mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-09-21 01:51:31 +00:00
37fe935a3a
Testsed to make sure they work Tested to make sure existing script works still killing it immedialtely is live accurate, the timer was not accurate
27 lines
938 B
C++
27 lines
938 B
C++
#include "SpecialImaginePowerupSpawner.h"
|
|
|
|
#include "GameMessages.h"
|
|
#include "SkillComponent.h"
|
|
#include "EntityManager.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
void SpecialImaginePowerupSpawner::OnStartup(Entity* self) {
|
|
self->SetProximityRadius(1.5f, "powerupEnter");
|
|
self->SetVar(u"bIsDead", false);
|
|
}
|
|
|
|
void SpecialImaginePowerupSpawner::OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status) {
|
|
if (name != "powerupEnter" && status != "ENTER") return;
|
|
if (!entering->IsPlayer()) return;
|
|
if (self->GetVar<bool>(u"bIsDead")) return;
|
|
|
|
GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
|
|
|
|
SkillComponent* skillComponent;
|
|
if (!self->TryGetComponent(eReplicaComponentType::SKILL, skillComponent)) return;
|
|
skillComponent->CastSkill(13, entering->GetObjectID());
|
|
|
|
self->SetVar(u"bIsDead", true);
|
|
self->Smash(entering->GetObjectID(), eKillType::SILENT);
|
|
}
|