DarkflameServer/dScripts/FvMaelstromCavalry.cpp
EmosewaMC b0e7a31380 F scripts 2
Finish up removing extraneous includes from scripts that start with the letter F
2022-06-22 23:50:31 -07:00

38 lines
811 B
C++

#include "FvMaelstromCavalry.h"
#include "EntityManager.h"
void FvMaelstromCavalry::OnStartup(Entity* self)
{
for (const auto& group : self->GetGroups())
{
const auto& objects = EntityManager::Instance()->GetEntitiesInGroup(group);
for (auto* obj : objects)
{
if (obj->GetLOT() != 8551) continue;
obj->OnFireEventServerSide(self, "ISpawned");
}
}
}
void FvMaelstromCavalry::OnDie(Entity* self, Entity* killer)
{
if (killer == nullptr)
{
return;
}
if (killer->GetLOT() != 8665)
{
return;
}
const auto& triggers = EntityManager::Instance()->GetEntitiesInGroup("HorsemenTrigger");
for (auto* trigger : triggers)
{
trigger->OnFireEventServerSide(self, "HorsemenDeath");
}
}