, bestFriendStatus);
|
|
// Sent the best friend update here if the value is 3
|
|
if (bestFriendStatus == 3U) {
|
|
requestee->countOfBestFriends += 1;
|
|
requestor->countOfBestFriends += 1;
|
|
if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, eAddFriendResponseType::ACCEPTED, false, true);
|
|
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::ACCEPTED, false, true);
|
|
for (auto& friendData : requestor->friends) {
|
|
if (friendData.friendID == requestee->playerID) {
|
|
friendData.isBestFriend = true;
|
|
}
|
|
}
|
|
for (auto& friendData : requestee->friends) {
|
|
if (friendData.friendID == requestor->playerID) {
|
|
friendData.isBestFriend = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true);
|
|
}
|
|
} else {
|
|
auto maxFriends = Game::playerContainer.GetMaxNumberOfFriends();
|
|
if (requestee->friends.size() >= maxFriends) {
|
|
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
|
|
} else if (requestor->friends.size() >= maxFriends) {
|
|
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
|
|
} else {
|
|
// Do not send this if we are requesting to be a best friend.
|
|
SendFriendRequest(requestee.get(), requestor);
|
|
}
|
|
}
|
|
|
|
// If the player is actually a player and not a ghost one defined above, release it from being deleted.
|
|
if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) requestee.release();
|
|
}
|
|
|
|
void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerID;
|
|
inStream.Read(playerID);
|
|
|
|
eAddFriendResponseCode clientResponseCode = static_cast<eAddFriendResponseCode>(packet->data[0x14]);
|
|
std::string friendName = PacketUtils::ReadString(0x15, packet, true);
|
|
|
|
//Now to try and find both of these:
|
|
auto requestor = Game::playerContainer.GetPlayerData(playerID);
|
|
auto requestee = Game::playerContainer.GetPlayerData(friendName);
|
|
if (!requestor || !requestee) return;
|
|
|
|
eAddFriendResponseType serverResponseCode{};
|
|
uint8_t isAlreadyBestFriends = 0U;
|
|
// We need to convert this response code to one we can actually send back to the client.
|
|
switch (clientResponseCode) {
|
|
case eAddFriendResponseCode::ACCEPTED:
|
|
serverResponseCode = eAddFriendResponseType::ACCEPTED;
|
|
break;
|
|
case eAddFriendResponseCode::BUSY:
|
|
serverResponseCode = eAddFriendResponseType::BUSY;
|
|
break;
|
|
case eAddFriendResponseCode::CANCELLED:
|
|
serverResponseCode = eAddFriendResponseType::CANCELLED;
|
|
break;
|
|
case eAddFriendResponseCode::REJECTED:
|
|
serverResponseCode = eAddFriendResponseType::DECLINED;
|
|
break;
|
|
}
|
|
|
|
// Now that we have handled the base cases, we need to check the other cases.
|
|
if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
|
|
for (auto friendData : requestor->friends) {
|
|
if (friendData.friendID == requestee->playerID) {
|
|
serverResponseCode = eAddFriendResponseType::ALREADYFRIEND;
|
|
if (friendData.isBestFriend) {
|
|
isAlreadyBestFriends = 1U;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This message is NOT sent for best friends and is handled differently for those requests.
|
|
if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
|
|
// Add the each player to the others friend list.
|
|
FriendData requestorData;
|
|
requestorData.zoneID = requestor->zoneID;
|
|
requestorData.friendID = requestor->playerID;
|
|
requestorData.friendName = requestor->playerName;
|
|
requestorData.isBestFriend = false;
|
|
requestorData.isFTP = false;
|
|
requestorData.isOnline = true;
|
|
requestee->friends.push_back(requestorData);
|
|
|
|
FriendData requesteeData;
|
|
requesteeData.zoneID = requestee->zoneID;
|
|
requesteeData.friendID = requestee->playerID;
|
|
requesteeData.friendName = requestee->playerName;
|
|
requesteeData.isBestFriend = false;
|
|
requesteeData.isFTP = false;
|
|
requesteeData.isOnline = true;
|
|
requestor->friends.push_back(requesteeData);
|
|
|
|
Database::Get()->AddFriend(requestor->playerID, requestee->playerID);
|
|
}
|
|
|
|
if (serverResponseCode != eAddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
|
|
if (serverResponseCode != eAddFriendResponseType::ALREADYFRIEND) SendFriendResponse(requestee, requestor, serverResponseCode, isAlreadyBestFriends);
|
|
}
|
|
|
|
void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerID;
|
|
inStream.Read(playerID);
|
|
std::string friendName = PacketUtils::ReadString(0x14, packet, true);
|
|
|
|
//we'll have to query the db here to find the user, since you can delete them while they're offline.
