mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-26 23:47:21 +00:00
a91309c5f8
Gonna be doing this in alphabetical order now.
203 lines
4.6 KiB
C++
203 lines
4.6 KiB
C++
#include "BaseRandomServer.h"
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#include "dZoneManager.h"
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#include "Spawner.h"
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#include "dLogger.h"
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#include "Entity.h"
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void BaseRandomServer::BaseStartup(Entity* self)
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{
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self->SetVar<std::string>(u"SpawnState", "min");
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self->SetVar<bool>(u"JustChanged", false);
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CheckEvents(self);
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SpawnMapZones(self);
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}
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void BaseRandomServer::CheckEvents(Entity* self)
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{
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// TODO: Add events?
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}
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void BaseRandomServer::SpawnMapZones(Entity* self)
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{
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for (const auto& pair : sectionMultipliers)
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{
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const auto sectionName = zonePrefix + "_" + zoneName + "_" + pair.first;
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SpawnSection(self, sectionName, pair.second);
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}
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if (zoneName == "str")
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{
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SpawnNamedEnemy(self);
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}
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self->SetVar(u"bInit", true);
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}
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void BaseRandomServer::SpawnSection(Entity* self, const std::string& sectionName, float iMultiplier)
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{
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Zone* spawnLoad = GetRandomLoad(self, sectionName);
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if (spawnLoad == nullptr)
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{
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Game::logger->Log("BaseRandomServer", "Failed to find section: %s\n", sectionName.c_str());
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return;
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}
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for (const auto& spawnerData : spawnLoad->entries)
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{
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if (spawnerData.name.empty())
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{
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continue;
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}
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const auto spawnNum = std::floor(spawnerData.num * iMultiplier);
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const auto spawnerName = sectionName + "_" + spawnerData.name;
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SetSpawnerNetwork(self, spawnerName, spawnNum, spawnerData.lot);
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}
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}
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void BaseRandomServer::SetSpawnerNetwork(Entity* self, const std::string& spawnerName, int32_t spawnNum, LOT spawnLOT)
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{
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const auto& spawners = dZoneManager::Instance()->GetSpawnersByName(spawnerName);
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if (spawnLOT == 11217 && spawnNum > 1)
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{
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spawnNum = 1;
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}
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if (spawners.empty())
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{
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Game::logger->Log("BaseRandomServer", "Failed to find spawner: %s\n", spawnerName.c_str());
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return;
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}
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auto* spawner = spawners[0];
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if (spawnLOT != 0)
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{
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spawner->SetSpawnLot(spawnLOT);
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spawner->SetRespawnTime(respawnTime);
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}
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if (spawnNum != 0)
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{
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spawner->SetNumToMaintain(spawnNum);
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}
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if (spawnerName == "Named_Enemies")
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{
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spawner->SoftReset();
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}
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spawner->Activate();
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if (std::find(spawnersWatched.begin(), spawnersWatched.end(), spawner) != spawnersWatched.end())
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{
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return;
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}
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spawner->AddSpawnedEntityDieCallback([this, self, spawner] () {
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NotifySpawnerOfDeath(self, spawner);
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});
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spawnersWatched.push_back(spawner);
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}
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BaseRandomServer::Zone* BaseRandomServer::GetRandomLoad(Entity* self, const std::string& sectionName)
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{
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const auto zoneInfo = GeneralUtils::SplitString(sectionName, '_');
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int32_t totalWeight = 0;
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for (const auto& load : zones)
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{
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totalWeight += load.iChance;
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}
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const auto randWeight = GeneralUtils::GenerateRandomNumber<int32_t>(0, totalWeight);
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int32_t weight = 0;
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for (auto& zone : zones)
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{
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weight += zone.iChance;
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if (randWeight <= weight)
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{
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return &zone;
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}
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}
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return nullptr;
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}
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void BaseRandomServer::NotifySpawnerOfDeath(Entity* self, Spawner* spawner)
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{
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const auto& spawnerName = spawner->GetName();
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if (spawnerName == "Named_Enemies")
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{
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NamedEnemyDeath(self, spawner);
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return;
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}
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const auto& sectionName = spawnerName.substr(0, spawnerName.size() - 7);
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const auto variableName = u"mobsDead" + GeneralUtils::ASCIIToUTF16(sectionName);
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auto mobDeathCount = self->GetVar<int32_t>(variableName);
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mobDeathCount++;
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if (mobDeathCount >= mobDeathResetNumber)
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{
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const auto& zoneInfo = GeneralUtils::SplitString(sectionName, '_');
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SpawnSection(self, sectionName, sectionMultipliers[zoneInfo[sectionIDConst - 1]]);
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}
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self->SetVar(variableName, mobDeathCount);
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}
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void BaseRandomServer::NamedEnemyDeath(Entity* self, Spawner* spawner)
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{
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const auto spawnDelay = GeneralUtils::GenerateRandomNumber<float>(1, 2) * 450;
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self->AddTimer("SpawnNewEnemy", spawnDelay);
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}
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void BaseRandomServer::SpawnersUp(Entity* self)
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{
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}
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void BaseRandomServer::SpawnersDown(Entity* self)
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{
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}
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void BaseRandomServer::BaseOnTimerDone(Entity* self, const std::string& timerName)
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{
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NamedTimerDone(self, timerName);
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}
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void BaseRandomServer::SpawnNamedEnemy(Entity* self)
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{
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const auto enemy = namedMobs[GeneralUtils::GenerateRandomNumber<int32_t>(0, namedMobs.size() - 1)];
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SetSpawnerNetwork(self, "Named_Enemies", 1, enemy);
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}
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void BaseRandomServer::NamedTimerDone(Entity* self, const std::string& timerName)
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{
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if (timerName == "SpawnNewEnemy")
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{
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SpawnNamedEnemy(self);
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}
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}
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