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https://github.com/DarkflameUniverse/DarkflameServer.git
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6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
21 lines
733 B
C++
21 lines
733 B
C++
#ifndef AUTHPACKETS_H
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#define AUTHPACKETS_H
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#define _VARIADIC_MAX 10
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#include "dCommonVars.h"
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#include "dNetCommon.h"
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enum class ServerType : uint32_t;
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enum class eLoginResponse : uint8_t;
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class dServer;
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namespace AuthPackets {
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void HandleHandshake(dServer* server, Packet* packet);
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void SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType);
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void HandleLoginRequest(dServer* server, Packet* packet);
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void SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username);
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}
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#endif // AUTHPACKETS_H
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