|
|
//First, we need to find their ID:
|
|
LWOOBJID friendID = 0;
|
|
auto friendIdResult = Database::Get()->GetCharacterInfo(friendName);
|
|
if (friendIdResult) {
|
|
friendID = friendIdResult->id;
|
|
}
|
|
|
|
// Convert friendID to LWOOBJID
|
|
GeneralUtils::SetBit(friendID, eObjectBits::PERSISTENT);
|
|
GeneralUtils::SetBit(friendID, eObjectBits::CHARACTER);
|
|
|
|
Database::Get()->RemoveFriend(playerID, friendID);
|
|
|
|
//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
|
|
auto goonA = Game::playerContainer.GetPlayerData(playerID);
|
|
if (goonA) {
|
|
// Remove the friend from our list of friends
|
|
for (auto friendData = goonA->friends.begin(); friendData != goonA->friends.end(); friendData++) {
|
|
if ((*friendData).friendID == friendID) {
|
|
if ((*friendData).isBestFriend) --goonA->countOfBestFriends;
|
|
goonA->friends.erase(friendData);
|
|
break;
|
|
}
|
|
}
|
|
SendRemoveFriend(goonA, friendName, true);
|
|
}
|
|
|
|
auto goonB = Game::playerContainer.GetPlayerData(friendID);
|
|
if (!goonB) return;
|
|
// Do it again for other person
|
|
for (auto friendData = goonB->friends.begin(); friendData != goonB->friends.end(); friendData++) {
|
|
if ((*friendData).friendID == playerID) {
|
|
if ((*friendData).isBestFriend) --goonB->countOfBestFriends;
|
|
goonB->friends.erase(friendData);
|
|
break;
|
|
}
|
|
}
|
|
|
|
std::string goonAName = GeneralUtils::UTF16ToWTF8(Game::playerContainer.GetName(playerID));
|
|
SendRemoveFriend(goonB, goonAName, true);
|
|
}
|
|
|
|
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
|
|
auto* sender = Game::playerContainer.GetPlayerData(playerID);
|
|
|
|
if (sender == nullptr) return;
|
|
|
|
if (Game::playerContainer.GetIsMuted(sender)) return;
|
|
|
|
const auto senderName = std::string(sender->playerName.c_str());
|
|
|
|
inStream.SetReadOffset(0x14 * 8);
|
|
|
|
uint8_t channel = 0;
|
|
inStream.Read(channel);
|
|
|
|
std::string message = PacketUtils::ReadString(0x66, packet, true, 512);
|
|
|
|
LOG("Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
|
|
|
|
if (channel != 8) return;
|
|
|
|
auto* team = Game::playerContainer.GetTeam(playerID);
|
|
|
|
if (team == nullptr) return;
|
|
|
|
for (const auto memberId : team->memberIDs) {
|
|
auto* otherMember = Game::playerContainer.GetPlayerData(memberId);
|
|
|
|
if (otherMember == nullptr) return;
|
|
|
|
const auto otherName = std::string(otherMember->playerName.c_str());
|
|
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(otherMember->playerID);
|
|
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
|
bitStream.Write(otherMember->playerID);
|
|
bitStream.Write<uint8_t>(8);
|
|
bitStream.Write<unsigned int>(69);
|
|
bitStream.Write(LUWString(senderName));
|
|
bitStream.Write(sender->playerID);
|
|
bitStream.Write<uint16_t>(0);
|
|
bitStream.Write<uint8_t>(0); //not mythran nametag
|
|
bitStream.Write(LUWString(otherName));
|
|
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
|
bitStream.Write<uint8_t>(0); //teams?
