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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
35 lines
478 B
C++
35 lines
478 B
C++
#include "Component.h"
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Component::Component(Entity* parent) {
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m_Parent = parent;
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}
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Component::~Component() {
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}
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Entity* Component::GetParent() const {
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return m_Parent;
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}
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void Component::Update(float deltaTime) {
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}
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void Component::OnUse(Entity* originator) {
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}
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void Component::UpdateXml(tinyxml2::XMLDocument* doc) {
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}
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void Component::LoadFromXml(tinyxml2::XMLDocument* doc) {
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}
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void Component::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
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}
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