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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
6 lines
181 B
C++
6 lines
181 B
C++
#include "MiniGameControlComponent.h"
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void MiniGameControlComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
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outBitStream.Write<uint32_t>(0x40000000);
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}
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