|
|
bitStream.Write(LUWString(message, 512));
|
|
|
|
SystemAddress sysAddr = otherMember->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
|
LWOOBJID senderID = PacketUtils::ReadS64(0x08, packet);
|
|
std::string receiverName = PacketUtils::ReadString(0x66, packet, true);
|
|
std::string message = PacketUtils::ReadString(0xAA, packet, true, 512);
|
|
|
|
//Get the bois:
|
|
auto goonA = Game::playerContainer.GetPlayerData(senderID);
|
|
auto goonB = Game::playerContainer.GetPlayerData(receiverName);
|
|
if (!goonA || !goonB) return;
|
|
|
|
if (Game::playerContainer.GetIsMuted(goonA)) return;
|
|
|
|
std::string goonAName = goonA->playerName.c_str();
|
|
std::string goonBName = goonB->playerName.c_str();
|
|
|
|
//To the sender:
|
|
{
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(goonA->playerID);
|
|
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
|
bitStream.Write(goonA->playerID);
|
|
bitStream.Write<uint8_t>(7);
|
|
bitStream.Write<unsigned int>(69);
|
|
bitStream.Write(LUWString(goonAName));
|
|
bitStream.Write(goonA->playerID);
|
|
bitStream.Write<uint16_t>(0);
|
|
bitStream.Write<uint8_t>(0); //not mythran nametag
|
|
bitStream.Write(LUWString(goonBName));
|
|
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
|
bitStream.Write<uint8_t>(0); //success
|
|
bitStream.Write(LUWString(message, 512));
|
|
|
|
SystemAddress sysAddr = goonA->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
//To the receiver:
|
|
{
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(goonB->playerID);
|
|
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
|
bitStream.Write(goonA->playerID);
|
|
bitStream.Write<uint8_t>(7);
|
|
bitStream.Write<unsigned int>(69);
|
|
bitStream.Write(LUWString(goonAName));
|
|
bitStream.Write(goonA->playerID);
|
|
bitStream.Write<uint16_t>(0);
|
|
bitStream.Write<uint8_t>(0); //not mythran nametag
|
|
bitStream.Write(LUWString(goonBName));
|
|
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
|
bitStream.Write<uint8_t>(3); //new whisper
|
|
bitStream.Write(LUWString(message, 512));
|
|
|
|
SystemAddress sysAddr = goonB->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerID;
|
|
inStream.Read(playerID);
|
|
std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
|
|
|
auto* player = Game::playerContainer.GetPlayerData(playerID);
|
|
|
|
if (player == nullptr) {
|
|
return;
|
|
}
|
|
|
|
auto* team = Game::playerContainer.GetTeam(playerID);
|
|
|
|
if (team == nullptr) {
|
|
team = Game::playerContainer.CreateTeam(playerID);
|
|
}
|
|
|
|
auto* other = Game::playerContainer.GetPlayerData(invitedPlayer);
|
|
|
|
if (other == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (Game::playerContainer.GetTeam(other->playerID) != nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (team->memberIDs.size() > 3) {
|
|
// no more teams greater than 4
|
|
|
|
LOG("Someone tried to invite a 5th player to a team");
|
|
return;
|
|
}
|
|
|
|
SendTeamInvite(other, player);
|
|
|
|
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.c_str());
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
uint32_t size = 0;
|
|
inStream.Read(size);
|
|
char declined = 0;
|
|
inStream.Read(declined);
|
|
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
|
inStream.Read(leaderID);
|
|
|
|
LOG("Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
|
|
|
|
if (declined) {
|
|
return;
|
|
}
|
|
|
|
auto* team = Game::playerContainer.GetTeam(leaderID);
|
|
|
|
if (team == nullptr) {
|
|
LOG("Failed to find team for leader (%llu)", leaderID);
|
|
|
|
team = Game::playerContainer.GetTeam(playerID);
|
|
}
|
|
|
|
if (team == nullptr) {
|
|
LOG("Failed to find team for player (%llu)", playerID);
|
|
return;
|
|
}
|
|
|
|
Game::playerContainer.AddMember(team, playerID);
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
uint32_t size = 0;
|
|
inStream.Read(size);
|
|
|
|
auto* team = Game::playerContainer.GetTeam(playerID);
|
|
|
|
LOG("(%llu) leaving team", playerID);
|
|
|
|
if (team != nullptr) {
|
|
Game::playerContainer.RemoveMember(team, playerID, false, false, true);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamKick(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
