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The converted CDClient had no indexes, so each lazy lookup scanned its table (ComponentsRegistry: about 51000 rows, 3.5 ms a query; 0.09 ms with the index). Loading a player with a large inventory spent up to a minute of the world's main loop in these scans, leaving the client at 35%. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>