|
|
std::string kickedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
|
|
|
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
|
|
|
|
auto* kicked = Game::playerContainer.GetPlayerData(kickedPlayer);
|
|
|
|
LWOOBJID kickedId = LWOOBJID_EMPTY;
|
|
|
|
if (kicked != nullptr) {
|
|
kickedId = kicked->playerID;
|
|
} else {
|
|
kickedId = Game::playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
|
|
}
|
|
|
|
if (kickedId == LWOOBJID_EMPTY) return;
|
|
|
|
auto* team = Game::playerContainer.GetTeam(playerID);
|
|
|
|
if (team != nullptr) {
|
|
if (team->leaderID != playerID || team->leaderID == kickedId) return;
|
|
|
|
Game::playerContainer.RemoveMember(team, kickedId, false, true, false);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
|
|
std::string promotedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
|
|
|
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
|
|
|
|
auto* promoted = Game::playerContainer.GetPlayerData(promotedPlayer);
|
|
|
|
if (promoted == nullptr) return;
|
|
|
|
auto* team = Game::playerContainer.GetTeam(playerID);
|
|
|
|
if (team != nullptr) {
|
|
if (team->leaderID != playerID) return;
|
|
|
|
Game::playerContainer.PromoteMember(team, promoted->playerID);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
uint32_t size = 0;
|
|
inStream.Read(size);
|
|
|
|
char option;
|
|
inStream.Read(option);
|
|
|
|
auto* team = Game::playerContainer.GetTeam(playerID);
|
|
|
|
if (team != nullptr) {
|
|
if (team->leaderID != playerID) return;
|
|
|
|
team->lootFlag = option;
|
|
|
|
Game::playerContainer.TeamStatusUpdate(team);
|
|
|
|
Game::playerContainer.UpdateTeamsOnWorld(team, false);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
|
|
auto* team = Game::playerContainer.GetTeam(playerID);
|
|
auto* data = Game::playerContainer.GetPlayerData(playerID);
|
|
|
|
if (team != nullptr && data != nullptr) {
|
|
if (team->local && data->zoneID.GetMapID() != team->zoneId.GetMapID() && data->zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
|
|
Game::playerContainer.RemoveMember(team, playerID, false, false, true, true);
|
|
|
|
return;
|
|
}
|
|
|
|
if (team->memberIDs.size() <= 1 && !team->local) {
|
|
Game::playerContainer.DisbandTeam(team);
|
|
|
|
return;
|
|
}
|
|
|
|
if (!team->local) {
|
|
ChatPacketHandler::SendTeamSetLeader(data, team->leaderID);
|
|
} else {
|
|
ChatPacketHandler::SendTeamSetLeader(data, LWOOBJID_EMPTY);
|
|
}
|
|
|
|
Game::playerContainer.TeamStatusUpdate(team);
|
|
|
|
const auto leaderName = GeneralUtils::UTF8ToUTF16(data->playerName);
|
|
|
|
for (const auto memberId : team->memberIDs) {
|
|
auto* otherMember = Game::playerContainer.GetPlayerData(memberId);
|
|
|
|
if (memberId == playerID) continue;
|
|
|
|
const auto memberName = Game::playerContainer.GetName(memberId);
|
|
|
|
if (otherMember != nullptr) {
|
|
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
|
|
}
|
|
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
|
|
}
|
|
|
|
Game::playerContainer.UpdateTeamsOnWorld(team, false);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
|
|
|
|
bitStream.Write(LUWString(sender->playerName.c_str()));
|
|
bitStream.Write(sender->playerID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
|
|
|
|
bitStream.Write(bLeaderIsFreeTrial);
|
|
bitStream.Write(i64LeaderID);
|
|
bitStream.Write(i64LeaderZoneID);
|
|
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
|
bitStream.Write(ucLootFlag);
|
|
bitStream.Write(ucNumOfOtherPlayers);
|
|
bitStream.Write(ucResponseCode);
|
|
bitStream.Write<uint32_t>(wsLeaderName.size());
|
|
for (const auto character : wsLeaderName) {
|
|
bitStream.Write(character);
|
|
}
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
|
|
|
|
bitStream.Write(i64LeaderID);
|
|
bitStream.Write(i64LeaderZoneID);
|
|
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
|
bitStream.Write(ucLootFlag);
|
|
bitStream.Write(ucNumOfOtherPlayers);
|
|
bitStream.Write<uint32_t>(wsLeaderName.size());
|
|
for (const auto character : wsLeaderName) {
|
|
bitStream.Write(character);
|
|
}
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
|
|
|
|
bitStream.Write(i64PlayerID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
|
|
|
|
bitStream.Write(bIsFreeTrial);
|
|
bitStream.Write(bLocal);
|
|
bitStream.Write(bNoLootOnDeath);
|
|
bitStream.Write(i64PlayerID);
|
|
bitStream.Write<uint32_t>(wsPlayerName.size());
|
|
for (const auto character : wsPlayerName) {
|
|
bitStream.Write(character);
|
|
}
|
|
bitStream.Write1();
|
|
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
|
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
|
}
|
|
bitStream.Write(zoneID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
|
|
|
|
bitStream.Write(bDisband);
|
|
bitStream.Write(bIsKicked);
|
|
bitStream.Write(bIsLeaving);
|
|
bitStream.Write(bLocal);
|
|
bitStream.Write(i64LeaderID);
|
|
bitStream.Write(i64PlayerID);
|
|
bitStream.Write<uint32_t>(wsPlayerName.size());
|
|
for (const auto character : wsPlayerName) {
|
|
bitStream.Write(character);
|
|
}
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
|
|
|
|
bitStream.Write(i64PlayerID);
|
|
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
|
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
|
}
|
|
bitStream.Write(zoneID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend) {
|
|
/*chat notification is displayed if log in / out and friend is updated in friends list
|
|
[u8] - update type
|
|
Update types
|
|
0 - friend logged out
|
|
1 - friend logged in
|
|
2 - friend changed world / updated
|
|
[wstring] - Name of friend
|
|
[u16] - World ID
|
|
[u16] - World Instance
|
|
[u32] - World Clone
|
|
[bool] - is best friend
|
|
[bool] - is FTP*/
|
|
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(friendData->playerID);
|
|
|
|
//portion that will get routed:
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
|
|
bitStream.Write<uint8_t>(notifyType);
|
|
|
|
std::string playerName = playerData->playerName.c_str();
|
|
|
|
bitStream.Write(LUWString(playerName));
|
|
|
|
bitStream.Write(playerData->zoneID.GetMapID());
|
|
bitStream.Write(playerData->zoneID.GetInstanceID());
|
|
|
|
if (playerData->zoneID.GetCloneID() == friendData->zoneID.GetCloneID()) {
|
|
bitStream.Write(0);
|
|
} else {
|
|
bitStream.Write(playerData->zoneID.GetCloneID());
|
|
}
|
|
|
|
bitStream.Write<uint8_t>(isBestFriend); //isBFF
|
|
bitStream.Write<uint8_t>(0); //isFTP
|
|
|
|
SystemAddress sysAddr = friendData->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* sender) {
|
|
if (!receiver || !sender) return;
|
|
|
|
//Make sure people aren't requesting people that they're already friends with:
|
|
for (auto fr : receiver->friends) {
|
|
if (fr.friendID == sender->playerID) {
|
|
SendFriendResponse(sender, receiver, eAddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
|
|
return; //we have this player as a friend, yeet this function so it doesn't send another request.
|
|
}
|
|
}
|
|
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
|
|
bitStream.Write(LUWString(sender->playerName.c_str()));
|
|
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
|
|
if (!receiver || !sender) return;
|
|
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
// Portion that will get routed:
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
|
|
bitStream.Write(responseCode);
|
|
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
|
|
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
|
// Then write the player name
|
|
bitStream.Write(LUWString(sender->playerName.c_str()));
|
|
// Then if this is an acceptance code, write the following extra info.
|
|
if (responseCode == eAddFriendResponseType::ACCEPTED) {
|
|
bitStream.Write(sender->playerID);
|
|
bitStream.Write(sender->zoneID);
|
|
bitStream.Write(isBestFriendRequest); //isBFF
|
|
bitStream.Write<uint8_t>(0); //isFTP
|
|
}
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful) {
|
|
if (!receiver) return;
|
|
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
|
|
bitStream.Write<uint8_t>(isSuccessful); //isOnline
|
|
bitStream.Write(LUWString(personToRemove));
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|